public IEnumerator DownloadListOfChildsNames () { Debug.Log ("fileName: " + fileName); Debug.Log ("Init download - Childs names..."); ES2Web web = new ES2Web (myURL + "&tag=names"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error childListGO [0].transform.localPosition = new Vector3 (0, 444, 0); } else { List<ArrayWrapper> childNamesList = web.LoadList<ArrayWrapper> ("names"); //List<string> childNamesList = web.LoadList<string> ("names"); Config.childNames = childNamesList; Debug.Log ("Finished downloading names..."); StartCoroutine ("DownloadListOfChildsPhotos"); } }
public IEnumerator DownloadTexture2D() { // Create a URL and add parameters to the end of it. string myURL = "http://clientes.cheny.com.br/stephanie/es2.php"; myURL += "?webfilename=image.png&webusername=cheny&webpassword=chenyrox"; // Create our ES2Web object. ES2Web web = new ES2Web(myURL); // Start downloading our data and wait for it to finish. yield return StartCoroutine(web.Download()); if(web.isError) { // Enter your own code to handle errors here. Debug.LogError(web.errorCode + ":" + web.error); } else { // We could save our data to a local file and load from that. //web.SaveToFile("myFile.txt"); // Or we could just load directly from the ES2Web object. //this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag); GetComponent<UITexture>().mainTexture = web.LoadImage(); } }
public IEnumerator DownloadListOfChildsNames() { Debug.Log("fileName: " + fileName); Debug.Log("Init download - Childs names..."); ES2Web web = new ES2Web(myURL + "&tag=names"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error childListGO [0].transform.localPosition = new Vector3(0, 444, 0); } else { List <ArrayWrapper> childNamesList = web.LoadList <ArrayWrapper> ("names"); //List<string> childNamesList = web.LoadList<string> ("names"); Config.childNames = childNamesList; Debug.Log("Finished downloading names..."); StartCoroutine("DownloadListOfChildsPhotos"); } }
public IEnumerator DownloadTexture2D() { // Create a URL and add parameters to the end of it. string myURL = "http://clientes.cheny.com.br/stephanie/es2.php"; myURL += "?webfilename=image.png&webusername=cheny&webpassword=chenyrox"; // Create our ES2Web object. ES2Web web = new ES2Web(myURL); // Start downloading our data and wait for it to finish. yield return(StartCoroutine(web.Download())); if (web.isError) { // Enter your own code to handle errors here. Debug.LogError(web.errorCode + ":" + web.error); } else { // We could save our data to a local file and load from that. //web.SaveToFile("myFile.txt"); // Or we could just load directly from the ES2Web object. //this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag); GetComponent <UITexture>().mainTexture = web.LoadImage(); } }
/* Downloads a texture from the server */ private IEnumerator Download() { ES2Web web = new ES2Web(url, CreateSettings()); // Start downloading our Texture and wait for it to finish. yield return(StartCoroutine(web.Download())); if (web.isError) { // If there's no data to load, return. // Note: code "05" means that no data was found. if (web.errorCode == "05") { yield break; } Debug.LogError(web.errorCode + ":" + web.error); yield break; } // Load the Texture from the ES2Web object, using the correct tag. SetTexture(web.Load <Texture2D>(textureTag)); // Delete the data so our example works properly. yield return(StartCoroutine(Delete())); Debug.Log("Texture successfully downloaded and applied to blank object."); }
public IEnumerator DownloadDatesMemories() { loadingSystem.ShowLoadingDownload(); Debug.Log("Initing downloading dateMemories..."); ES2Web web = new ES2Web(myURL + "&tag=memoriesDates"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { loadingSystem.CloseLoading(); Config.currentChildDatesCalendarList.Clear(); Config.currentChildDatesCalendarList = web.LoadList <ArrayWrapper> ("memoriesDates"); Debug.Log("Finished downloading memory text..."); } ShowDatesWithMemories(); }
/* Downloads a texture from the server */ private IEnumerator Download() { ES2Web web = new ES2Web(url, CreateSettings()); // Start downloading our Texture and wait for it to finish. yield return StartCoroutine(web.Download()); if(web.isError) { // If there's no data to load, return. // Note: code "05" means that no data was found. if(web.errorCode == "05") yield break; Debug.LogError(web.errorCode + ":" + web.error); yield break; } // Load the Texture from the ES2Web object, using the correct tag. SetTexture( web.Load<Texture2D>(textureTag) ); // Delete the data so our example works properly. yield return StartCoroutine (Delete()); Debug.Log ("Texture successfully downloaded and applied to blank object."); }
