private void CreateBoneLineNode(string filename) { EZMFile ezmFile = EZMFile.Load(filename); ezmFile.LoadTextures(); var rootElement = this.scene.RootNode; for (int i = 0; i < ezmFile.MeshSystem.Meshes.Length; i++) { EZMMesh mesh = ezmFile.MeshSystem.Meshes[i]; var model = new NodeLineModel(mesh.Skeleton.Bones); var node = NodeLineNode.Create(model); rootElement.Children.Add(node); } }
private void CreateTextureNode(string filename) { EZMFile ezmFile = EZMFile.Load(filename); ezmFile.LoadTextures(); var rootElement = this.scene.RootNode; for (int i = 0; i < ezmFile.MeshSystem.Meshes.Length; i++) { EZMMesh mesh = ezmFile.MeshSystem.Meshes[i]; EZMAnimation animation = ezmFile.MeshSystem.Animations.Length > 0 ? ezmFile.MeshSystem.Animations[0] : null; var container = new EZMVertexBufferContainer(mesh, animation); for (int j = 0; j < mesh.MeshSections.Length; j++) { var model = new EZMTextureModel(container, mesh.MeshSections[j]); var node = EZMTextureNode.Create(model); rootElement.Children.Add(node); } } }