Esempio n. 1
0
 public Texture2D LoadImage(string key)
 {
     if (ES3.FileExists($"{key}.png"))
     {
         return(ES3.LoadImage($"{key}.png"));
     }
     else
     {
         Debug.Log("Image not found");
         return(null);
     }
 }
Esempio n. 2
0
    public void LoadSaveGameToButton(SaveGame save)
    {
        if (ES3.FileExists(save.SaveGameName + ".png"))
        {
            Texture2D texture   = ES3.LoadImage(save.SaveGameName + ".png");
            Sprite    newSprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.05f, 0.05f), 100f);
            saveImage.sprite = newSprite;
        }

        saveTitle.text = save.SaveGameName;
        activeSaveGame = save;
    }
Esempio n. 3
0
 public override void Enter()
 {
     texture2D.Value = ES3.LoadImage(imagePath.Value, GetSettings());
 }
Esempio n. 4
0
    public Project Load(string name)
    {
        if (ES3.KeyExists(name + " name"))
        {
            //Load size
            int size = ES3.Load <int>(name + " size");

            //Load all the images
            List <Texture2D> images = new List <Texture2D>();
            for (int i = 1; i <= size; i++)
            {
                Texture2D pic = ES3.LoadImage("Project " + name + " Frame " + i + " image.jpg");
                images.Add(pic);
            }

            //Make frames out of lines
            List <Frame> frames = new List <Frame>();
            //List<string> orientations = ES3.Load<List<string>>(name + " orientations");
            List <float> transparencies = ES3.Load <List <float> >(name + " transparencies");
            for (int i = 1; i <= size; i++)
            {
                Frame         frame      = new Frame(i);
                int           childCount = ES3.Load <int>("Project " + name + " Frame " + i + " Child count");
                List <string> lineNms    = ES3.Load <List <string> >("Project " + name + " Frame " + i + " Line names");
                for (int line = 1; line <= childCount; line++)
                {
                    DrawingManager.currentLine++;
                    GameObject lin = Instantiate(linePrefab);
                    lin.name = "Line " + DrawingManager.currentLine;

                    LineRenderer lr = lin.GetComponent <LineRenderer>();

                    Color          lineColor     = ES3.Load <Color>("Project " + name + " Frame " + i + " " + lineNms[line - 1] + " Color");
                    float          lineThickness = ES3.Load <float>("Project " + name + " Frame " + i + " " + lineNms[line - 1] + " Thickness");
                    List <Vector3> linePoints    = ES3.Load <List <Vector3> >("Project " + name + " Frame " + i + " " + lineNms[line - 1] + " Points");

                    lr.SetColors(lineColor, lineColor);
                    lr.SetWidth(lineThickness, lineThickness);
                    lr.positionCount = linePoints.Count;

                    for (int d = 0; d < lr.positionCount; d++)
                    {
                        lr.SetPosition(d, linePoints[d]);
                    }

                    lin.transform.parent = frame.getGOSelf().transform;
                }

                frame.setPicture(images[i - 1] as Texture);
                frame.setHasPicture(true);
                //frame.overrideOrientation(orientations[i - 1]);
                frame.setTransparency(transparencies[i - 1]);

                frames.Add(frame);
            }

            //Load Audio
            List <AudioClip> audio = new List <AudioClip>();
            if (ES3.KeyExists("Project " + name + " Track Amount"))
            {
                int trackCount = ES3.Load <int>("Project " + name + " Track Amount");
                if (ES3.KeyExists("Project " + name + " Track 1"))
                {
                    for (int i = 1; i <= trackCount; i++)
                    {
                        string    n    = ("Project " + name + " Track " + i);
                        AudioClip clip = ES3.Load <AudioClip>(n);
                        audio.Add(clip);
                    }
                }
                else
                {
                    audio = null;
                }
            }

            //Load fps
            float fps = ES3.Load <float>(name + " fps");

            if (ES3.KeyExists("Project " + name + " Track Amount"))
            {
                Project project = new Project(name, "Frame-by-frame", frames, audio, fps);
                FlikittCore.project           = project;
                UserInterface.fpsSlider.value = fps;
                return(project);
            }
            else
            {
                Project project = new Project(name, "Frame-by-frame", frames, null, fps);
                FlikittCore.project           = project;
                UserInterface.fpsSlider.value = fps;
                return(project);
            }

            return(null);
        }
        else
        {
            Debug.Log("Did not find project name!");
            SceneManager.LoadScene("Splash Screen");
            return(null);
        }
    }