public static void PlayMusic(ESound pSound) { AudioSource source = audioManager.AudioSourceMusic; AudioClip clip = audioManager.GetSoundClip(pSound); TryPlay(source, clip, true, true); }
public void PlaySound(ESound pKey, float pMaxFrequency = 0, bool pIsLoop = false) { float lastPlayTime; bool keyExists = lastPlaySoundTime.TryGetValue(pKey, out lastPlayTime); if (Time.time - lastPlayTime < pMaxFrequency) { //Debug.Log($"Cant play sound {pKey}, frequency = {pMaxFrequency}"); return; } if (keyExists) { lastPlaySoundTime[pKey] = Time.time; } else { lastPlaySoundTime.Add(pKey, Time.time); } AudioSource source = InstanceFactory.Instantiate( game.AudioSourcePrefab.gameObject).GetComponent <AudioSource>(); source.gameObject.SetActive(true); SoundController.PlaySound(pKey, source, pIsLoop); }
public static void PlaySound(ESound soundId) { if (_instance == null || soundId == ESound.None) { return; } _instance.Play(soundId); }
public static void PlaySound(ESound pKey, AudioSource pSource, bool pIsLoop = false) { if (pSource == null) { pSource = audioManager.AudioSourceNormal; } AudioClip clip = audioManager.GetSoundClip(pKey); TryPlay(pSource, clip, false, pIsLoop); }
internal void play(ESound eSound, float pitch = 0, float volume = 0.5f) { if (!playing.IsDisposed) { if (eSound == ESound.CHOMP && playing.State == SoundState.Playing) return; playing.Stop(); playing.Dispose(); } playing = sounds[eSound].CreateInstance(); playing.Pitch = pitch; playing.Volume = volume; playing.Play(); }
internal void play(ESound eSound, float pitch = 0, float volume = 0.5f) { if (!playing.IsDisposed) { if (eSound == ESound.CHOMP && playing.State == SoundState.Playing) { return; } playing.Stop(); playing.Dispose(); } playing = sounds[eSound].CreateInstance(); playing.Pitch = pitch; playing.Volume = volume; playing.Play(); }
public AudioClip GetSoundClip(ESound pKey) { if (!isInited) { Init(); } AudioClip clip; soundClips.TryGetValue(pKey, out clip); if (clip == null) { Debug.LogError($"Sound {pKey} not found"); } return(clip); }
public void StopSound(ESound sound) { if (!bPlay) { return; } switch (sound) { case ESound.eCollect: break; case ESound.eDenial: break; case ESound.eSpawn: break; case ESound.eHurt: break; case ESound.eCoffee: StopAudio(coffee_loop); break; case ESound.eBuild: StopAudio(build_loop); break; case ESound.eUpgradeStarted: break; case ESound.eUpgradeDone: break; case ESound.eUpgradeFailed: break; case ESound.eAgro: break; default: break; } }
private void Play(ESound soundId) { var pd = GameData.GetPlayerData(); if (!pd.activeSound) { return; } _audioSource.volume = pd.soundVolume; var clip = _soundSetting.GetSound(soundId); if (clip != null) { _audioSource.PlayOneShot(clip.SoundClip); } }
internal void play(EChannel eChannel, ESound eSound, float pitch = 0, float volume = 0.5f, bool muteOther = true) { if ((eChannel == EChannel.BGM && !SettingsManager.Instance.Music) || (eChannel == EChannel.SFX && !SettingsManager.Instance.Sfx) || (muteOther == false && !channels[eChannel].IsDisposed && channels[eChannel].State == SoundState.Playing))// && channels[eChannel].Equals(tmp))) return; if (!channels[eChannel].IsDisposed) { channels[eChannel].Stop(); channels[eChannel].Dispose(); } channels[eChannel] = sounds[eSound].CreateInstance(); channels[eChannel].Pitch = pitch; channels[eChannel].Volume = volume; channels[eChannel].IsLooped = (eChannel == EChannel.BGM); //channels[eChannel].IsLooped = loop; channels[eChannel].Play(); }
public void PlaySound(ESound sound_) { //Debug.Log("Sound volume:" + s_soundVolume); if (sound_ == ESound.SOUND_OK) { m_asSound.clip = m_acOk; } else if (sound_ == ESound.SOUND_CANCEL) { m_asSound.clip = m_acCancel; } else if (sound_ == ESound.SOUND_SELECT_ITEM) { m_asSound.clip = m_acSelectItem; } else if (sound_ == ESound.SOUND_POWER_USED) { m_asSound.clip = m_acPowerUsed; } else if (sound_ == ESound.SOUND_STAR_01) { m_asSound.clip = m_acStar01; } else if (sound_ == ESound.SOUND_STAR_02) { m_asSound.clip = m_acStar02; } else if (sound_ == ESound.SOUND_STAR_03) { m_asSound.clip = m_acStar03; } else if (sound_ == ESound.SOUND_ITEM_COLLISION) { m_asSound.clip = m_itemCollision; } m_asSound.volume = m_soundVolume; m_asSound.Play(); }
