public override void Buscar() { try { base.Buscar(); var usuarios = from a in Conexao.Banco.TB_DIV_STATUS where a.SIGLA_STATUS == (status.SIGLA_STATUS.HasValue() ? status.SIGLA_STATUS : a.SIGLA_STATUS) select a; if (Quantidade > 0) { usuarios = usuarios.Take(Quantidade); } gc_Status.DataSource = usuarios.Select(a => new E_STATUS(a)).ToList(); gv_Status.BestFitColumns(); status = new E_STATUS(); } catch (Exception excessao) { Mensagens.Alerta(excessao.Tratar()); } }
private void ChangeStatus(E_STATUS changeStatus) { // 終了処理 switch (changeStatus) { case E_STATUS.START: StartFinalize(); break; case E_STATUS.GAME: GameFinalize(); break; case E_STATUS.END: EndFinalize(); break; } eStatus = changeStatus; switch (changeStatus) { case E_STATUS.START: StartInitialize(); break; case E_STATUS.GAME: GameInitialize(); break; case E_STATUS.END: EndInitialize(); break; } }
public override void Alterar() { try { base.Alterar(); if (gv_Status.GetSelectedRows().Count() == 0) { throw Excessoes.AlterandoSemRegistro(); } using (var forma = new FStatus_Cadastro { Operacao = Operacao.Alterar, status = gv_Status.GetSelectedRow <E_STATUS>() }) { if (forma.ShowDialog() == DialogResult.OK) { status = forma.status; Buscar(); } } } catch (Exception excessao) { Mensagens.Alerta(excessao.Tratar()); } }
// Update is called once per frame void Update() { moveVec = forwardVec * Time.deltaTime * moveSpeed; switch (eStatus) { case E_STATUS.FORWARD: this.transform.Translate(moveVec, Space.Self); if (Vector3.Distance(this.transform.parent.transform.position, this.transform.position) > maxMove) { eStatus = E_STATUS.BACK; } break; case E_STATUS.BACK: this.transform.Translate(-moveVec, Space.Self); if (Vector3.Distance(this.transform.parent.transform.position, this.transform.position) < 10) { this.transform.parent.SendMessage("DestroyAttackObj"); } break; } }
public static bool Salvar(E_STATUS status, ref int transacao) { try { Conexao.Iniciar(ref transacao); Conexao.Banco.CAD_DIV_STATUS(status.OPERACAO.Value(), status.SIGLA_STATUS, status.DS_STATUS, status.ST_TEMPORIZAR ? "S" : "N", status.ST_AUTORIZAR ? "S" : "N", status.ST_INICIAR ? "S" : "N", status.ST_FINALIZAR ? "S" : "N", status.ST_REGISTRO, status.ST_INTERNO ? "S" : "N", status.ST_SOLICITANTE ? "S" : "N"); Conexao.Enviar(); } catch (Exception excessao) { Conexao.Voltar(ref transacao); throw excessao; } Conexao.Finalizar(ref transacao); return(true); }
private void ChangeStatus(E_STATUS changeStatus) { // 各状態の終了処理 switch (eStatus) { case E_STATUS.CREATE: CreateFinalize(); break; case E_STATUS.MOVE: MoveFinalize(); break; } // 初期化処理 eStatus = changeStatus; switch (eStatus) { case E_STATUS.CREATE: CreateInitialize(); break; case E_STATUS.MOVE: MoveInitialize(); break; case E_STATUS.OUT: OutInitialize(); break; } }
