public AllNoneGuy(string name, string job, int maxHealth, ETargetType targetType) : base(name, job, maxHealth, targetType) { for (int x = 0; x < 6; x++) { Abilities[x] = new Regular(new Bare()); } }
public STarget(ETargetType type, Objects.InteractableObject interactable , EnemyController enemy) { this.type = type; interactableTarget = interactable; enemyTarget = enemy; }
public TargetItem(ETargetType type, string name, string ipAddress, int port) { Type = type; Name = name; IpAddress = ipAddress; Port = port; }
public override void OnEnter() { catcher.SetActive(true); List <EntityPanel> panels = new List <EntityPanel>(); panels.AddRange(MenuManager.Instance.PartyPanel); panels.AddRange(MenuManager.Instance.EnemyPanel); ETargetType abiltiesTargetType = CombatManager.Instance.Attacker.UpSide.Ability.TargetType; foreach (var panel in panels) { if (panel.model.TargetType == abiltiesTargetType && !panel.model.IsDead) { panel.button.onClick.RemoveAllListeners(); var panel1 = panel; panel.button.onClick.AddListener(() => MenuManager.Instance.MakeSelection(panel1.model)); // If model is not a target type of ally, disable them // If they are, change the onClick of the panel to link to the CombatManager and set the model as the defender } else { panel.GetComponent <Image>().color = new Color(.2f, .2f, .2f); panel.button.interactable = false; } } }
public TargetStatistic(TargetStatistic oldTargetStatistic) { Id = oldTargetStatistic.Id; InitialTimeInFov = oldTargetStatistic.InitialTimeInFov; InitialTimeTargetInFocus = oldTargetStatistic.InitialTimeTargetInFocus; EndTimeOfTargetInFocus = oldTargetStatistic.EndTimeOfTargetInFocus; TypeOfTarget = oldTargetStatistic.TypeOfTarget; }
public override void OnEditorUI() { base.OnEditorUI(); targetType = (ETargetType)EditorGUILayout.EnumPopup("目标类型", targetType); targetState = (ETargetState)EditorGUILayout.EnumPopup("目标状态", targetState); targetDistance = EditorGUILayout.FloatField("目标距离", targetDistance, GUILayout.ExpandWidth(false)); }
protected BAbility(string name, string description, int power, float baseModifier, float critModifier, ETargetType targetType) { Name = name; Description = description; Power = power; CritModifier = critModifier; BaseModifier = baseModifier; TargetType = targetType; }
public GoblinSorcerer(string name, string job, int maxHealth, ETargetType targetType) : base(name, job, maxHealth, targetType) { Abilities[0] = new Vulnerable(new Bare("Head", "Your bare head")); Abilities[1] = new Regular(new IceBeam()); Abilities[2] = new Regular(new LightningBolt()); Abilities[3] = new Evade(new Spring(), 0.25f); Abilities[4] = new Vulnerable(new Bare("Chest", "Your bare chest")); Abilities[5] = new Vulnerable(new Bare("Back", "Your bare back")); }
public Warrior(string name, int maxHealth, ETargetType targetType) : base(name, "Warrior", maxHealth, targetType) { Abilities[0] = new Regular(new Headbutt()); Abilities[1] = new Armored(new Shieldslam(), 3); Abilities[2] = new Regular(new Slash()); Abilities[3] = new Regular(new Kick()); Abilities[4] = new Regular(new Tackle()); Abilities[5] = new Vulnerable(new Bare("Back", "Your bare back")); }
public BDice(string name, string job, int maxHealth, ETargetType targetType) { Name = name; Job = job; MaxHealth = maxHealth; TargetType = targetType; Abilities = new BSide[6]; CurrentHealth = maxHealth; IsDead = false; }
public Cleric(string name, int maxHealth, ETargetType targetType) : base(name, "Cleric", maxHealth, targetType) { Abilities[0] = new Regular(new Prayer()); Abilities[1] = new Armored(new Shieldslam(), 3); Abilities[2] = new Regular(new Heal()); Abilities[3] = new Evade(new Dodge(), 0.25f); Abilities[4] = new Armored(new Bare("Chest", "Bare Chest"), 3); Abilities[5] = new Vulnerable(new Bare("Back", "Your bare back")); }
