private void btnConnectBouncerA_Click(object sender, EventArgs e) { if (btnConnectBouncerA.Text == "Connect") { //String port = cbbComPorts.Text.Substring(0,cbbComPorts.Text.IndexOf(' ')); String port = cbbBouncerAComs.Text; if (bouncerAMessenger.Connect(port)) { UpdateButtonsAndConnectionInfo(); lbLog.Items.Clear(); messageTimer.Start(); } else { MessageBox.Show("Failed to connect to serial port '" + port + "'.\n" + "Is your EV3 connected to that serial port? Or is it using another one?"); } } else { //messageReceiveTimer.Stop(); bouncerAMessenger.Disconnect(); UpdateButtonsAndConnectionInfo(); } }
public Pong() { InitializeComponent(); ev3Messenger = new EV3Messenger(); jukebox(); ev3Messenger.Connect("COM3"); }
public Pong() { InitializeComponent(); ev3Messenger1 = new EV3Messenger(); ev3Messenger2 = new EV3Messenger(); jukebox(); ev3Messenger1.Connect("COM3"); ev3Messenger2.Connect("COM6"); winner = 0; gamemodep = MainMenu.gamemode; }
private void button1_Click(object sender, EventArgs e) { if (!ev3Messenger.IsConnected) { ev3Messenger.Connect(comboBox1.Text.ToUpper()); flowLayoutPanel1.BackColor = Color.Green; } else { ev3Messenger.Disconnect(); flowLayoutPanel1.BackColor = Color.Red; } }
static void Main() { ev3Messenger.Connect(EV3_SERIAL_PORT); Form form = new StartForm(); form.ShowDialog(); /* * using (var game = new Run4FunGame()) * game.Run(); */ }
private void comboComport_SelectionChanged(object sender, SelectionChangedEventArgs e) { String port = comboComport.SelectedValue.ToString(); if (ev3Messenger.Connect(port)) { bluetooth = true; ReadyToStart(); } else { butAdd.IsEnabled = false; this.ShowMessageAsync("Hmmm.....", "Kon niet connecten met Jack op '" + port + "', zit Jack niet op een andere port? "); } }
private void connectButton2_Click(object sender, EventArgs e) { String port2 = serialPortSelectionBox2.Text; if (messenger2.Connect(port2)) { UpdateButtonsAndConnectionInfo2(); receivedMessagesListBox.Items.Clear(); readTimer.Start(); } else { MessageBox.Show("Failed to connect to serial port '" + port2 + "'.\n" + "Is your EV3 connected to that serial port? Or is it using another one?"); } }
private void connect_button_Click(object sender, EventArgs e) { if (comPorts_listbox.SelectedIndex > -1) { string port = comPorts_listbox.SelectedItem.ToString().ToUpper(); if (messenger.Connect(port)) { Thread newThread = new Thread(this.StatusChecker); newThread.Start(); updateFormGUI(); } else { MessageBox.Show("Failed to connect to serial port '" + port + "'\n" + "make sure your robot is connected to that serial port and try again."); } } else { MessageBox.Show("connect plox"); } }
private void connectBtn_Click(object sender, EventArgs e) { // Check if a port has been selected if (portsListBox.SelectedIndex > -1) { // Get the selected port from the ListBox string port = portsListBox.SelectedItem.ToString().ToUpper(); // Try to connect with the Brick via the selected port if (messenger.Connect(port)) { updateFormGUI(); } else { MessageBox.Show("Failed to connect to serial port '" + port + "'.\n" + "Make sure your robot is connected to that serial port and try again."); } } else { MessageBox.Show("Please select a port for the bluetooth connection"); } }
//EV3 messanger function lib public static void Connect(int port) { messenger.Connect("COM" + port.ToString()); }