public IEnumerator DownloadMesh1() { // Create a URL and add parameters to the end of it. string myURL = "http://cgi.soic.indiana.edu/~team05/ES2.php"; myURL += "?webfilename=" + str1 + "&webusername=tsajnani&webpassword=Capstone2017"; // Create our ES2Web object. ES2Web web1 = new ES2Web(myURL + "&tag=tag"); // Start downloading our data and wait for it to finish. yield return(StartCoroutine(web1.Download())); if (web1.isError) { // Enter your own code to handle errors here. Debug.LogError(web1.errorCode + ":" + web1.error); } else { // Or we could just load directly from the ES2Web object. Vector3 cubepos1 = web1.Load <Vector3>("tag"); Load1(cubepos1); } Debug.Log("1"); }
public IEnumerator DownloadMemoryCount() { Debug.Log("Initing downloading count..."); ES2Web web = new ES2Web(myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Debug.Log("Total #: " + Config.currentChildDayMemoriesCount); Config.currentChildDayMemoriesCount = web.Load <int> (memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); Debug.Log("Finished memory from: " + memoryDay + "_" + memoryMonth + "_" + memoryYear); Debug.Log("Total memories: " + Config.currentChildDayMemoriesCount); CreateMemoriesList(); } }
public IEnumerator DownloadMemoryThumb() { Debug.Log("Initing downloading thumb..."); ES2Web web = new ES2Web(myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_thumb"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Debug.Log("Finished downloading thumbs..."); Config.currentChildDayMemoriesThumbList.Clear(); Config.currentChildDayMemoriesThumbList = web.LoadList <Texture2D>( memoryDay + "_" + memoryMonth + "_" + memoryYear + "_thumb"); for (int i = 0; i < Config.currentChildDayMemoriesCount; i++) { memoryList [i].CreateMemoryPhoto(Config.currentChildDayMemoriesThumbList[i]); //Vector3 newPos = new Vector3 (0, 530 - (i * 780), 0); //memoryList[i].transform.localPosition = newPos; } web.www.Dispose(); web = null; Resources.UnloadUnusedAssets(); StartCoroutine("AdjustLayout"); } }
public IEnumerator DownloadMemoryText() { Debug.Log("Initing downloading text..."); ES2Web web = new ES2Web(myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_text"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Config.currentChildDayMemoriesList = web.LoadList <ArrayWrapper> ( memoryDay + "_" + memoryMonth + "_" + memoryYear + "_text"); for (int i = 0; i < Config.currentChildDayMemoriesCount; i++) { memoryList [i].CreateMemoryText( i, Config.currentChildDayMemoriesList [i].array [0], Config.currentChildDayMemoriesList [i].array [1], Config.currentChildDayMemoriesList [i].array [2], Config.currentChildDayMemoriesList [i].array [3], Config.currentChildDayMemoriesList [i].array [4], Config.currentChildDayMemoriesList [i].array [5]); } Debug.Log("Finished downloading memory text..."); StartCoroutine("DownloadMemoryThumb"); } }
public IEnumerator DownloadListOfChildsPhotos() { Debug.Log("Init download - Childs photos..."); web2 = new ES2Web(myURL + "&tag=photos"); canCheck = true; yield return(StartCoroutine(web2.Download())); if (web2.isError) { Debug.LogError(web2.errorCode + ":" + web2.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Debug.Log("Finished downloading photos..."); List <Texture2D> childPhotosList = web2.LoadList <Texture2D> ("photos"); Config.childTextures2D = childPhotosList; for (int i = 0; i < childPhotosList.Count; i++) { childListGO [i].GetComponentInChildren <UITexture> ().mainTexture = childPhotosList [i]; childListGO [i].GetComponentInChildren <UILabel> ().text = Config.childNames [i].array [1]; NGUITools.SetActive(childListGO [i].transform.Find("ArrowButton").gameObject, true); NGUITools.SetActive(childListGO [i].transform.Find("Button").gameObject, false); if (i < 4) { childListGO [i].transform.localPosition = new Vector3(0, 444 - (190 * i), 0); } } if (childPhotosList.Count < 4) { childListGO [childPhotosList.Count].transform.localPosition = new Vector3(0, 444 - (190 * childPhotosList.Count), 0); } loadingSystem.CloseLoading(); } }
