Esempio n. 1
0
    public GameObject PlayEffect(E_EFFECT effect, Vector3 pos, Quaternion quat, bool isInstance = true, float DestroyTime = 2.0f, Transform tr = null)
    {
        GameObject effectObject = PoolingManager.Instance.PopFromPool(effect.ToString(), pos, quat);

        if (effectObject == null)
        {
            return(null);
        }

        EffectObject effectObj = Common.GetOrAddComponent <EffectObject>(effectObject);

        if (effectObj != null)
        {
            if (isInstance)
            {
                effectObj.DestroyEffect(DestroyTime);
            }

            if (tr != null)
            {
                effectObj.AttachToTransform(tr, Vector3.zero);
            }
        }

        return(effectObject);
    }
Esempio n. 2
0
 public Object getEffect(E_EFFECT eEffect)
 {
     return(m_arEffect[(int)eEffect]);
 }