public override void Salvar() { try { cpc_DadosGerais.Controls.Validate(); status = new E_STATUS { OPERACAO = Operacao, SIGLA_STATUS = cte_SiglaStatus.Text.Treat(), DS_STATUS = cte_Descricao.Text.Treat(), ST_TEMPORIZAR = cce_Temporizar.Checked, ST_AUTORIZAR = cce_Autorizar.Checked, ST_INICIAR = cce_Iniciar.Checked, ST_FINALIZAR = cce_Finalizar.Checked, ST_INTERNO = cce_Interno.Checked, ST_SOLICITANTE = cce_Solicitante.Checked, ST_REGISTRO = cce_Ativo.Checked ? "A" : "C" }; var transacao = 0; if (C_STATUS.Salvar(status, ref transacao)) { Finalizar(); } } catch (Exception excessao) { Mensagens.Alerta(excessao.Tratar()); } }
public Event(int ch, E_STATUS type, params int[] value) { Tick = 0; Track = 0; switch (value.Length) { case 1: Data = new byte[] { (byte)((byte)type | ch), (byte)value[0] }; break; case 2: Data = new byte[] { (byte)((byte)type | ch), (byte)value[0], (byte)value[1] }; break; default: Data = new byte[] { (byte)((byte)type | ch) }; break; } }
public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null) { //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene); mAddLevelNameList.Add(sAddScene); SceneAdditiveContext ctx = new SceneAdditiveContext(sAddScene, loaded); mAddLevelList.Add(ctx); if (meStatus == E_STATUS.E_IDOL) { meStatus = E_STATUS.E_START_LOADADD; } }
public void ChangeScene(string sNextScene) { if (meStatus != E_STATUS.E_IDOL) { Debug.LogWarning("You can't load two scene sync"); return; } mAddLevelList.Clear(); mAddLevelNameList.Clear(); msPreSceneName = msNextLevel; msNextLevel = sNextScene; meStatus = E_STATUS.E_START_LOAD; OnPreSceneSwitch(); //mAsyncOP = Application.LoadLevelAsync(sNextScene); //Debug.Log ("Start Load Level " + sNextScene); }
public override void Adicionar() { try { base.Adicionar(); using (var forma = new FStatus_Cadastro { Operacao = Operacao.Cadastrar }) { if (forma.ShowDialog() == DialogResult.OK) { status = forma.status; Buscar(); } } } catch (Exception excessao) { Mensagens.Alerta(excessao.Tratar()); } }
private void ChangeStatus(E_STATUS changeStatus) { // 終了処理 switch (eStatus) { case E_STATUS.ACTIVE: ActiveFinalize(); break; case E_STATUS.DAMAGE: DamageFinalize(); break; case E_STATUS.CRASH: CrashFinalize(); break; } eStatus = changeStatus; // 初期化処理 switch (eStatus) { case E_STATUS.ACTIVE: ActiveInitialize(); break; case E_STATUS.DAMAGE: DamageInitialize(); break; case E_STATUS.CRASH: CrashInitilize(); break; } }
public void AddScene(string sAddScene, SceneAdditiveContext.onSceneLoaded loaded = null) { //Debug.Log("@@@@@@@@@@@@@++++++AddScene: "+sAddScene); mAddLevelNameList.Add (sAddScene); SceneAdditiveContext ctx = new SceneAdditiveContext (sAddScene, loaded); mAddLevelList.Add (ctx); if (meStatus == E_STATUS.E_IDOL) { meStatus = E_STATUS.E_START_LOADADD; } }
/// <summary> /// 子供を奪われた時の処理 /// </summary> public void RobbedChildren() { eStatus = E_STATUS.CRASH; }