public Sorcerer(string name, int maxHealth, ETargetType targetType) : base(name, "Sorcerer", maxHealth, targetType) { Abilities[0] = new Regular(new DragonsBreath()); Abilities[1] = new Regular(new IceBeam()); Abilities[2] = new Regular(new LightningBolt()); Abilities[3] = new Evade(new Spring(), 0.25f); Abilities[4] = new Vulnerable(new Bare("Chest", "Your bare chest")); Abilities[5] = new Vulnerable(new Bare("Back", "Your bare back")); }
public AbstractCard(int id, int number, ECardColorTypes color, String name, int type, ETargetType targetType, bool needRange) { // super(); this.id = id; this.number = number; this.color = color; this.name = name; this.type = type; this.targetType = targetType; this.needRange = needRange; }
public MonsterAbilityStaticData() { m_nameKey = String.Empty; m_icon = String.Empty; m_values1 = new Single[0]; m_values2 = new Single[0]; m_values3 = new Single[0]; m_isPercentValue = false; m_Gfx = String.Empty; m_Animation = ","; m_ActiveAbility = false; m_TargetType = ETargetType.NONE; }
void OnClick() { if (type == ETargetType.NONE) { type = ETargetType.CHOOSSED; PlayManager.Instance.resetBuilding(); //// reset range tower PlayManager.Instance.resetRangeTower(); PlayManager.Instance.selectedTowerBuild.SetActive(false); PlayManager.Instance.objectBuild.Target = rootTower; PlayManager.Instance.resetUpgrade(); PlayManager.Instance.chooseTarget.transform.parent = transform; PlayManager.Instance.chooseTarget.transform.localScale = Vector3.one; PlayManager.Instance.chooseTarget.transform.localPosition = new Vector3(3.5f, -30, 0); PlayManager.Instance.chooseTarget.transform.GetChild(0).renderer.material.renderQueue = transform.GetChild(0).renderer.material.renderQueue - 1; PlayManager.Instance.chooseTarget.SetActive(true); if (SceneState.Instance.State == ESceneState.ADVENTURE) { if (PlayTouchManager.Instance.skillTarget != null) { if (PlayTouchManager.Instance.skillTarget != this.gameObject) { PlayDragonInfoSkillController temp = PlayTouchManager.Instance.skillTarget.GetComponent <PlayDragonInfoSkillController>(); temp.selected.GetComponent <TweenScale>().PlayReverse(); temp.selected.GetComponent <TweenAlpha>().PlayReverse(); temp.typeSprite.GetComponent <TweenPosition>().PlayReverse(); temp.typeSprite.GetComponent <TweenAlpha>().PlayReverse(); temp.isTap = false; PlayTouchManager.Instance.skillTarget = null; PlayTouchManager.Instance.setCurrentOffenseType(ESkillOffense.AOE); } } } // set tutorial cho lan dau tien if (PlayerInfo.Instance.tutorialInfo.tutorial_build == 0 && WaveController.Instance.currentMap == 1 && SceneState.Instance.State == ESceneState.ADVENTURE) { PlayerInfo.Instance.tutorialInfo.tutorial_build = 1; PlayerInfo.Instance.tutorialInfo.Save(); PlayManager.Instance.tutorial.SetActive(true); UIButtonTutorialPlay.Instance.StartTutorialBuildTower(); } } }
void OnClick() { if (type == ETargetType.NONE) { type = ETargetType.CHOOSSED; PlayManager.Instance.resetBuilding(); //// reset range tower PlayManager.Instance.resetRangeTower(); PlayManager.Instance.selectedTowerBuild.SetActive(false); PlayManager.Instance.objectBuild.Target = rootTower; PlayManager.Instance.resetUpgrade(); PlayManager.Instance.chooseTarget.transform.parent = transform; PlayManager.Instance.chooseTarget.transform.localScale = Vector3.one; PlayManager.Instance.chooseTarget.transform.localPosition = new Vector3(3.5f, -30, 0); PlayManager.Instance.chooseTarget.transform.GetChild(0).renderer.material.renderQueue = transform.GetChild(0).renderer.material.renderQueue - 1; PlayManager.Instance.chooseTarget.SetActive(true); if (SceneState.Instance.State == ESceneState.ADVENTURE) { if (PlayTouchManager.Instance.skillTarget != null) { if (PlayTouchManager.Instance.skillTarget != this.gameObject) { PlayDragonInfoSkillController temp = PlayTouchManager.Instance.skillTarget.GetComponent<PlayDragonInfoSkillController>(); temp.selected.GetComponent<TweenScale>().PlayReverse(); temp.selected.GetComponent<TweenAlpha>().PlayReverse(); temp.typeSprite.GetComponent<TweenPosition>().PlayReverse(); temp.typeSprite.GetComponent<TweenAlpha>().PlayReverse(); temp.isTap = false; PlayTouchManager.Instance.skillTarget = null; PlayTouchManager.Instance.setCurrentOffenseType(ESkillOffense.AOE); } } } // set tutorial cho lan dau tien if (PlayerInfo.Instance.tutorialInfo.tutorial_build == 0 && WaveController.Instance.currentMap == 1 && SceneState.Instance.State == ESceneState.ADVENTURE) { PlayerInfo.Instance.tutorialInfo.tutorial_build = 1; PlayerInfo.Instance.tutorialInfo.Save(); PlayManager.Instance.tutorial.SetActive(true); UIButtonTutorialPlay.Instance.StartTutorialBuildTower(); } } }
private void OnFXQueueFinish(Object p_sender, EventArgs p_args) { if (MyController != null) { ((Character)p_sender).FightHandler.FlushDelayedActionLog(); } DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args); ETargetType targetType = ((SpellEventArgs)p_args).Spell.TargetType; if ((targetType & ETargetType.PARTY) == ETargetType.PARTY) { DelayedEventManager.InvokeEvent(EDelayType.ON_FX_FINISH, EEventType.CHARACTER_CAST_SPELL, p_sender, p_args); } }
public static List <Vessel> GetTargets(this Vessel vessel, ETargetType targetTypes, bool considerAircrafts) { bool findSurf = (targetTypes & ETargetType.SURF) > 0; bool findSub = (targetTypes & ETargetType.SUB) > 0; bool findAir = (targetTypes & ETargetType.AIR) > 0; List <Vessel> result = new List <Vessel>(); if (findSurf || findSub) { foreach (Vessel v in BattleManager.instance.sides[1 - vessel.side]) { if (v.isAlive == false) { continue; } if (v.vesselType == EVesselType.SS && findSub) { if (vessel.CheckWeapon(v, considerAircrafts) == true) { result.Add(v); } } else if (v.vesselType != EVesselType.SS && findSurf) { if (vessel.CheckWeapon(v, considerAircrafts) == true) { result.Add(v); } } } } if (findAir && BattleManager.instance.sidesAC.Count > (1 - vessel.side)) { foreach (Aircraft a in BattleManager.instance.sidesAC[1 - vessel.side]) { if (a.isAlive == false) { continue; } if (vessel.CheckWeapon(a, considerAircrafts) == true) { result.Add(a); } } } return(result); }
public static AIUnit FindTarget(AIUnit srcUnit, ETargetType targetType) { if (targetType == ETargetType.MainPlayer) { return(AIMgr.instance.GetMainPlayer() as AIUnit); } else if (targetType == ETargetType.Enemy) { return(AIMgr.instance.FindFirstEnemy(srcUnit)); } else { Debug.LogError("未实现的查找类型" + targetType); return(null); } }
public void initWeapon(TowerListRow aRow) { this.damage = aRow._BulletDamage; this.splashDamage = aRow._BulletSplash; this.splashRange = aRow._BulletSplashRange; this.damageInfantryMultiplier = aRow._BulletInfantryModifier; this.damageMechanicMultiplier = aRow._BulletArmorModifier; this.slowTime = aRow._BulletSlowTime; this.slowPercent = aRow._BulletSlowPercent; switch(aRow._SlowTarget) { default:this.slowType = ETargetType.None;break; case("Infantry"):this.slowType = ETargetType.Infantry;break; case("Mechanical"):this.slowType = ETargetType.Mechanical;break; case("FlyingMechanical"):this.slowType = ETargetType.FlyingMechanical;break; case("AnyMechanical"):this.slowType = ETargetType.AnyMechanical;break; } }
