private void DrawEarth(SpriteBatch spriteBatch)
        {
            //Draw latteral
            for (int i = 1; i <= 10; i++)
            {
                EarthBlocks[i.ToString()].Draw(spriteBatch);
                EarthBlocks[i.ToString() + "R"].Draw(spriteBatch);
            }

            //Draw central
            //Block 8 starts the 12,13 chain
            //Block 9 starts the 11, 14 chain

            int w = EarthBlock.Width;

            int beginX = (int)EarthBlocks["8"].Position.X;
            int beginY = (int)EarthBlocks["8"].Position.Y;

            EarthBlock block;

            for (int i = 0; i < CentralCount; i++)
            {
                string key = (12 + (i % 2)).ToString();
                block          = EarthBlocks[key];
                block.Position = new Vector2(beginX + (i + 1) * w, beginY);

                EarthBlock.Draw(spriteBatch, block);
            }

            beginX = (int)EarthBlocks["10"].Position.X;
            beginY = (int)EarthBlocks["10"].Position.Y;
            for (int i = 0; i < CentralCount; i++)
            {
                string key = (i % 2 == 0 ? 11 : 14).ToString();
                block          = EarthBlocks[key];
                block.Position = new Vector2(beginX + (i + 1) * w, beginY);

                EarthBlock.Draw(spriteBatch, block);
            }
            //Draw last

            for (int i = 0; i < GetRealWidth() / w; i++)
            {
                block          = EarthBlocks["0"];
                block.Position = new Vector2(i * w, GetRealHeight() - EarthBlock.Height);

                EarthBlock.Draw(spriteBatch, block);
            }

            DrawEarthBackground(spriteBatch);
        }
        private void DrawEarthBackground(SpriteBatch spriteBatch)
        {
            EarthBlock block;

            /*
             * //Block 1
             * block = EarthBlocks["1B"];
             * block.Position = Vector2.Zero;
             *
             * EarthBlock.Draw(spriteBatch, block);
             *
             *
             * block.Position = new Vector2(GetRealWidth() - EarthBlock.Width, 0);
             *
             * EarthBlock.Draw(spriteBatch, block);
             *
             * //Block 2
             * block = EarthBlocks["2B"];
             * block.Position = new Vector2(EarthBlock.Width, 0);
             *
             * EarthBlock.Draw(spriteBatch, block);
             *
             *
             * block.Position = new Vector2(GetRealWidth() - 2 * EarthBlock.Width, 0);
             *
             * EarthBlock.Draw(spriteBatch, block);
             *
             */

            //Chains (3-4 chain starts at block 4, 5-6 chain starts at block 6)
            int startX = (int)EarthBlocks["3"].Position.X;
            int startY = (int)EarthBlocks["3"].Position.Y;

            for (int i = 0; i < CentralCount + 2; i++) //One for each latteral side
            {
                string key = (3 + (i % 2)).ToString() + "B";
                block          = EarthBlocks[key];
                block.Position = new Vector2(startX + (i + 1) * EarthBlock.Width, startY);

                EarthBlock.Draw(spriteBatch, block);
            }


            startX = (int)EarthBlocks["5"].Position.X;
            startY = (int)EarthBlocks["5"].Position.Y;

            for (int i = 0; i < CentralCount + 2; i++) //One for each latteral side
            {
                string key = (5 + (i % 2)).ToString() + "B";
                block          = EarthBlocks[key];
                block.Position = new Vector2(startX + (i + 1) * EarthBlock.Width, startY);

                EarthBlock.Draw(spriteBatch, block);
            }

            startX = (int)EarthBlocks["8"].Position.X;
            startY = (int)EarthBlocks["8"].Position.Y;

            for (int i = 0; i < CentralCount; i++)
            {
                string key = (7 + (i % 2)).ToString() + "B";
                block          = EarthBlocks[key];
                block.Position = new Vector2(startX + (i + 1) * EarthBlock.Width, startY);

                EarthBlock.Draw(spriteBatch, block);
            }
        }