public void StartPlayingMusic()
    {
        switch (m_PlayerState) {
                        case E_MUSIC_PLAYER_STATE.EMPS_STOPPED:
                                androidActivity.Call ("Play");
                                m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING;
                                m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Pause";
                                break;

                        case E_MUSIC_PLAYER_STATE.EMPS_PLAYING:
                                androidActivity.Call ("Pause");
                                m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PAUSED;
                                m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Play";
                                break;

                        case E_MUSIC_PLAYER_STATE.EMPS_PAUSED:
                                androidActivity.Call ("Play");
                                m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING;
                                m_PlayButtonText.GetComponent<UnityEngine.UI.Text> ().text = "Pause";
                                break;
                }
    }
Esempio n. 2
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    public void StartPlayingMusic()
    {
        switch (m_PlayerState)
        {
        case E_MUSIC_PLAYER_STATE.EMPS_STOPPED:
            androidActivity.Call("Play");
            m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING;
            m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Pause";
            break;

        case E_MUSIC_PLAYER_STATE.EMPS_PLAYING:
            androidActivity.Call("Pause");
            m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PAUSED;
            m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Play";
            break;

        case E_MUSIC_PLAYER_STATE.EMPS_PAUSED:
            androidActivity.Call("Play");
            m_PlayerState = E_MUSIC_PLAYER_STATE.EMPS_PLAYING;
            m_PlayButtonText.GetComponent <UnityEngine.UI.Text> ().text = "Pause";
            break;
        }
    }