public virtual Boolean CastSpell(MonsterSpell p_spell) { ETargetType targetType = p_spell.TargetType; if (targetType != ETargetType.SINGLE_MONSTER) { if (targetType != ETargetType.SINGLE_PARTY_MEMBER) { if (targetType != ETargetType.ALL_MONSTERS_ON_TARGET_SLOT) { if (targetType != ETargetType.PARTY) { return(false); } if (LegacyLogic.Instance.MapLoader.Grid.LineOfSight(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position, Position.Distance(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position) <= m_owner.StaticData.SpellRanges)) { m_owner.SpellHandler.LastCastedSpell = p_spell; return(true); } return(false); } } else { if (LegacyLogic.Instance.MapLoader.Grid.LineOfSight(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position, Position.Distance(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position) <= m_owner.StaticData.SpellRanges)) { m_owner.SpellHandler.LastCastedSpell = p_spell; return(true); } return(false); } } GridSlot slot = LegacyLogic.Instance.MapLoader.Grid.GetSlot(m_owner.Position); if (slot.Entities.Count > 0) { m_owner.SpellHandler.LastCastedSpell = p_spell; return(true); } return(false); }
private Boolean CastSpellErebos(MonsterSpell p_spell) { m_owner.m_stateMachine.ChangeState(Monster.EState.MOVING); ETargetType targetType = p_spell.TargetType; if (targetType != ETargetType.SINGLE_MONSTER) { if (targetType != ETargetType.SINGLE_PARTY_MEMBER) { if (targetType != ETargetType.ALL_MONSTERS_ON_TARGET_SLOT) { if (targetType != ETargetType.PARTY) { return(false); } if (LegacyLogic.Instance.MapLoader.Grid.LineOfSight(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position, true)) { return(true); } return(false); } } else { if (LegacyLogic.Instance.MapLoader.Grid.LineOfSight(m_owner.Position, LegacyLogic.Instance.WorldManager.Party.Position, true)) { return(true); } return(false); } } GridSlot slot = LegacyLogic.Instance.MapLoader.Grid.GetSlot(m_owner.Position); if (slot.Entities.Count > 0) { return(true); } return(false); }
protected static string GetOutputFile(string sourceFile, string outDir, ETargetType type, bool createDir) { FileInfo inFile = new FileInfo(sourceFile); if (!inFile.Exists) { throw new FileNotFoundException("Input Excel file not found.", sourceFile); } if (createDir) { if (!FileUtils.CheckDirectory(outDir)) { throw new DirectoryNotFoundException(String.Format("Output directory not found/be created. [path={0}]", outDir)); } } string fname = Path.GetFileNameWithoutExtension(inFile.FullName); string outpath = String.Format("{0}/{1}.{2}", outDir, fname, type.ToString()); LogUtils.Debug(String.Format("Generating {1} output. [path={0}]", outpath, type.ToString())); return(outpath); }
public Slash(string name, string description, int power, float baseModifier, float critModifier, ETargetType targetType) : base(name, description, power, baseModifier, critModifier, targetType) { }
protected void GetAttackTargets(List <Object> targets) { Int32 range = Brain.Data.Range; Grid grid = LegacyLogic.Instance.MapLoader.Grid; Position position = Controller.Position; EDirection direction = Controller.Direction; ETargetType targetType = Brain.Data.TargetType; if ((targetType & ETargetType.PARTY) == ETargetType.PARTY && LegacyLogic.Instance.WorldManager.Party.Position == position) { targets.AddRange(LegacyLogic.Instance.WorldManager.Party.Members); } if ((targetType & ETargetType.SINGLE_MONSTER) == ETargetType.SINGLE_MONSTER) { Monster randomMonsterInDirection = grid.GetRandomMonsterInDirection(position, direction, range); if (randomMonsterInDirection != null && randomMonsterInDirection.CurrentHealth > 0) { targets.Add(randomMonsterInDirection); } } if ((targetType & ETargetType.ALL_MONSTERS_ON_TARGET_SLOT) == ETargetType.ALL_MONSTERS_ON_TARGET_SLOT) { Int32 count = targets.Count; grid.GetMonstersOnFirstSlot(position, direction, 0, targets); for (Int32 i = targets.Count - 1; i >= count; i--) { if (!