private static int Match(ETextures[] tileType, ETextures center, ETextures tileLeft, ETextures tileRight, ETextures tileLower, ETextures tileUpper) { if (tileLeft == ETextures.Whatever) { tileLeft = center; } if (tileRight == ETextures.Whatever) { tileRight = center; } if (tileUpper == ETextures.Whatever) { tileUpper = center; } if (tileLower == ETextures.Whatever) { tileLower = center; } if (tileType[0] == center && (tileType[1] == tileLeft || tileType[1] == ETextures.Whatever) && (tileType[2] == tileRight || tileType[2] == ETextures.Whatever) && (tileType[3] == tileUpper || tileType[3] == ETextures.Whatever) && (tileType[4] == tileLower || tileType[4] == ETextures.Whatever)) { return((int)tileType[5]); } else { return(-1); } }
public static string getFileName(ETextures texture) { if (textureMap == null) { InitialTextureMap(); } return(textureMap[texture]); }
public PropertyForm(Game1 game, Tile tile) { InitializeComponent(); this.game = game; this.tile = tile; nrX.Value = tile.getRecHit().X; nrY.Value = tile.getRecHit().Y; nrWidth.Value = tile.getRecHit().Width; nrHeight.Value = tile.getRecHit().Height; cbType.Text = tile.getTextureType().ToString(); defaultTexture = tile.getTextureType(); }
private static void loadTile(String s) { string[] data = s.Split(':'); float x = float.Parse(data[1]) * MULTI; float width = float.Parse(data[3]) * MULTI; float height = float.Parse(data[4]) * MULTI; float y = (float.Parse(data[2]) * MULTI * -1) - (float)height; ETextures texture = ETextures.GRAY; switch (data[5]) { case "GRAY": texture = ETextures.GRAY; break; case "RED": texture = ETextures.RED; break; case "GREEN": texture = ETextures.GREEN; break; case "HOUSE": texture = ETextures.HOUSE; break; case "HOUSE_BROKEN": texture = ETextures.HOUSE_BROKEN; break; } Tile tile = new Tile(new Vector2(x, y)); tile.setRectangle((int)x, (int)y, (int)width, (int)height); tile.setTexture(texture); if (data[0].Equals("L")) { Game1.lower.Add(tile); } else if (data[0].Equals("M")) { Game1.middle.Add(tile); } else if (data[0].Equals("T")) { Game1.top.Add(tile); } }
public virtual void setTexture(ETextures type) { textureType = type; switch (type) { case ETextures.GRAY: texture = ResManager.GRAY; break; case ETextures.RED: texture = ResManager.RED; break; case ETextures.GREEN: texture = ResManager.GREEN; break; case ETextures.FAN: texture = ResManager.pixel; break; case ETextures.HOUSE: texture = ResManager.HOUSE; break; case ETextures.HOUSE_BROKEN: texture = ResManager.HOUSE_BROKEN; break; } }
/// <summary> /// Function to control the Particle Systems based on user input /// </summary> public void ProcessInputForParticleSystem(float fElapsedTimeInSeconds) { // If the Current Particle System should be changed to the next Particle System if (KeyWasJustPressed(Keys.H) || ButtonWasJustPressed(Buttons.RightTrigger)) { meCurrentPS++; if (meCurrentPS > EPSEffects.LastInList) { meCurrentPS = 0; } // Initialize the new Particle System InitializeCurrentParticleSystem(); } // Else if the Current Particle System should be changed back to the previous Particle System else if (KeyWasJustPressed(Keys.G) || ButtonWasJustPressed(Buttons.LeftTrigger)) { meCurrentPS--; if (meCurrentPS < 0) { meCurrentPS = EPSEffects.LastInList; } // Initialize the new Particle System InitializeCurrentParticleSystem(); } // If the Current Particle System is not Initialized if (mcCurrentParticleSystem == null || !mcCurrentParticleSystem.IsInitialized) { return; } // Define how fast the user can move and rotate the Emitter float fEmitterMoveDelta = 75 * fElapsedTimeInSeconds; float fEmitterRotateDelta = MathHelper.Pi * fElapsedTimeInSeconds; // If the Shift key is down, move faster if (KeyIsDown(Keys.LeftShift) || KeyIsDown(Keys.RightShift)) { fEmitterMoveDelta *= 2; } // Check if the Emitter should be moved if (KeyIsDown(Keys.W) || (ButtonIsDown(Buttons.DPadUp) && !ButtonIsDown(Buttons.RightStick))) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Up * fEmitterMoveDelta; } if (KeyIsDown(Keys.S) || (ButtonIsDown(Buttons.DPadDown) && !ButtonIsDown(Buttons.RightStick))) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Down * fEmitterMoveDelta; } if (KeyIsDown(Keys.A) || ButtonIsDown(Buttons.DPadLeft)) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Left * fEmitterMoveDelta; } if (KeyIsDown(Keys.D) || ButtonIsDown(Buttons.DPadRight)) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Right * fEmitterMoveDelta; } if (KeyIsDown(Keys.E) || (ButtonIsDown(Buttons.DPadUp) && ButtonIsDown(Buttons.RightStick))) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Forward * fEmitterMoveDelta; } if (KeyIsDown(Keys.Q) || (ButtonIsDown(Buttons.DPadDown) && ButtonIsDown(Buttons.RightStick))) { mcCurrentParticleSystem.Emitter.PositionData.Position += Vector3.Backward * fEmitterMoveDelta; } // Check if the Emitter should be rotated if ((meCurrentPS != EPSEffects.Star && meCurrentPS != EPSEffects.Ball) || (!KeyIsDown(Keys.V) && !KeyIsDown(Keys.B) && !KeyIsDown(Keys.P))) { if (KeyIsDown(Keys.J) || (ButtonIsDown(Buttons.RightThumbstickLeft) && !ButtonIsDown(Buttons.RightStick))) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(-fEmitterRotateDelta, 0.0f, 0.0f)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(-fEmitterRotateDelta, 0.0f, 0.0f)); } } if (KeyIsDown(Keys.L) || (ButtonIsDown(Buttons.RightThumbstickRight) && !ButtonIsDown(Buttons.RightStick))) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(fEmitterRotateDelta, 0.0f, 0.0f)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(fEmitterRotateDelta, 0.0f, 0.0f)); } } if (KeyIsDown(Keys.I) || ButtonIsDown(Buttons.RightThumbstickUp)) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(0.0f, -fEmitterRotateDelta, 0.0f)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(0.0f, -fEmitterRotateDelta, 0.0f)); } } if (KeyIsDown(Keys.K) || ButtonIsDown(Buttons.RightThumbstickDown)) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(0.0f, fEmitterRotateDelta, 0.0f)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(0.0f, fEmitterRotateDelta, 0.0f)); } } if (KeyIsDown(Keys.U) || (ButtonIsDown(Buttons.RightThumbstickLeft) && ButtonIsDown(Buttons.RightStick))) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(0.0f, 0.0f, fEmitterRotateDelta)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(0.0f, 0.0f, fEmitterRotateDelta)); } } if (KeyIsDown(Keys.O) || (ButtonIsDown(Buttons.RightThumbstickRight) && ButtonIsDown(Buttons.RightStick))) { // If we should Rotate the Emitter around the Pivot Point if (KeyIsDown(Keys.Y)) { mcCurrentParticleSystem.Emitter.PivotPointData.RotatePositionAndOrientation(Matrix.CreateFromYawPitchRoll(0.0f, 0.0f, -fEmitterRotateDelta)); } // Else we should just Rotate the Emitter about its center else { mcCurrentParticleSystem.Emitter.OrientationData.Rotate(Matrix.CreateFromYawPitchRoll(0.0f, 0.0f, -fEmitterRotateDelta)); } } } // Check if the Emitter should be reset if (KeyWasJustPressed(Keys.Z)) { mcCurrentParticleSystem.Emitter.PositionData.Position = Vector3.Zero; mcCurrentParticleSystem.Emitter.OrientationData.Orientation = Quaternion.Identity; } // If the Texture should be changed if (KeyWasJustPressed(Keys.T) || ButtonWasJustPressed(Buttons.Y)) { if (mcCurrentParticleSystem.Texture != null) { // Get which Texture is currently being used for sure for (int i = 0; i < (int)ETextures.LastInList + 1; i++) { ETextures eTexture = (ETextures)i; string sName = eTexture.ToString(); if (mcCurrentParticleSystem.Texture.Name.Equals(sName)) { meCurrentTexture = (ETextures)i; } } // If we should go to the previous Texture if (KeyIsDown(Keys.LeftShift) || KeyIsDown(Keys.RightShift)) { meCurrentTexture--; if (meCurrentTexture < 0) { meCurrentTexture = ETextures.LastInList; } } // Else we should go to the next Texture else { meCurrentTexture++; if (meCurrentTexture > ETextures.LastInList) { meCurrentTexture = 0; } } // Change the Texture being used to draw the Particles mcCurrentParticleSystem.SetTexture("Textures/" + meCurrentTexture.ToString()); } } if (KeyWasJustPressed(Keys.Insert)) { // Add a single Particle mcCurrentParticleSystem.AddParticle(); } if (KeyIsDown(Keys.Home)) { // Add Particles while the button is pressed mcCurrentParticleSystem.AddParticle(); } if (KeyIsDown(Keys.PageUp)) { // Add the max number of Particles while (mcCurrentParticleSystem.AddParticle()) { } } if (KeyWasJustPressed(Keys.Delete) || ButtonWasJustPressed(Buttons.X)) { // Toggle emitting particles on/off mcCurrentParticleSystem.Emitter.EmitParticlesAutomatically = !mcCurrentParticleSystem.Emitter.EmitParticlesAutomatically; } if (KeyIsDown(Keys.Add, 0.02f) || KeyIsDown(Keys.OemPlus, 0.02f) || ButtonIsDown(Buttons.RightShoulder, 0.02f)) { // Increase the number of Particles being emitted mcCurrentParticleSystem.Emitter.ParticlesPerSecond++; } if (KeyIsDown(Keys.Subtract, 0.02f) || KeyIsDown(Keys.OemMinus, 0.02f) || ButtonIsDown(Buttons.LeftShoulder, 0.02f)) { if (mcCurrentParticleSystem.Emitter.ParticlesPerSecond > 1) { // Decrease the number of Particles being emitted mcCurrentParticleSystem.Emitter.ParticlesPerSecond--; } } if (KeyWasJustPressed(Keys.Multiply) || ((KeyIsDown(Keys.LeftShift) || KeyIsDown(Keys.RightShift)) && KeyWasJustPressed(Keys.D8)) || ButtonWasJustPressed(Buttons.B)) { // Increase the Speed of the Particle System simulation mcParticleSystemManager.SimulationSpeed += 0.1f; if (mcParticleSystemManager.SimulationSpeed > 5.0f) { mcParticleSystemManager.SimulationSpeed = 5.0f; } // If DPSF is not inheriting from DrawableGameComponent then we need // to set the individual particle system's Simulation Speeds if (DPSFHelper.DPSFInheritsDrawableGameComponent) { mcParticleSystemManager.SetSimulationSpeedForAllParticleSystems(mcParticleSystemManager.SimulationSpeed); } } if (KeyWasJustPressed(Keys.Divide) || (KeyIsUp(Keys.LeftShift) && KeyIsUp(Keys.RightShift) && KeyWasJustPressed(Keys.OemQuestion)) || ButtonWasJustPressed(Buttons.A)) { // Decrease the Speed of the Particle System simulation mcParticleSystemManager.SimulationSpeed -= 0.1f; if (mcParticleSystemManager.SimulationSpeed < 0.1f) { mcParticleSystemManager.SimulationSpeed = 0.1f; } // If DPSF is not inheriting from DrawableGameComponent then we need // to set the individual particle system's Simulation Speeds if (DPSFHelper.DPSFInheritsDrawableGameComponent) { mcParticleSystemManager.SetSimulationSpeedForAllParticleSystems(mcParticleSystemManager.SimulationSpeed); } } // Check which Particle System is being used switch (meCurrentPS) { default: break; case EPSEffects.Random: if (KeyWasJustPressed(Keys.X)) { mcRandomParticleSystem.LoadRandomEvents(); } if (KeyWasJustPressed(Keys.C)) { mcRandomParticleSystem.LoadRandomSpiralEvents(); } if (KeyWasJustPressed(Keys.V)) { mcRandomParticleSystem.InitialProperties.StartSizeMin += 2.0f; if (mcRandomParticleSystem.InitialProperties.StartSizeMin > 100.0f) { mcRandomParticleSystem.InitialProperties.StartSizeMin = 100.0f; } mcRandomParticleSystem.InitialProperties.StartSizeMax = mcRandomParticleSystem.InitialProperties.EndSizeMin = mcRandomParticleSystem.InitialProperties.EndSizeMax = mcRandomParticleSystem.InitialProperties.StartSizeMin; } if (KeyWasJustPressed(Keys.B)) { mcRandomParticleSystem.InitialProperties.StartSizeMin -= 2.0f; if (mcRandomParticleSystem.InitialProperties.StartSizeMin < 2.0f) { mcRandomParticleSystem.InitialProperties.StartSizeMin = 2.0f; } mcRandomParticleSystem.InitialProperties.StartSizeMax = mcRandomParticleSystem.InitialProperties.EndSizeMin = mcRandomParticleSystem.InitialProperties.EndSizeMax = mcRandomParticleSystem.InitialProperties.StartSizeMin; } if (KeyWasJustPressed(Keys.N)) { mcRandomParticleSystem.InitialProperties.StartColorMin = mcRandomParticleSystem.InitialProperties.StartColorMax = DPSFHelper.LerpColor(Color.Black, Color.White, (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble()); } if (KeyWasJustPressed(Keys.M)) { mcRandomParticleSystem.InitialProperties.EndColorMin = mcRandomParticleSystem.InitialProperties.EndColorMax = DPSFHelper.LerpColor(Color.Black, Color.White, (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble(), (float)mcRandom.NextDouble()); } if (KeyWasJustPressed(Keys.P)) { mcRandomParticleSystem.LoadTubeEvents(); } break; case EPSEffects.Fire: if (KeyWasJustPressed(Keys.X)) { mcFireParticleSystem.ParticleInitializationFunction = mcFireParticleSystem.InitializeParticleFireOnVerticalRing; } if (KeyWasJustPressed(Keys.C)) { mcFireParticleSystem.ParticleInitializationFunction = mcFireParticleSystem.InitializeParticleFireOnHorizontalRing; } if (KeyWasJustPressed(Keys.V)) { float fAmount = mcFireParticleSystem.GetAmountOfSmokeBeingReleased(); if (fAmount > 0.0f) { mcFireParticleSystem.SetAmountOfSmokeToRelease(fAmount - 0.05f); } } if (KeyWasJustPressed(Keys.B)) { float fAmount = mcFireParticleSystem.GetAmountOfSmokeBeingReleased(); if (fAmount < 1.0f) { mcFireParticleSystem.SetAmountOfSmokeToRelease(fAmount + 0.05f); } } if (KeyWasJustPressed(Keys.N)) { mcFireParticleSystem.ToggleAdditiveBlending(); } if (KeyWasJustPressed(Keys.M)) { if (mcFireParticleSystem.Emitter.PositionData.Velocity == Vector3.Zero) { mcFireParticleSystem.Emitter.PositionData.Velocity = new Vector3(30, 0, 0); } else { mcFireParticleSystem.Emitter.PositionData.Velocity = Vector3.Zero; } } break; case EPSEffects.FireSprite: if (KeyWasJustPressed(Keys.X)) { mcFireSpriteParticleSystem.ParticleInitializationFunction = mcFireSpriteParticleSystem.InitializeParticleFireOnVerticalRing; } if (KeyWasJustPressed(Keys.C)) { mcFireSpriteParticleSystem.ParticleInitializationFunction = mcFireSpriteParticleSystem.InitializeParticleFireOnHorizontalRing; } if (KeyWasJustPressed(Keys.V)) { float fAmount = mcFireSpriteParticleSystem.GetAmountOfSmokeBeingReleased(); if (fAmount > 0.0f) { mcFireSpriteParticleSystem.SetAmountOfSmokeToRelease(fAmount - 0.05f); } } if (KeyWasJustPressed(Keys.B)) { float fAmount = mcFireSpriteParticleSystem.GetAmountOfSmokeBeingReleased(); if (fAmount < 1.0f) { mcFireSpriteParticleSystem.SetAmountOfSmokeToRelease(fAmount + 0.05f); } } if (KeyWasJustPressed(Keys.N)) { mcFireSpriteParticleSystem.ToggleAdditiveBlending(); } if (KeyWasJustPressed(Keys.M)) { if (mcFireSpriteParticleSystem.Emitter.PositionData.Velocity == Vector3.Zero) { mcFireSpriteParticleSystem.Emitter.PositionData.Velocity = new Vector3(30, 0, 0); } else { mcFireSpriteParticleSystem.Emitter.PositionData.Velocity = Vector3.Zero; } } break; case EPSEffects.Smoke: if (KeyWasJustPressed(Keys.X)) { mcSmokeParticleSystem.LoadSmokeEvents(); mcSmokeParticleSystem.ParticleInitializationFunction = mcSmokeParticleSystem.InitializeParticleRisingSmoke; } if (KeyWasJustPressed(Keys.C)) { mcSmokeParticleSystem.LoadSmokeEvents(); mcSmokeParticleSystem.ParticleInitializationFunction = mcSmokeParticleSystem.InitializeParticleFoggySmoke; } if (KeyWasJustPressed(Keys.V)) { mcSphere.bVisible = true; mcSphere.sPosition = mcSmokeParticleSystem.mcExternalObjectPosition = new Vector3(-125, 50, 0); mcSphere.sVelocity = new Vector3(50, 0, 0); mcSphere.cTimeAliveInSeconds = TimeSpan.Zero; mcSmokeParticleSystem.mfAttractRepelRange = mcSphere.fSize * 2; mcSmokeParticleSystem.mfAttractRepelForce = 3.0f; mcSmokeParticleSystem.MakeParticlesAttractToExternalObject(); } if (KeyWasJustPressed(Keys.B)) { mcSphere.bVisible = true; mcSphere.sPosition = mcSmokeParticleSystem.mcExternalObjectPosition = new Vector3(-125, 50, 0); mcSphere.sVelocity = new Vector3(50, 0, 0); mcSphere.cTimeAliveInSeconds = TimeSpan.Zero; mcSmokeParticleSystem.mfAttractRepelRange = mcSphere.fSize * 2f; mcSmokeParticleSystem.mfAttractRepelForce = 0.5f; mcSmokeParticleSystem.MakeParticlesRepelFromExternalObject(); } if (KeyWasJustPressed(Keys.N)) { mcSmokeParticleSystem.ChangeColor(); } break; case EPSEffects.Snow: if (KeyWasJustPressed(Keys.X)) { mcSnowParticleSystem.AddWindForce(); } if (KeyWasJustReleased(Keys.C)) { mcSnowParticleSystem.RemoveWindForce(); } break; case EPSEffects.SquarePattern: if (KeyWasJustPressed(Keys.X)) { mcSquarePatternParticleSystem.LoadSquarePatternEvents(); } if (KeyWasJustPressed(Keys.C)) { mcSquarePatternParticleSystem.LoadChangeColorEvents(); } if (KeyWasJustPressed(Keys.V)) { mcSquarePatternParticleSystem.ChangeParticlesToRandomColors(); } break; case EPSEffects.Fountain: if (KeyWasJustPressed(Keys.X)) { mcFountainParticleSystem.MakeParticlesBounceOffFloor(); } if (KeyWasJustPressed(Keys.C)) { mcFountainParticleSystem.MakeParticlesNotBounceOffFloor(); } if (KeyWasJustPressed(Keys.V)) { mcFountainParticleSystem.mfBounciness -= 0.05f; if (mcFountainParticleSystem.mfBounciness < 0.0f) { mcFountainParticleSystem.mfBounciness = 0.0f; } } if (KeyWasJustPressed(Keys.B)) { mcFountainParticleSystem.mfBounciness += 0.05f; if (mcFountainParticleSystem.mfBounciness > 2.0f) { mcFountainParticleSystem.mfBounciness = 2.0f; } } if (KeyWasJustPressed(Keys.N)) { mcFountainParticleSystem.MakeParticlesShrink(); } if (KeyWasJustPressed(Keys.M)) { mcFountainParticleSystem.MakeParticlesNotShrink(); } if (KeyWasJustPressed(Keys.P)) { mcFountainParticleSystem.ToggleAdditiveBlending(); } break; case EPSEffects.Random2D: if (KeyWasJustPressed(Keys.X)) { mcRandom2DParticleSystem.LoadEvents(); } if (KeyWasJustPressed(Keys.C)) { mcRandom2DParticleSystem.LoadExtraEvents(); } break; case EPSEffects.GasFall: if (KeyWasJustPressed(Keys.X)) { mcGasFallParticleSystem.LoadEvents(); } if (KeyWasJustPressed(Keys.C)) { mcGasFallParticleSystem.LoadExtraEvents(); } break; case EPSEffects.Dot: break; case EPSEffects.Fireworks: if (KeyWasJustPressed(Keys.X)) { mcFireworksParticleSystem.InitialProperties.PositionMin = new Vector3(); mcFireworksParticleSystem.InitialProperties.PositionMax = new Vector3(); } if (KeyWasJustPressed(Keys.C)) { mcFireworksParticleSystem.InitialProperties.PositionMin = new Vector3(-100, 0, 0); mcFireworksParticleSystem.InitialProperties.PositionMax = new Vector3(100, 0, 0); } if (KeyWasJustPressed(Keys.V)) { mcFireworksParticleSystem.TurnExplosionsOn(); } if (KeyWasJustPressed(Keys.B)) { mcFireworksParticleSystem.TurnExplosionsOff(); } break; case EPSEffects.Figure8: break; case EPSEffects.Star: if (KeyWasJustPressed(Keys.X)) { mcStarParticleSystem.ParticleInitializationFunction = mcStarParticleSystem.InitializeParticleStar2D; } if (KeyWasJustPressed(Keys.C)) { mcStarParticleSystem.ParticleInitializationFunction = mcStarParticleSystem.InitializeParticleStar3D; } float fRotationScale = MathHelper.Pi / 18.0f; if (KeyIsDown(Keys.V)) { // Check if the Emitter is being rotated if (KeyWasJustPressed(Keys.J)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Down * fRotationScale; } if (KeyWasJustPressed(Keys.L)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Up * fRotationScale; } if (KeyWasJustPressed(Keys.I)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Left * fRotationScale; } if (KeyWasJustPressed(Keys.K)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Right * fRotationScale; } if (KeyWasJustPressed(Keys.U)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Backward * fRotationScale; } if (KeyWasJustPressed(Keys.O)) { mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Forward * fRotationScale; } } if (KeyIsDown(Keys.B)) { // Check if the Emitter is being rotated if (KeyWasJustPressed(Keys.J)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Down * fRotationScale; } if (KeyWasJustPressed(Keys.L)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Up * fRotationScale; } if (KeyWasJustPressed(Keys.I)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Left * fRotationScale; } if (KeyWasJustPressed(Keys.K)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Right * fRotationScale; } if (KeyWasJustPressed(Keys.U)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Backward * fRotationScale; } if (KeyWasJustPressed(Keys.O)) { mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Forward * fRotationScale; } } if (KeyWasJustPressed(Keys.N)) { mcStarParticleSystem.Emitter.PositionData.Velocity = Vector3.Zero; mcStarParticleSystem.Emitter.PositionData.Acceleration = Vector3.Zero; mcStarParticleSystem.Emitter.OrientationData.RotationalVelocity = Vector3.Zero; mcStarParticleSystem.Emitter.OrientationData.RotationalAcceleration = Vector3.Zero; mcStarParticleSystem.ParticleSystemEvents.RemoveAllEvents(); } if (KeyWasJustPressed(Keys.M)) { mcStarParticleSystem.mbHighlightAxis = !mcStarParticleSystem.mbHighlightAxis; } if (KeyIsDown(Keys.P)) { // Check if the Emitter is being rotated if (KeyWasJustPressed(Keys.J)) { mcStarParticleSystem.LoadSlowRotationalWiggle(); } if (KeyWasJustPressed(Keys.L)) { mcStarParticleSystem.LoadFastRotationalWiggle(); } if (KeyWasJustPressed(Keys.I)) { mcStarParticleSystem.LoadMediumWiggle(); } if (KeyWasJustPressed(Keys.K)) { mcStarParticleSystem.LoadMediumRotationalWiggle(); } if (KeyWasJustPressed(Keys.U)) { mcStarParticleSystem.LoadSlowWiggle(); } if (KeyWasJustPressed(Keys.O)) { mcStarParticleSystem.LoadFastWiggle(); } } if (KeyWasJustPressed(Keys.OemOpenBrackets)) { mcStarParticleSystem.ToggleEmitterIntermittance(); } break; case EPSEffects.Ball: if (KeyIsDown(Keys.X, 0.02f)) { mcBallParticleSystem.IncreaseRadius(); } if (KeyIsDown(Keys.C, 0.02f)) { mcBallParticleSystem.DecreaseRadius(); } float fBallRotationScale = MathHelper.Pi / 18.0f; if (KeyIsDown(Keys.V)) { // Check if the Emitter is being rotated if (KeyWasJustPressed(Keys.J)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Down * fBallRotationScale; } if (KeyWasJustPressed(Keys.L)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Up * fBallRotationScale; } if (KeyWasJustPressed(Keys.I)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Left * fBallRotationScale; } if (KeyWasJustPressed(Keys.K)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Right * fBallRotationScale; } if (KeyWasJustPressed(Keys.U)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Backward * fBallRotationScale; } if (KeyWasJustPressed(Keys.O)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity += Vector3.Forward * fBallRotationScale; } } if (KeyIsDown(Keys.B)) { // Check if the Emitter is being rotated if (KeyWasJustPressed(Keys.J)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Down * fBallRotationScale; } if (KeyWasJustPressed(Keys.L)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Up * fBallRotationScale; } if (KeyWasJustPressed(Keys.I)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Left * fBallRotationScale; } if (KeyWasJustPressed(Keys.K)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Right * fBallRotationScale; } if (KeyWasJustPressed(Keys.U)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Backward * fBallRotationScale; } if (KeyWasJustPressed(Keys.O)) { mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration += Vector3.Forward * fBallRotationScale; } } if (KeyWasJustPressed(Keys.N)) { mcBallParticleSystem.Emitter.OrientationData.RotationalVelocity = Vector3.Zero; mcBallParticleSystem.Emitter.OrientationData.RotationalAcceleration = Vector3.Zero; } if (KeyIsDown(Keys.OemOpenBrackets, 0.04f)) { mcBallParticleSystem.MoreParticles(); } if (KeyIsDown(Keys.P, 0.04f)) { mcBallParticleSystem.LessParticles(); } if (KeyWasJustPressed(Keys.M)) { mcBallParticleSystem.RemoveAllParticles(); } break; case EPSEffects.RotatingQuad: if (KeyWasJustPressed(Keys.X)) { mcRotatingQuadParticleSystem.MakeParticlesFaceWhateverDirection(); } if (KeyWasJustPressed(Keys.C)) { mcRotatingQuadParticleSystem.MakeParticlesFaceTheCamera(); } if (KeyWasJustPressed(Keys.V)) { mcRotatingQuadParticleSystem.MakeParticlesFaceTheCenter(); } if (KeyWasJustPressed(Keys.B)) { mcRotatingQuadParticleSystem.RemoveAllParticles(); int iNumberOfParticles = mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed; switch (iNumberOfParticles) { default: case 1: mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed = 10; break; case 10: mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed = 100; break; case 100: mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed = 500; break; case 500: mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed = 1000; break; case 1000: mcRotatingQuadParticleSystem.MaxNumberOfParticlesAllowed = 1; break; } } break; case EPSEffects.Box: if (KeyWasJustPressed(Keys.X)) { mcBoxParticleSystem.LoadPartiallyTranparentBox(); } if (KeyWasJustPressed(Keys.C)) { mcBoxParticleSystem.LoadOpaqueBoxBars(); } if (KeyWasJustPressed(Keys.V)) { mcBoxParticleSystem.ToggleColorChanges(); } break; case EPSEffects.Image: if (KeyWasJustPressed(Keys.X)) { mcImageParticleSystem.LoadImage(); } if (KeyWasJustPressed(Keys.C)) { mcImageParticleSystem.LoadSpiralIntoFinalImage(); } if (KeyWasJustPressed(Keys.V)) { mcImageParticleSystem.LoadVortexIntoFinalImage(); } if (KeyWasJustPressed(Keys.B)) { string sSpinMode = mcImageParticleSystem.msSpinMode; switch (sSpinMode) { case "Pitch": sSpinMode = "Yaw"; break; case "Yaw": sSpinMode = "Roll"; break; case "Roll": sSpinMode = "All"; break; case "All": sSpinMode = "None"; break; default: case "None": sSpinMode = "Pitch"; break; } mcImageParticleSystem.ToggleSpin(sSpinMode); } if (KeyWasJustPressed(Keys.N)) { mcImageParticleSystem.ToggleUniformSpin(); } if (KeyWasJustPressed(Keys.M)) { mcImageParticleSystem.Scatter(); } if (KeyWasJustPressed(Keys.P)) { int iRows = mcImageParticleSystem.miNumberOfRows; int iColumns = mcImageParticleSystem.miNumberOfColumns; switch (iRows) { default: case 2: iRows = 4; break; case 4: iRows = 8; break; case 8: iRows = 16; break; case 16: iRows = 32; break; case 32: iRows = 64; break; case 64: iRows = 2; break; } mcImageParticleSystem.SetNumberOfRowsAndColumns(iRows, iColumns); } if (KeyWasJustPressed(Keys.OemOpenBrackets)) { int iRows = mcImageParticleSystem.miNumberOfRows; int iColumns = mcImageParticleSystem.miNumberOfColumns; switch (iColumns) { default: case 2: iColumns = 4; break; case 4: iColumns = 8; break; case 8: iColumns = 16; break; case 16: iColumns = 32; break; case 32: iColumns = 64; break; case 64: iColumns = 2; break; } mcImageParticleSystem.SetNumberOfRowsAndColumns(iRows, iColumns); } break; case EPSEffects.AnimatedTexturedQuad: break; case EPSEffects.Sprite: // If the mouse was moved if (mcCurrentMouseState.X != mcPreviousMouseState.X || mcCurrentMouseState.Y != mcPreviousMouseState.Y) { mcSpriteParticleSystem.AttractorPosition = new Vector3(mcCurrentMouseState.X, mcCurrentMouseState.Y, 0); } // If the left mouse button was just pressed if (mcCurrentMouseState.LeftButton == ButtonState.Pressed && mcPreviousMouseState.LeftButton == ButtonState.Released) { mcSpriteParticleSystem.ToggleAttractorMode(); } // If the right mouse button was just pressed if (mcCurrentMouseState.RightButton == ButtonState.Pressed && mcPreviousMouseState.RightButton == ButtonState.Released) { mcSpriteParticleSystem.ToggleAttractorStrength(); } if (KeyWasJustPressed(Keys.X)) { mcSpriteParticleSystem.LoadAttractionEvents(); } if (KeyWasJustPressed(Keys.C)) { mcSpriteParticleSystem.LoadCloudEvents(); } if (KeyWasJustPressed(Keys.V)) { mcSpriteParticleSystem.LoadGridEvents(); } if (KeyWasJustPressed(Keys.B)) { mcSpriteParticleSystem.LoadRotatorsEvents(); } break; case EPSEffects.AnimatedSprite: // If the mouse was moved if (mcCurrentMouseState.X != mcPreviousMouseState.X || mcCurrentMouseState.Y != mcPreviousMouseState.Y) { mcAnimatedSpriteParticleSystem.MousePosition = new Vector3(mcCurrentMouseState.X, mcCurrentMouseState.Y, 0); } // If the left mouse button was just pressed if (mcCurrentMouseState.LeftButton == ButtonState.Pressed && mcPreviousMouseState.LeftButton == ButtonState.Released) { mcAnimatedSpriteParticleSystem.ToggleColorAmount(); } // If the right mouse button was just pressed if (mcCurrentMouseState.RightButton == ButtonState.Pressed && mcPreviousMouseState.RightButton == ButtonState.Released) { mcAnimatedSpriteParticleSystem.AddParticle(); } if (KeyWasJustPressed(Keys.X)) { mcAnimatedSpriteParticleSystem.LoadExplosionEvents(); } if (KeyWasJustPressed(Keys.C)) { mcAnimatedSpriteParticleSystem.LoadButterflyEvents(); } break; case EPSEffects.QuadSpray: if (KeyWasJustPressed(Keys.X)) { mcQuadSprayParticleSystem.LoadSprayEvents(); } if (KeyWasJustPressed(Keys.C)) { mcQuadSprayParticleSystem.LoadWallEvents(); } if (KeyWasJustPressed(Keys.V)) { mcQuadSprayParticleSystem.ToggleGravity(); } break; case EPSEffects.Magnets: if (KeyWasJustPressed(Keys.X)) { mcMagnetParticleSystem.LoadEmitterMagnetParticleSystem(); } if (KeyWasJustPressed(Keys.C)) { mcMagnetParticleSystem.LoadSeparateEmitterMagnetsParticleSystem(); } if (KeyWasJustPressed(Keys.V)) { mcMagnetParticleSystem.ToggleMagnetsAffectingPositionVsVelocity(); } break; case EPSEffects.Sparkler: if (KeyWasJustPressed(Keys.X)) { mcSparklerParticleSystem.LoadSimpleParticleSystem(); } if (KeyWasJustPressed(Keys.C)) { mcSparklerParticleSystem.LoadComplexParticleSystem(); } break; case EPSEffects.Sphere: if (KeyIsDown(Keys.X, 0.02f)) { mcSphereParticleSystem.ChangeSphereRadius(-5); } if (KeyIsDown(Keys.C, 0.02f)) { mcSphereParticleSystem.ChangeSphereRadius(5); } if (KeyWasJustPressed(Keys.V)) { mcSphereParticleSystem.MakeParticlesTravelInTheSameDirection(); } if (KeyWasJustPressed(Keys.B)) { mcSphereParticleSystem.MakeParticlesTravelInRandomDirections(); } if (KeyWasJustPressed(Keys.N)) { mcSphereParticleSystem.ChangeNumberOfParticles(-50); } if (KeyWasJustPressed(Keys.M)) { mcSphereParticleSystem.ChangeNumberOfParticles(50); } break; case EPSEffects.MultipleParticleImages: break; case EPSEffects.MultipleParticleImagesSprite: break; case EPSEffects.ExplosionFireSmoke: if (KeyWasJustPressed(Keys.X)) { mcExplosionFireSmokeParticleSystem.ExplosionIntensity -= 5; mcExplosionFireSmokeParticleSystem.ExplosionIntensity = (mcExplosionFireSmokeParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionFireSmokeParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionFireSmokeParticleSystem.ExplosionIntensity += 5; mcExplosionFireSmokeParticleSystem.ExplosionIntensity = (mcExplosionFireSmokeParticleSystem.ExplosionIntensity > 200 ? 200 : mcExplosionFireSmokeParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionFireSmokeParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionFireSmokeParticleSystem.ExplosionParticleSize -= 5; mcExplosionFireSmokeParticleSystem.ExplosionParticleSize = (mcExplosionFireSmokeParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionFireSmokeParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionFireSmokeParticleSystem.ExplosionParticleSize += 5; mcExplosionFireSmokeParticleSystem.ExplosionParticleSize = (mcExplosionFireSmokeParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionFireSmokeParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionFlash: if (KeyWasJustPressed(Keys.X)) { mcExplosionFlashParticleSystem.ExplosionIntensity -= 5; mcExplosionFlashParticleSystem.ExplosionIntensity = (mcExplosionFlashParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionFlashParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionFlashParticleSystem.ExplosionIntensity += 5; mcExplosionFlashParticleSystem.ExplosionIntensity = (mcExplosionFlashParticleSystem.ExplosionIntensity > 100 ? 100 : mcExplosionFlashParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionFlashParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionFlashParticleSystem.ExplosionParticleSize -= 5; mcExplosionFlashParticleSystem.ExplosionParticleSize = (mcExplosionFlashParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionFlashParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionFlashParticleSystem.ExplosionParticleSize += 5; mcExplosionFlashParticleSystem.ExplosionParticleSize = (mcExplosionFlashParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionFlashParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionFlyingSparks: if (KeyWasJustPressed(Keys.X)) { mcExplosionFlyingSparksParticleSystem.ExplosionIntensity -= 5; mcExplosionFlyingSparksParticleSystem.ExplosionIntensity = (mcExplosionFlyingSparksParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionFlyingSparksParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionFlyingSparksParticleSystem.ExplosionIntensity += 5; mcExplosionFlyingSparksParticleSystem.ExplosionIntensity = (mcExplosionFlyingSparksParticleSystem.ExplosionIntensity > 200 ? 200 : mcExplosionFlyingSparksParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionFlyingSparksParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize -= 5; mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize = (mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize += 5; mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize = (mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionFlyingSparksParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionSmokeTrails: if (KeyWasJustPressed(Keys.X)) { mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity -= 5; mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity = (mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity += 5; mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity = (mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity > 200 ? 200 : mcExplosionSmokeTrailsParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionSmokeTrailsParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize -= 5; mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize = (mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize += 5; mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize = (mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionSmokeTrailsParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionRoundSparks: if (KeyWasJustPressed(Keys.X)) { mcExplosionRoundSparksParticleSystem.ExplosionIntensity -= 5; mcExplosionRoundSparksParticleSystem.ExplosionIntensity = (mcExplosionRoundSparksParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionRoundSparksParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionRoundSparksParticleSystem.ExplosionIntensity += 5; mcExplosionRoundSparksParticleSystem.ExplosionIntensity = (mcExplosionRoundSparksParticleSystem.ExplosionIntensity > 100 ? 100 : mcExplosionRoundSparksParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionRoundSparksParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionRoundSparksParticleSystem.ExplosionParticleSize -= 5; mcExplosionRoundSparksParticleSystem.ExplosionParticleSize = (mcExplosionRoundSparksParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionRoundSparksParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionRoundSparksParticleSystem.ExplosionParticleSize += 5; mcExplosionRoundSparksParticleSystem.ExplosionParticleSize = (mcExplosionRoundSparksParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionRoundSparksParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionDebris: if (KeyWasJustPressed(Keys.X)) { mcExplosionDebrisParticleSystem.ExplosionIntensity -= 5; mcExplosionDebrisParticleSystem.ExplosionIntensity = (mcExplosionDebrisParticleSystem.ExplosionIntensity < 1 ? 1 : mcExplosionDebrisParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.C)) { mcExplosionDebrisParticleSystem.ExplosionIntensity += 5; mcExplosionDebrisParticleSystem.ExplosionIntensity = (mcExplosionDebrisParticleSystem.ExplosionIntensity > 200 ? 200 : mcExplosionDebrisParticleSystem.ExplosionIntensity); } if (KeyWasJustPressed(Keys.V)) { mcExplosionDebrisParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionDebrisParticleSystem.ExplosionParticleSize -= 5; mcExplosionDebrisParticleSystem.ExplosionParticleSize = (mcExplosionDebrisParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionDebrisParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionDebrisParticleSystem.ExplosionParticleSize += 5; mcExplosionDebrisParticleSystem.ExplosionParticleSize = (mcExplosionDebrisParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionDebrisParticleSystem.ExplosionParticleSize); } break; case EPSEffects.ExplosionShockwave: if (KeyWasJustPressed(Keys.V)) { mcExplosionShockwaveParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionShockwaveParticleSystem.ShockwaveSize -= 5; mcExplosionShockwaveParticleSystem.ShockwaveSize = (mcExplosionShockwaveParticleSystem.ShockwaveSize < 100 ? 100 : mcExplosionShockwaveParticleSystem.ShockwaveSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionShockwaveParticleSystem.ShockwaveSize += 5; mcExplosionShockwaveParticleSystem.ShockwaveSize = (mcExplosionShockwaveParticleSystem.ShockwaveSize > 400 ? 400 : mcExplosionShockwaveParticleSystem.ShockwaveSize); } break; case EPSEffects.Explosion: if (KeyWasJustPressed(Keys.V)) { mcExplosionParticleSystem.ChangeExplosionColor(); } if (KeyWasJustPressed(Keys.B)) { mcExplosionParticleSystem.ExplosionParticleSize -= 5; mcExplosionParticleSystem.ExplosionParticleSize = (mcExplosionParticleSystem.ExplosionParticleSize < 1 ? 1 : mcExplosionParticleSystem.ExplosionParticleSize); } if (KeyWasJustPressed(Keys.N)) { mcExplosionParticleSystem.ExplosionParticleSize += 5; mcExplosionParticleSystem.ExplosionParticleSize = (mcExplosionParticleSystem.ExplosionParticleSize > 100 ? 100 : mcExplosionParticleSystem.ExplosionParticleSize); } break; case EPSEffects.SpriteParticleSystemTemplate: break; case EPSEffects.Sprite3DBillboardParticleSystemTemplate: break; case EPSEffects.QuadParticleSystemTemplate: break; case EPSEffects.TexturedQuadParticleSystemTemplate: break; case EPSEffects.DefaultSpriteParticleSystemTemplate: break; case EPSEffects.DefaultSprite3DBillboardParticleSystemTemplate: break; case EPSEffects.DefaultQuadParticleSystemTemplate: break; case EPSEffects.DefaultTexturedQuadParticleSystemTemplate: break; } }