// Update is called once per frame void Update() { switch (meStatus) { case E_STATUS.E_IDOL: if (mAddLevelList.Count > 0) { meStatus = E_STATUS.E_START_LOADADD; } break; case E_STATUS.E_START_LOAD: //meStatus = E_STATUS.E_LOADING; { (Singlton.getInstance("NvSoundController") as NvSoundController).StopBgm(); FadeTo(gameObject, "OnFadeEnd", 0.9f, 0.5f); m_UIMgr.ShowLoadingIndicatorWithProgress(true); m_UIMgr.SetLoadingProgressAlpha(1); m_UIMgr.SetLoadingProgress(0); iTween.ValueTo(gameObject, iTween.Hash("name", "LoadingPgBar", "from", 0, "to", 1, "time", 5, "easetype", iTween.EaseType.linear, "onupdate", "SetPg" /*, "oncompletetarget", gameObject, "oncomplete", "LoadingProgressEnd"*/)); //m_UIMgr.SetLoadingProgress( mAsyncOP.progress ); meStatus = E_STATUS.E_START_LOAD_FADE; m_StartFadeTime = 0; } break; case E_STATUS.E_START_LOAD_FADE: m_StartFadeTime += Time.deltaTime; if (m_StartFadeTime > m_MaxFadeTime) { Debug.LogWarning("YYYYYYYYYYYYYY Start Load" + msNextLevel); mAsyncOP = Application.LoadLevelAsync(msNextLevel); meStatus = E_STATUS.E_LOADING; } //GUITexture tx = m_GuiTexture.GetComponent (typeof(GUITexture)) as GUITexture; //Debug.Log (" Fade is " + tx.color.a); //GUITexture tx = m_GuiTexture.GetComponent (typeof(GUITexture)) as GUITexture; //if (tx.color.a > 0.9f) { // mAsyncOP = Application.LoadLevelAsync (msNextLevel); // meStatus = E_STATUS.E_LOADING; //} break; case E_STATUS.E_START_LOADADD: msCurrentLoadingLevel = mAddLevelList [0].GetSceneName(); mAsyncOP = Application.LoadLevelAdditiveAsync(msCurrentLoadingLevel); //Debug.Log ("Start Load Additive Level " + msCurrentLoadingLevel); meStatus = E_STATUS.E_LOADINGADD; break; case E_STATUS.E_LOADING: if (mAsyncOP != null && mAsyncOP.isDone) { meStatus = E_STATUS.E_END_LOAD; OnSceneSwitch(); } break; case E_STATUS.E_LOADINGADD: if (mAsyncOP != null && mAsyncOP.isDone) { FinishAddScene(msCurrentLoadingLevel); msCurrentLoadingLevel = null; meStatus = E_STATUS.E_END_LOADADD; } break; case E_STATUS.E_END_LOADADD: { mAsyncOP = null; meStatus = E_STATUS.E_IDOL; } break; case E_STATUS.E_END_LOAD: { mAsyncOP = null; m_UIMgr.SetLoadingProgress(1); m_UIMgr.EnableCLRCam(false); iTween.StopByName(gameObject, "LoadingPgBar"); //m_UIMgr.ShowLoadingIndicatorWithProgress(false); iTween.ValueTo(gameObject, iTween.Hash("name", "FadePgBar", "from", 1, "to", 0, "time", 1, "easetype", iTween.EaseType.linear, "onupdate", "FadePgBar", "oncompletetarget", gameObject, "oncomplete", "PgBarFadeEnd")); FadeTo(gameObject, "OnFadeInEnd", 0.01f, 1); meStatus = E_STATUS.E_IDOL; } break; default: break; } }
public void ChangeScene(string sNextScene) { if (meStatus != E_STATUS.E_IDOL) { Debug.LogWarning ("You can't load two scene sync"); return; } mAddLevelList.Clear (); mAddLevelNameList.Clear (); msPreSceneName = msNextLevel; msNextLevel = sNextScene; meStatus = E_STATUS.E_START_LOAD; OnPreSceneSwitch(); //mAsyncOP = Application.LoadLevelAsync(sNextScene); //Debug.Log ("Start Load Level " + sNextScene); }
void Awake() { meStatus = E_STATUS.E_IDOL; }
