Esempio n. 1
0
    private void RollMoveCharacter()
    {
        currentSpeed = WalkSpeed * RollMovememtCurve.Evaluate(rollTime) * DirectionVector;

        movementTransform.Translate(currentSpeed * Time.deltaTime, Space.World);
        rollTime += Time.deltaTime;

        if (rollTime > rollDuration)
        {
            currentState = E_PlayerState.Neutral;
        }
    }
Esempio n. 2
0
    /// <summary>
    /// 改变玩家爱状态
    /// </summary>
    /// <param name="state"></param>
    public void ChangeState(E_PlayerState state)
    {
        if (State == state)
        {
            return;
        }

        State = state;
        switch (state)
        {
        case E_PlayerState.Dead:
            ContinueToDead();
            break;
        }
    }
Esempio n. 3
0
 private void RollCharacter()
 {
     rollTime     = 0;
     currentState = E_PlayerState.Rolling;
 }