public void CheckMovePieces(EPieces ePieces, ESelectStartColor eSelectSide, Vector2Int slot) { _allSlot = new List <Vector2Int>(); _slot = slot; _side = eSelectSide; switch (ePieces) { case EPieces.Pawn: PawnMove(); break; case EPieces.Rook: RookMove(); break; case EPieces.Knight: KnightMove(); break; case EPieces.Bishop: BishopMove(); break; case EPieces.Queen: QueenMove(); break; case EPieces.King: KingMove(); break; default: break; } CheckInteractBoard(); }
void Start() { _thisTog.onValueChanged.AddListener((result) => { if (_thisTog.isOn && isFirstSelect) { ESelectStartColor selectStartColor = BoardManage.instance.presentPieces.eSelectSide; var _remove = selectStartColor.Equals(ESelectStartColor.FirstColor) ? BoardManage.instance.chessManage.allPiecesFirstPlayers.Remove(BoardManage.instance.presentPieces) : BoardManage.instance.chessManage.allPiecesSecondPlayers.Remove(BoardManage.instance.presentPieces); BoardManage.instance.presentTargetBox.ClearChild(); BasePieces _piece = Instantiate(SelectPieces(), BoardManage.instance.presentTargetBox.transform); _piece.eSelectSide = selectStartColor; if (selectStartColor.Equals(ESelectStartColor.FirstColor)) { _piece.meshRdr.material = BoardManage.instance.firstPlayerMat; BoardManage.instance.chessManage.allPiecesFirstPlayers.Add(_piece); } else { _piece.meshRdr.material = BoardManage.instance.secondPlayerMat; BoardManage.instance.chessManage.allPiecesSecondPlayers.Add(_piece); } EnchantPawn.CallBackSelectEnchant?.Invoke(false); } isFirstSelect = result; }); }
public void SwichTurn() { subBoardMovePieces.ClearBorad(); presentPieces = null; presentTargetBox = null; eTurnPlayer = ~(eTurnPlayer - 1); }
void SpawnPieceSingle(ESelectStartColor eSelectStartColor, BasePieces piece, Vector2Int slot, Material mat, List <BasePieces> basePieces) { Spawn(BoardManage.instance.detailBoxes[slot.x].boxManages[slot.y].transform); void Spawn(Transform parentPiece) { BasePieces _pieces = Instantiate(piece, parentPiece); _pieces.eSelectSide = eSelectStartColor; _pieces.meshRdr.material = mat; basePieces.Add(_pieces); } }
void Start() { _selectStartColor = GetComponent <BasePieces>().eSelectSide; BoardManage.instance.chessManage.CallBackCheckKingCheckmate += CheckPiecesEatKing; }