static public EZJointTween Begin(GameObject bone, GameObject joint, exSprite sprite, EZSkew skew, JsonSkeletalObj[] datas, float speed) { return(EZJointTween.Play(bone, joint, sprite, skew, datas, speed, 0, 0)); }
public static EZJointTween Play(GameObject bone, GameObject joint, exSprite sprite, EZSkew skew, JsonSkeletalObj[] datas, float speed, int n, float time) { int temp = 0; for(int m =0; m <n +1; ++m){ temp += datas[m].d; } float duration = temp * speed - time; if(duration<0){ duration = 0; } EZJointTween comp = EZTweener.Begin<EZJointTween>(joint, duration); comp.sprite_ = sprite; comp.skew_ = skew; comp._joint = joint; comp._bone = bone; comp._datas = datas; comp._speed = speed; comp._n = n; comp.setup(); comp.onFinished = EZJointTween.OnFinished_; if (duration <= 0f) { comp.Sample(1f, true); EZJointTween.OnFinished_(comp); } return comp; }
static public EZJointTween Play(GameObject bone, GameObject joint, exSprite sprite, EZSkew skew, JsonSkeletalObj[] datas, float speed, int n, float time) { int temp = 0; for (int m = 0; m < n + 1; ++m) { temp += datas[m].d; } float duration = temp * speed - time; if (duration < 0) { duration = 0; } EZJointTween comp = EZTweener.Begin <EZJointTween>(joint, duration); comp.sprite_ = sprite; comp.skew_ = skew; comp._joint = joint; comp._bone = bone; comp._datas = datas; comp._speed = speed; comp._n = n; comp.setup(); comp.onFinished = EZJointTween.OnFinished_; if (duration <= 0f) { comp.Sample(1f, true); EZJointTween.OnFinished_(comp); } return(comp); }
public static EZJointTween Begin(GameObject bone, GameObject joint, exSprite sprite, EZSkew skew, JsonSkeletalObj[] datas, float speed) { return EZJointTween.Play(bone, joint, sprite, skew, datas, speed, 0, 0); }