Esempio n. 1
0
    public void Save(ES3Settings settings, bool append)
    {
        using (var writer = new StreamWriter(ES3Stream.CreateStream(settings, append ? ES3FileMode.Append : ES3FileMode.Write)))
        {
            // If data already exists and we're appending, we need to prepend a newline.
            if (append && ES3.FileExists(settings))
            {
                writer.Write(NEWLINE_CHAR);
            }

            var array = ToArray();
            for (int row = 0; row < rows; row++)
            {
                if (row != 0)
                {
                    writer.Write(NEWLINE_CHAR);
                }

                for (int col = 0; col < cols; col++)
                {
                    if (col != 0)
                    {
                        writer.Write(COMMA_CHAR);
                    }

                    writer.Write(Escape(array [col, row]));
                }
            }
        }
        if (!append)
        {
            ES3IO.CommitBackup(settings);
        }
    }
Esempio n. 2
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 /// <summary>Creates or overwrites a file with the specified raw bytes.</summary>
 /// <param name="bytes">The bytes we want to store.</param>
 /// <param name="settings">The settings we want to use to override the default settings.</param>
 public static void SaveRaw(byte[] bytes, ES3Settings settings)
 {
     using (var stream = ES3Stream.CreateStream(settings, ES3FileMode.Write))
     {
         stream.Write(bytes, 0, bytes.Length);
     }
     ES3IO.CommitBackup(settings);
 }
Esempio n. 3
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    /// <summary>Stores the contents of the writer and overwrites any existing keys if overwriting is enabled.</summary>
    /// <param name="overwriteKeys">Whether we should overwrite existing keys.</param>
    public virtual void Save(bool overwriteKeys)
    {
        if (overwriteKeys)
        {
            Merge();
        }
        EndWriteFile();
        Dispose();

        // If we're writing to a location which can become corrupted, rename the backup file to the file we want.
        // This prevents corrupt data.
        ES3IO.CommitBackup(settings);
    }
Esempio n. 4
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    public void Save(ES3Settings settings, bool append)
    {
        using (var writer = new StreamWriter(ES3Stream.CreateStream(settings, append ? ES3FileMode.Append : ES3FileMode.Write)))
        {
            var array = ToArray();
            for (int row = 0; row < rows; row++)
            {
                if (row != 0)
                {
                    writer.Write('\n');
                }

                for (int col = 0; col < cols; col++)
                {
                    if (col != 0)
                    {
                        writer.Write(',');
                    }
                    writer.Write(Escape(array [col, row]));
                }
            }
        }
        ES3IO.CommitBackup(settings);
    }