public void StartPlayingMusic() { switch (m_PlayerState) { case E_MUSIC_PLAYER_STATE.EMPS_STOPPED: androidActivity.Call ("Play"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING; m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Pause"; break; case E_MUSIC_PLAYER_STATE.EMPS_PLAYING: androidActivity.Call ("Pause"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PAUSED; m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Play"; break; case E_MUSIC_PLAYER_STATE.EMPS_PAUSED: androidActivity.Call ("Play"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING; m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Pause"; break; } }
public void StartPlayingMusic() { switch (m_PlayerState) { case E_MUSIC_PLAYER_STATE.EMPS_STOPPED: androidActivity.Call("Play"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING; m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Pause"; break; case E_MUSIC_PLAYER_STATE.EMPS_PLAYING: androidActivity.Call("Pause"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PAUSED; m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Play"; break; case E_MUSIC_PLAYER_STATE.EMPS_PAUSED: androidActivity.Call("Play"); m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING; m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Pause"; break; } }