((Monster)targets[i]).IsAttackable || ((Monster)targets[i]).CurrentHealth <= 0) { targets.RemoveAt(i); } } } if ((targetType & ETargetType.ALL_MONSTERS_IN_LINE_OF_SIGHT) == ETargetType.ALL_MONSTERS_IN_LINE_OF_SIGHT) { Int32 count2 = targets.Count; grid.GetMonstersInDirection(position, direction, range, targets); for (Int32 j = targets.Count - 1; j >= count2; j--) { if (!((Monster)targets[j]).IsAttackable || ((Monster)targets[j]).CurrentHealth <= 0) { targets.RemoveAt(j); } } } if ((targetType & ETargetType.ALL_ADJACENT_MONSTERS) == ETargetType.ALL_ADJACENT_MONSTERS) { Int32 count3 = targets.Count; grid.GetMonstersInDirection(position, EDirection.NORTH, 1, targets); grid.GetMonstersInDirection(position, EDirection.EAST, 1, targets); grid.GetMonstersInDirection(position, EDirection.SOUTH, 1, targets); grid.GetMonstersInDirection(position, EDirection.WEST, 1, targets); for (Int32 k = targets.Count - 1; k >= count3; k--) { if (!((Monster)targets[k]).IsAttackable || ((Monster)targets[k]).CurrentHealth <= 0) { targets.RemoveAt(k); } } } if ((targetType & ETargetType.ALL_MONSTERS) == ETargetType.ALL_MONSTERS) { foreach (Monster monster in LegacyLogic.Instance.WorldManager.GetObjectsByTypeIterator <Monster>()) { if (monster.IsAggro && monster.IsAttackable && monster.CurrentHealth > 0) { targets.Add(monster); } } } if (targets.Count > 1) { HashSet <Object> collection = new HashSet <Object>(targets); targets.Clear(); targets.AddRange(collection); } }
protected void DefendThis(Actor target) { DefendTarget = Target.FromActor(target); TargetType = ETargetType.Actor; }
protected void DefendThis(int2 target) { DefendTarget = Target.FromPos(target); TargetType = ETargetType.Location; }
private void WaitForIdle() { // could be an attack or move order ... => 'disable' the stance for now (invalidate the target) DefendTarget = Target.None; TargetType = ETargetType.None; WaitingForIdle = true; }
public void hitUnit(float aDamage,float aDamageInfantryMultiplier,float aDamageMachineMultiplier,float aSlowPercent,int aSlowTime,ETargetType aSlowTarget) { if(this.health>0f) { if(this.unitType==ETargetType.Infantry) { aDamage = aDamage*aDamageInfantryMultiplier; } if(this.unitType==ETargetType.Mechanical||this.unitType==ETargetType.FlyingMechanical) { aDamage = aDamage*aDamageMachineMultiplier; } this.health -= aDamage; if(energyBar==null&&!GameManager.REF.demo) { GameObject eb = this.gameObject; eb = healthBarPool.FastInstantiate(GameObject.Find ("Canvas").transform); energyBar = eb.GetComponent<EnergyBar>(); // energyBar.transform.SetParent(canvas.transform); EnergyBarFollowObject guiBar = energyBar.GetComponent<EnergyBarFollowObject>(); if(this.gameObject.transform.FindChild("BarPoint")==null) { Debug.Log (this.name+" has no BarPoint"); } else guiBar.followObject = this.gameObject.transform.FindChild("BarPoint").gameObject; energyBar.SetValueMax(Convert.ToInt32(health+aDamage)); } if(energyBar!=null) this.energyBar.SetValueCurrent((int) this.health); } if(this.health>=0f) { // If we still have health, do we want to slow this unit? if(aSlowTime>0) { Debug.Log(unitType+" - "+aSlowTarget); ETargetType thisT = (this.unitType&aSlowTarget); Debug.Log (thisT); if(thisT==this.unitType) { slowTimeRemaining += aSlowTime; this.unitSpeed = this.originalSpeed * aSlowPercent; updateSpeeds(); } } } }