/// <summary> /// Applies powerup to the player and returns status text /// </summary> private static string ApplyPowerup(PowerUpConfig pConfig, Player pPlayer) { ESound sound = ESound.None; switch (pConfig.Type) { case EPowerUp.Health: pPlayer.Stats.AddHealth(20); sound = ESound.Item_Powerup_Heal; break; case EPowerUp.Ammo: pPlayer.WeaponController.OnPowerUpAmmo(); sound = ESound.Item_Powerup_Ammo; break; case EPowerUp.Speed: pPlayer.Stats.StatsEffect.ApplyEffect(EPlayerEffect.DoubleSpeed, SPEED_DURATION); //, SPEED_VALUE); sound = ESound.Item_Powerup_Speed; break; case EPowerUp.Mystery: return(HandleMystery(pPlayer)); case EPowerUp.Shield: pPlayer.Stats.StatsEffect.ApplyEffect(EPlayerEffect.Shield, SHIELD_DURATION); sound = ESound.Item_Powerup_Shield; break; default: Debug.LogError($"Powerup {pConfig.Type} not handled!"); break; } pPlayer.PlaySound(sound); return(pConfig.MapItemInfo.StatusText); }
public static void PlaySound(ESound ID) { if (GlobalSetting.IsSoundEffect) { switch (ID) { case ESound.SFX_1_UP: if (sfx_1_up != null) { sfx_1_up.Play(); } break; case ESound.SFX_BREAKBLOCK: if (sfx_breakblock != null) { sfx_breakblock.Play(); } break; case ESound.SFX_BUMP: if (sfx_bump != null) { sfx_bump.Play(); } break; case ESound.SFX_COIN: if (sfx_coin != null) { sfx_coin.Play(); } break; case ESound.SFX_FIREBALL: if (sfx_fireball != null) { sfx_fireball.Play(); } break; case ESound.SFX_FIREWORK: if (sfx_firework != null) { sfx_firework.Play(); } break; case ESound.SFX_FLAGPOLE: if (sfx_flagpole != null) { sfx_flagpole.Play(); } break; case ESound.SFX_GAMEOVER: if (sfx_gameover != null) { sfx_gameover.Play(); } break; case ESound.SFX_ITEM_APPEAR: if (sfx_item_appear != null) { sfx_item_appear.Play(); } break; case ESound.SFX_JUMP_BIG: if (sfx_jump_big != null) { sfx_jump_big.Play(); } break; case ESound.SFX_JUMP_SMALL: if (sfx_jump_small != null) { sfx_jump_small.Play(); } break; case ESound.SFX_KICK: if (sfx_kick != null) { sfx_kick.Play(); } break; case ESound.SFX_MARIO_DIE: if (sfx_mario_die != null) { sfx_mario_die.Play(); } break; case ESound.SFX_MARIO_HURT: if (sfx_mario_hurt != null) { sfx_mario_hurt.Play(); } break; case ESound.SFX_PAUSE: if (sfx_pause != null) { sfx_pause.Play(); } break; case ESound.SFX_PIPE: if (sfx_pipe != null) { sfx_pipe.Play(); } break; case ESound.SFX_POWER_UP: if (sfx_power_up != null) { sfx_power_up.Play(); } break; case ESound.SFX_STAGE_CLEAR: if (sfx_stage_clear != null) { sfx_stage_clear.Play(); } break; case ESound.SFX_STOMP: if (sfx_stomp != null) { sfx_stomp.Play(); } break; case ESound.SFX_VINE: if (sfx_vine != null) { sfx_vine.Play(); } break; case ESound.SFX_WARNING: if (sfx_warning != null) { sfx_warning.Play(); } break; case ESound.SFX_WORLD_CLEAR: if (sfx_world_clear != null) { sfx_world_clear.Play(); } break; default: break; } } }
public SoundModel GetSound(ESound soundId) { var s = Sounds.ToList().Find(g => g.SoundId == soundId); return(s); }
//public void OnMessageBoxAction(IAsyncResult ar) //{ // int? selectedButton = Guide.EndShowMessageBox(ar); // switch (selectedButton) // { // case 0: // Global.SOUND = true; // SoundManager.GetInstance().PlaySong(ESong.Background); // break; // case 1: // Global.SOUND = false; // MediaPlayer.Resume(); // break; // default: // break; // } //} #endregion #region Public methods public void PlaySound(ESound id) { // Check if sound option is OFF if (Sound) { switch (id) { case ESound.SelectButton: if (SelectButton != null) { SelectButton.Play(); } break; case ESound.TouchType1: if (TouchType1 != null) { TouchType1.Play(); } break; case ESound.TouchType2: if (TouchType2 != null) { TouchType2.Play(); } break; case