Esempio n. 1
0
 void LoadVariables()
 {
     defaultFont   = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
     style         = EditorStyles.radioButton;
     images        = new List <Image> ();
     allObjects    = new List <GameObject> ();
     predicates    = new Dictionary <int, bool> ();
     fonts         = new Dictionary <Font, List <Text> > ();
     texts         = new List <Text> ();
     spriteRenders = new List <SpriteRenderer> ();
     icon          = new GUILayoutOption[] { GUILayout.Width(20), GUILayout.MaxWidth(20), GUILayout.MinWidth(20), GUILayout.ExpandWidth(false), GUILayout.Height(20) };
     toolbar       = new GUIContent [] {
         new GUIContent {
             image = EaEditorExtension.GetUnityTexture <Image>()
         },
         new GUIContent {
             image = EaEditorExtension.GetUnityTexture <Font>()
         },
         new GUIContent {
             image = EaEditorExtension.GetUnityTexture <Text>()
         },
         new GUIContent {
             image = EaEditorExtension.GetUnityTexture <SpriteRenderer>()
         },
     };
 }
Esempio n. 2
0
    void DrawSprites()
    {
        Action <SpriteRenderer> spriteRenderDraw = spriteRender => {
            bool togged = Toggle(spriteRender);
            DrawButton(togged ? "-" : "+", () => predicates[hashCode(spriteRender)] = !togged);


            spriteRender.name = EditorGUILayout.TextField(spriteRender.name);

            spriteRender.color    = EditorGUILayout.ColorField(spriteRender.color);
            spriteRender.material = EaEditorExtension.ObjectField <Material>(spriteRender.sharedMaterial);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            if (togged)
            {
                EditorGUILayout.BeginVertical();
                //----------->>>>>>draw sorting layer
                spriteRender.sprite = (Sprite)EditorGUILayout.ObjectField("Source Image", spriteRender.sprite, typeof(Sprite), false, GUILayout.MaxWidth(enumWidth), GUILayout.MaxHeight(15));
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Flip", GUILayout.MaxWidth(145));
//				EditorGUILayout.BeginHorizontal();
                spriteRender.flipX = EditorGUILayout.Toggle(spriteRender.flipX, GUILayout.MaxWidth(10));
                EditorGUILayout.LabelField("X", GUILayout.MaxWidth(10));
                spriteRender.flipY = EditorGUILayout.Toggle(spriteRender.flipY, GUILayout.MaxWidth(10));
                EditorGUILayout.LabelField("Y");

//				EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndHorizontal();
                {
                    var EaLayer = (EaSortingLayer)Enum.Parse(typeof(EaSortingLayer), spriteRender.sortingLayerName);

                    spriteRender.drawMode         = (SpriteDrawMode)EditorGUILayout.EnumPopup("Draw Mode", spriteRender.drawMode, GUILayout.MaxWidth(enumWidth));
                    spriteRender.sortingLayerName = Enum.GetName(typeof(EaSortingLayer),
                                                                 EditorGUILayout.EnumPopup("Sorting Layer", EaLayer, GUILayout.MaxWidth(enumWidth)));
                }

                spriteRender.sortingOrder    = EditorGUILayout.IntField("Order in Layer", spriteRender.sortingOrder, GUILayout.MaxWidth(enumWidth));
                spriteRender.maskInteraction = (SpriteMaskInteraction)EditorGUILayout.EnumPopup("Mask Interaction", spriteRender.maskInteraction, GUILayout.MaxWidth(enumWidth));
                EditorGUILayout.EndVertical();
                spriteRender.sprite = (Sprite)EditorGUILayout.ObjectField(spriteRender.sprite, typeof(Sprite), false, GUILayout.MaxWidth(enumWidth), GUILayout.MaxHeight(100));
            }
        };

        DrawSelection(spriteRenderId, ref spriteRenders, spriteRenderDraw);
    }