public void initTower(TowerListRow aTower) { shotSpeed = aTower._ShotSpeed; this.shotsPerRound = aTower._ShotsPerRound; this.burstAmount = aTower._BurstAmount; this.burstResetTime = aTower._BurstResetTime; this.cycleTime = aTower._CycleTime; this.maxRange = aTower._MaxRange; this.reloadTime = aTower._ReloadTime; this.slowPercent = aTower._BulletSlowPercent; this.slowTime = aTower._BulletSlowTime; switch(aTower._SlowTarget) { default:this.slowType = ETargetType.None;break; case("Infantry"):this.slowType = ETargetType.Infantry;break; case("Mechanical"):this.slowType = ETargetType.Mechanical;break; case("FlyingMechanical"):this.slowType = ETargetType.FlyingMechanical;break; case("AnyMechanical"):this.slowType = ETargetType.AnyMechanical;break; } }
// -------------------------------------------------------------------------------------------- public static float GetDamage(ETargetType targetType, EDamageType damageType) { return(_instance._targetToDamageToType[(int)targetType][(int)damageType]); }
public void reset() { type = ETargetType.NONE; }
public void MonsterCastSpell(ETarget target, TestSpell spell) { m_LastSpellIsMonster = false; m_LastSpell = spell; m_TargetOrWizard = target; FXDescription fxdescription = Helper.ResourcesLoad <FXDescription>(spell.EffectPath, false); if (fxdescription == null) { Debug.LogError("FXDescription not found! at " + spell.EffectPath, this); return; } if (target == ETarget.Party) { target = (ETarget)UnityEngine.Random.Range(1, 4); } GameObject gameObject; switch (target) { case ETarget.Member1: gameObject = m_Member1; break; case ETarget.Member2: gameObject = m_Member2; break; case ETarget.Member3: gameObject = m_Member3; break; case ETarget.Member4: gameObject = m_Member4; break; default: return; } Vector3 forward = m_ActiveMonster.transform.forward; Vector3 p_slotLeft = -m_ActiveMonster.transform.right; m_ActiveMonsterAnimationHandler.AttackMagic(spell.AnimationNum); AnimatorEventHandler component = m_ActiveMonsterAnimationHandler.GetComponent <AnimatorEventHandler>(); GameObject activeMonster = m_ActiveMonster; ETargetType targetType = spell.TargetType; FXArgs p_args; if ((targetType & ETargetType.MULTY) == ETargetType.MULTY) { p_args = new FXArgs(activeMonster, m_PartySlot, activeMonster, m_PartySlot, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { m_Member1, m_Member2, m_Member3, m_Member4 }); } else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE) { p_args = new FXArgs(activeMonster, gameObject, activeMonster, gameObject, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT) { p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } else { p_args = new FXArgs(activeMonster, activeMonster, activeMonster, activeMonster, activeMonster.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { gameObject }); } fxdescription = Helper.Instantiate <FXDescription>(fxdescription); fxdescription.Configurate(component, p_args); }
public void PartyCastSpell(ETarget wizard, TestSpell spell) { m_LastSpellIsMonster = false; m_LastSpell = spell; m_TargetOrWizard = wizard; if (!String.IsNullOrEmpty(spell.EffectPath)) { FXQueue fxqueue = Helper.ResourcesLoad <FXQueue>(spell.EffectPath, false); if (fxqueue != null && m_ActiveMonster != null) { if (wizard == ETarget.Party) { wizard = (ETarget)UnityEngine.Random.Range(1, 4); } GameObject gameObject; switch (wizard) { case ETarget.Member1: gameObject = m_Member1; break; case ETarget.Member2: gameObject = m_Member2; break; case ETarget.Member3: gameObject = m_Member3; break; case ETarget.Member4: gameObject = m_Member4; break; default: return; } Vector3 forward = m_Party.transform.forward; Vector3 p_slotLeft = -m_Party.transform.right; ETargetType targetType = spell.TargetType; FXArgs args; if ((targetType & ETargetType.PARTY) == ETargetType.PARTY) { args = new FXArgs(m_PartySlot, m_PartySlot, m_PartySlot, m_PartySlot, m_PartySlot.transform.position, forward, p_slotLeft, m_PartySlot.transform.position, new List <GameObject> { m_PartySlot }); } else if ((targetType & ETargetType.LINE_OF_SIGHT) == ETargetType.LINE_OF_SIGHT) { args = new FXArgs(m_PartySlot, m_MonsterSlot, m_PartySlot, m_MonsterSlot, m_PartySlot.transform.position, forward, p_slotLeft, m_MonsterSlot.transform.position, new List <GameObject> { m_ActiveMonster }); } else if ((targetType & ETargetType.MULTY) == ETargetType.MULTY) { args = new FXArgs(gameObject, m_MonsterSlot, gameObject, m_MonsterSlot, m_PartySlot.transform.position, forward, p_slotLeft, m_MonsterSlot.transform.position, new List <GameObject> { m_ActiveMonster }); } else if ((targetType & ETargetType.SINGLE) == ETargetType.SINGLE) { FXTags component = m_ActiveMonster.GetComponent <FXTags>(); GameObject p_endPoint = m_ActiveMonster; if (component != null) { p_endPoint = component.FindOne("HitSpot"); } else { Debug.LogError("FXTags not found!!\nTarget=" + m_ActiveMonster, m_ActiveMonster); } args = new FXArgs(gameObject, m_MonsterSlot, gameObject, p_endPoint, m_PartySlot.transform.position, forward, p_slotLeft, m_MonsterSlot.transform.position, new List <GameObject> { m_ActiveMonster }); } else if ((targetType & ETargetType.ADJACENT) == ETargetType.ADJACENT) { args = new FXArgs(gameObject, m_PartySlot, gameObject, m_PartySlot, m_PartySlot.transform.position, forward, p_slotLeft, m_MonsterSlot.transform.position, new List <GameObject> { m_ActiveMonster }); } else { Debug.LogError("error !! spellType: " + targetType); args = new FXArgs(gameObject, m_ActiveMonster, gameObject, m_ActiveMonster, m_PartySlot.transform.position, forward, p_slotLeft, m_MonsterSlot.transform.position, new List <GameObject> { m_ActiveMonster }); } FXQueue fxqueue2 = Helper.Instantiate <FXQueue>(fxqueue); fxqueue2.Finished += delegate(Object sender, EventArgs e) { m_ActiveMonsterAnimationHandler.Hit(); }; fxqueue2.Execute(args); } else { Debug.LogError("SpellEffect not found! " + spell.EffectPath); } } PartyCastBuff(spell); MonsterCastBuff(spell); }
public override string Convert(string sourceFile, string ourDir, bool createDir = true, ETargetType targetFormat = ETargetType.PDF) { throw new NotImplementedException(); }
public void initWeapon(TowerListRow aData) { if(shot==null) { ParticleCollision pc = this.GetComponentInChildren<ParticleCollision>(); shot = pc.GetComponent<ParticleSystem>(); } ParticleCollision p = shot.GetComponent<ParticleCollision>(); p.damageToInflict = aData._BulletDamage; p.infantryDamageMultiplier = aData._BulletInfantryModifier; p.tankInfantryMultiplier = aData._BulletArmorModifier; switch(aData._SlowTarget) { default:this.slowType = ETargetType.None;break; case("Infantry"):this.slowType = ETargetType.Infantry;break; case("Mechanical"):this.slowType = ETargetType.Mechanical;break; case("FlyingMechanical"):this.slowType = ETargetType.FlyingMechanical;break; case("AnyMechanical"):this.slowType = ETargetType.AnyMechanical;break; } p.slowPercent = aData._BulletSlowPercent; p.slowTime = aData._BulletSlowTime; p.slowType = this.slowType; }
void AddTarget(ETargetType type, string name, string ipAddress, int port) { AddTarget(new TargetItem(type, name, ipAddress, port)); }
protected BaDamaging(string name, string description, int power, float baseModifier, float critModifier, ETargetType targetType) : base(name, description, power, baseModifier, critModifier, targetType) { }
public virtual Dictionary <string, string> Convert(List <string> sourceFiles, string ourDir, bool createDir = true, ETargetType targetFormat = ETargetType.PDF) { Dictionary <string, string> docSet = new Dictionary <string, string>(); foreach (string sourceFile in sourceFiles) { string output = Convert(sourceFile, ourDir, createDir, targetFormat); if (!string.IsNullOrEmpty(output)) { docSet.Add(sourceFile, output); } } return(docSet); }