ESound.TouchType3: if (TouchType3 != null) { TouchType3.Play(); } break; case ESound.TouchType4: if (TouchType4 != null) { TouchType4.Play(); } break; case ESound.TouchType5: if (TouchType5 != null) { TouchType5.Play(); } break; case ESound.TouchType6: if (TouchType6 != null) { TouchType6.Play(); } break; case ESound.TouchType7: if (TouchType7 != null) { TouchType7.Play(); } break; case ESound.TouchType8: if (TouchType8 != null) { TouchType8.Play(); } break; case ESound.Fly: if (Fly != null) { Fly.Play(); } break; case ESound.CompleteCell: if (CompleteCell != null) { CompleteCell.Play(); } break; case ESound.FailCell: if (FailCell != null) { FailCell.Play(); } break; case ESound.LevelComplete: if (LevelComplete != null) { LevelComplete.Play(); } break; case ESound.ClassicComplete: if (ClassicComplete != null) { ClassicComplete.Play(); } break; case ESound.TimeUp: if (TimeUp != null) { TimeUp.Play(); } break; } } }
public void PlaySound(ESound sound) { if (!bPlay) { return; } switch (sound) { case ESound.eCollect: PlayAudio(collect); break; case ESound.eDenial: break; case ESound.eSpawn: break; case ESound.eHurt: break; case ESound.eCoffee: PlayAudio(coffee_loop, true); break; case ESound.eBuild: PlayAudio(build_loop, true); break; case ESound.eUpgradeStarted: break; case ESound.eUpgradeDone: break; case ESound.eUpgradeFailed: break; case ESound.eAgro: PlayAudio(agro[Random.Range(0, 9)]); break; case ESound.eNewsThrow: PlayAudio(news_throw); break; case ESound.eCitizenDestroy: PlayAudio(citizen_destroy[Random.Range(0, 8)]); break; case ESound.eCitizenNews: PlayAudio(citizen_news[Random.Range(0, 16)]); break; case ESound.eCannotUse: PlayAudio(cannot_use); break; case ESound.eTowerUp: PlayAudio(towerUp); break; case ESound.eTowerDown: PlayAudio(towerDown); break; default: break; } }
public static void PlaySound(ESound ID) { if (GlobalSetting.IsSoundEffect) { switch (ID) { case ESound.SFX_1_UP: if (sfx_1_up != null) sfx_1_up.Play(); break; case ESound.SFX_BREAKBLOCK: if (sfx_breakblock != null) sfx_breakblock.Play(); break; case ESound.SFX_BUMP: if (sfx_bump != null) sfx_bump.Play(); break; case ESound.SFX_COIN: if (sfx_coin != null) sfx_coin.Play(); break; case ESound.SFX_FIREBALL: if (sfx_fireball != null) sfx_fireball.Play(); break; case ESound.SFX_FIREWORK: if (sfx_firework != null) sfx_firework.Play(); break; case ESound.SFX_FLAGPOLE: if (sfx_flagpole != null) sfx_flagpole.Play(); break; case ESound.SFX_GAMEOVER: if (sfx_gameover != null) sfx_gameover.Play(); break; case ESound.SFX_ITEM_APPEAR: if (sfx_item_appear != null) sfx_item_appear.Play(); break; case ESound.SFX_JUMP_BIG: if (sfx_jump_big != null) sfx_jump_big.Play(); break; case ESound.SFX_JUMP_SMALL: if (sfx_jump_small != null) sfx_jump_small.Play(); break; case ESound.SFX_KICK: if (sfx_kick != null) sfx_kick.Play(); break; case ESound.SFX_MARIO_DIE: if (sfx_mario_die != null) sfx_mario_die.Play(); break; case ESound.SFX_MARIO_HURT: if (sfx_mario_hurt != null) sfx_mario_hurt.Play(); break; case ESound.SFX_PAUSE: if (sfx_pause != null) sfx_pause.Play(); break; case ESound.SFX_PIPE: if (sfx_pipe != null) sfx_pipe.Play(); break; case ESound.SFX_POWER_UP: if (sfx_power_up != null) sfx_power_up.Play(); break; case ESound.SFX_STAGE_CLEAR: if (sfx_stage_clear != null) sfx_stage_clear.Play(); break; case ESound.SFX_STOMP: if (sfx_stomp != null) sfx_stomp.Play(); break; case ESound.SFX_VINE: if (sfx_vine != null) sfx_vine.Play(); break; case ESound.SFX_WARNING: if (sfx_warning != null) sfx_warning.Play(); break; case ESound.SFX_WORLD_CLEAR: if (sfx_world_clear != null) sfx_world_clear.Play(); break; default: break; } } }
private void PlaySound(ESound soundId) { SoundController.PlaySound(soundId); }
public static void Do_SFX(ESound eSound) { audioSoruce.PlayOneShot(map_Sound[eSound]); Debug.Log(eSound + "SFX 실행! : " + map_Sound[eSound]); }
void SoundPlay(ESound snd) { audio.clip = Sounds[(int)snd]; audio.Play(); }