public void OnFadeEnd() { //Debug.LogWarning("XXXXXXXXXXXXXXXX Start Load" + msNextLevel ); mAsyncOP = Application.LoadLevelAsync (msNextLevel); meStatus = E_STATUS.E_LOADING; }
public void OnFadeEnd() { //Debug.LogWarning("XXXXXXXXXXXXXXXX Start Load" + msNextLevel ); mAsyncOP = Application.LoadLevelAsync(msNextLevel); meStatus = E_STATUS.E_LOADING; }
// Update is called once per frame void Update() { switch (meStatus) { case E_STATUS.E_IDOL: if (mAddLevelList.Count > 0) { meStatus = E_STATUS.E_START_LOADADD; } break; case E_STATUS.E_START_LOAD: //meStatus = E_STATUS.E_LOADING; { (Singlton.getInstance ("NvSoundController") as NvSoundController).StopBgm (); FadeTo(gameObject, "OnFadeEnd", 0.9f, 0.5f); m_UIMgr.ShowLoadingIndicatorWithProgress(true); m_UIMgr.SetLoadingProgressAlpha(1); m_UIMgr.SetLoadingProgress(0); iTween.ValueTo(gameObject, iTween.Hash("name", "LoadingPgBar","from", 0, "to", 1, "time", 5, "easetype", iTween.EaseType.linear, "onupdate", "SetPg"/*, "oncompletetarget", gameObject, "oncomplete", "LoadingProgressEnd"*/)); //m_UIMgr.SetLoadingProgress( mAsyncOP.progress ); meStatus = E_STATUS.E_START_LOAD_FADE; m_StartFadeTime = 0; } break; case E_STATUS.E_START_LOAD_FADE: m_StartFadeTime += Time.deltaTime; if (m_StartFadeTime > m_MaxFadeTime ){ Debug.LogWarning("YYYYYYYYYYYYYY Start Load" + msNextLevel ); mAsyncOP = Application.LoadLevelAsync (msNextLevel); meStatus = E_STATUS.E_LOADING; } //GUITexture tx = m_GuiTexture.GetComponent (typeof(GUITexture)) as GUITexture; //Debug.Log (" Fade is " + tx.color.a); //GUITexture tx = m_GuiTexture.GetComponent (typeof(GUITexture)) as GUITexture; //if (tx.color.a > 0.9f) { // mAsyncOP = Application.LoadLevelAsync (msNextLevel); // meStatus = E_STATUS.E_LOADING; //} break; case E_STATUS.E_START_LOADADD: msCurrentLoadingLevel = mAddLevelList [0].GetSceneName (); mAsyncOP = Application.LoadLevelAdditiveAsync (msCurrentLoadingLevel); //Debug.Log ("Start Load Additive Level " + msCurrentLoadingLevel); meStatus = E_STATUS.E_LOADINGADD; break; case E_STATUS.E_LOADING: if (mAsyncOP != null && mAsyncOP.isDone) { meStatus = E_STATUS.E_END_LOAD; OnSceneSwitch (); } break; case E_STATUS.E_LOADINGADD: if (mAsyncOP != null && mAsyncOP.isDone) { FinishAddScene (msCurrentLoadingLevel); msCurrentLoadingLevel = null; meStatus = E_STATUS.E_END_LOADADD; } break; case E_STATUS.E_END_LOADADD: { mAsyncOP = null; meStatus = E_STATUS.E_IDOL; } break; case E_STATUS.E_END_LOAD: { mAsyncOP = null; m_UIMgr.SetLoadingProgress( 1 ); m_UIMgr.EnableCLRCam(false); iTween.StopByName(gameObject, "LoadingPgBar"); //m_UIMgr.ShowLoadingIndicatorWithProgress(false); iTween.ValueTo(gameObject, iTween.Hash("name", "FadePgBar", "from", 1, "to", 0, "time", 1, "easetype", iTween.EaseType.linear, "onupdate", "FadePgBar", "oncompletetarget", gameObject, "oncomplete", "PgBarFadeEnd")); FadeTo(gameObject, "OnFadeInEnd", 0.01f, 1 ); meStatus = E_STATUS.E_IDOL; } break; default: break; } }