public CSimpleSector[] GetSectorData()
        {
            CSimpleSector[] Secotrs             = new CSimpleSector[GlobalConfiguration.Assignemnt.SectorCount];
            var             objSectorialBrigade = Enum.GetValues(typeof(ESectorialBrigade));

            ESectorialBrigade[] BrigadeAss = new ESectorialBrigade[GlobalConfiguration.Assignemnt.SectorCount];

            for (int i = 0; i < GlobalConfiguration.Assignemnt.SectorCount; i++)
            {
                BrigadeAss[i] = (ESectorialBrigade)objSectorialBrigade.GetValue(Shared.Next(objSectorialBrigade.Length));
            }

            BrigadeAss = BrigadeAss.OrderBy(x => (int)x).ToArray();

            DateTime FirstWednesday = new DateTime(2018, 1, 1);

            while (FirstWednesday.Date.DayOfWeek != DayOfWeek.Wednesday)
            {
                FirstWednesday = FirstWednesday.AddDays(1);
            }

            for (int i = 0; i < Secotrs.Length; i++)
            {
                Secotrs[i] = new CSimpleSector(
                    "Sec1" + i,
                    EConstraints.All,
                    BrigadeAss[i],
                    FirstWednesday);
                Secotrs[i].SetUID(i);
            }

            return(Secotrs);
        }
Esempio n. 2
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        public CSimpleSector[] GetSectorData()
        {
            CSimpleSector[] Secotrs             = new CSimpleSector[GlobalConfiguration.Assignemnt.SectorCount];
            var             objSectorialBrigade = Enum.GetValues(typeof(ESectorialBrigade));

            ESectorialBrigade[] BrigadeAss = new ESectorialBrigade[GlobalConfiguration.Assignemnt.SectorCount];


            for (int i = 9; i < GlobalConfiguration.Assignemnt.SectorCount; i++)
            {
                BrigadeAss[i] = (ESectorialBrigade)objSectorialBrigade.GetValue(Shared.Next(objSectorialBrigade.Length - 3) + 3);
            }

            BrigadeAss = BrigadeAss.OrderBy(x => (int)x).ToArray();

            DateTime FirstWednesday = new DateTime(2018, 1, 1);

            while (FirstWednesday.Date.DayOfWeek != DayOfWeek.Wednesday)
            {
                FirstWednesday = FirstWednesday.AddDays(1);
            }

            var c = 0;

            Secotrs[c] = new CSimpleSector("Sec0", EConstraints.ArmoredBattalion, ESectorialBrigade.Brigade1, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec1", EConstraints.ArmoredBattalion, ESectorialBrigade.Brigade1, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec2", EConstraints.Land, ESectorialBrigade.Brigade1, FirstWednesday);
            Secotrs[c].SetUID(c++);

            Secotrs[c] = new CSimpleSector("Sec3", EConstraints.Land, ESectorialBrigade.Brigade2, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec4", EConstraints.All, ESectorialBrigade.Brigade2, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec5", EConstraints.All, ESectorialBrigade.Brigade2, FirstWednesday);
            Secotrs[c].SetUID(c++);

            Secotrs[c] = new CSimpleSector("Sec6", EConstraints.Land, ESectorialBrigade.Brigade3, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec7", EConstraints.All, ESectorialBrigade.Brigade3, FirstWednesday);
            Secotrs[c].SetUID(c++);
            Secotrs[c] = new CSimpleSector("Sec8", EConstraints.All, ESectorialBrigade.Brigade3, FirstWednesday);
            Secotrs[c].SetUID(c++);


            for (int i = c; i < Secotrs.Length; i++)
            {
                Secotrs[i] = new CSimpleSector("Sec" + i, EConstraints.All, BrigadeAss[i], FirstWednesday);
                Secotrs[i].SetUID(i);
            }

            return(Secotrs);
        }