private void DownloadArrayList() { if (!isProxyValid()) { return; } _tag = uniqueTag.Value; if (string.IsNullOrEmpty(_tag)) { _tag = Fsm.GameObjectName + "/" + Fsm.Name + "/arraylist/" + reference.Value; } web = new ES2Web(urlToPHPFile + "?tag=" + _tag + "&webfilename=" + saveFile.Value + "&webpassword="******"&webusername="******"Downloading from " + urlToPHPFile.Value + "?tag=" + uniqueTag.Value + "&webfilename=" + saveFile.Value); }
public IEnumerator DownloadMemoryThumb () { Debug.Log ("Initing downloading thumb..."); ES2Web web = new ES2Web (myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_thumb"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading (); //TODO //Make user go back to login if error } else { Debug.Log ("Finished downloading thumbs..."); Config.currentChildDayMemoriesThumbList.Clear(); Config.currentChildDayMemoriesThumbList = web.LoadList<Texture2D>( memoryDay + "_" + memoryMonth + "_" + memoryYear + "_thumb"); for (int i = 0; i < Config.currentChildDayMemoriesCount; i++) { memoryList [i].CreateMemoryPhoto (Config.currentChildDayMemoriesThumbList[i]); //Vector3 newPos = new Vector3 (0, 530 - (i * 780), 0); //memoryList[i].transform.localPosition = newPos; } web.www.Dispose(); web = null; Resources.UnloadUnusedAssets(); StartCoroutine("AdjustLayout"); } }
public IEnumerator DownloadMemoryText () { Debug.Log ("Initing downloading text..."); ES2Web web = new ES2Web (myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_text"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading (); //TODO //Make user go back to login if error } else { Config.currentChildDayMemoriesList = web.LoadList<ArrayWrapper> ( memoryDay + "_" + memoryMonth + "_" + memoryYear + "_text"); for (int i = 0; i < Config.currentChildDayMemoriesCount; i++) { memoryList [i].CreateMemoryText ( i, Config.currentChildDayMemoriesList [i].array [0], Config.currentChildDayMemoriesList [i].array [1], Config.currentChildDayMemoriesList [i].array [2], Config.currentChildDayMemoriesList [i].array [3], Config.currentChildDayMemoriesList [i].array [4], Config.currentChildDayMemoriesList [i].array [5]); } Debug.Log ("Finished downloading memory text..."); StartCoroutine ("DownloadMemoryThumb"); } }
public IEnumerator DownloadMemoryCount () { Debug.Log ("Initing downloading count..."); ES2Web web = new ES2Web (myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading (); //TODO //Make user go back to login if error } else { Debug.Log ("Total #: " + Config.currentChildDayMemoriesCount); Config.currentChildDayMemoriesCount = web.Load<int> (memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); Debug.Log ("Finished memory from: " + memoryDay + "_" + memoryMonth + "_" + memoryYear); Debug.Log ("Total memories: " + Config.currentChildDayMemoriesCount); CreateMemoriesList (); } }
public IEnumerator DownloadDatesMemories () { loadingSystem.ShowLoadingDownload (); Debug.Log ("Initing downloading dateMemories..."); ES2Web web = new ES2Web (myURL + "&tag=memoriesDates"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading (); //TODO //Make user go back to login if error } else { loadingSystem.CloseLoading(); Config.currentChildDatesCalendarList.Clear(); Config.currentChildDatesCalendarList = web.LoadList<ArrayWrapper> ("memoriesDates"); Debug.Log ("Finished downloading memory text..."); } ShowDatesWithMemories (); }
public IEnumerator DownloadListOfChildsPhotos () { Debug.Log ("Init download - Childs photos..."); web2 = new ES2Web (myURL + "&tag=photos"); canCheck = true; yield return StartCoroutine (web2.Download ()); if (web2.isError) { Debug.LogError (web2.errorCode + ":" + web2.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Debug.Log ("Finished downloading photos..."); List<Texture2D> childPhotosList = web2.LoadList<Texture2D> ("photos"); Config.childTextures2D = childPhotosList; for (int i = 0; i < childPhotosList.Count; i++) { childListGO [i].GetComponentInChildren<UITexture> ().mainTexture = childPhotosList [i]; childListGO [i].GetComponentInChildren<UILabel> ().text = Config.childNames [i].array [1]; NGUITools.SetActive (childListGO [i].transform.Find ("ArrowButton").gameObject, true); NGUITools.SetActive (childListGO [i].transform.Find ("Button").gameObject, false); if (i < 4) { childListGO [i].transform.localPosition = new Vector3 (0, 444 - (190 * i), 0); } } if(childPhotosList.Count < 4){ childListGO [childPhotosList.Count].transform.localPosition = new Vector3 (0, 444 - (190 * childPhotosList.Count), 0); } loadingSystem.CloseLoading(); } }