Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        //EditorGUIUtility.labelWidth = 25f;
        ES2Auto targetObj = target as ES2Auto;

        showTagOptions = EditorGUILayout.Foldout(showTagOptions, "1) Enter a Unique Tag for this Save:");
        if (showTagOptions)
        {
            targetObj.uniqueTag = EditorGUILayout.TextField("", targetObj.uniqueTag);
        }
        if (targetObj.uniqueTag == "")
        {
            targetObj.uniqueTag = targetObj.gameObject.name;
        }
        //EditorGUIUtility.labelWidth = 210f;
        EditorGUI.indentLevel = 0;
        showSaveOptions       = EditorGUILayout.Foldout(showSaveOptions, "2) When do you want to Save?");
        if (showSaveOptions)
        {
            //EditorGUIUtility.labelWidth = 230f;
            EditorGUI.indentLevel   = 2;
            targetObj.saveOnDisable = EditorGUILayout.Toggle("Save when Object is Disabled",
                                                             targetObj.saveOnDisable,
                                                             GUILayout.ExpandWidth(true));
            targetObj.saveOnInterval = EditorGUILayout.Toggle("Save Every Number of Seconds", targetObj.saveOnInterval);
            if (targetObj.saveOnInterval)
            {
                EditorGUI.indentLevel  = 3;
                targetObj.saveInterval = EditorGUILayout.FloatField("How many Seconds between Saves?", targetObj.saveInterval);
            }
        }
        EditorGUI.indentLevel = 0;
        showLoadOptions       = EditorGUILayout.Foldout(showLoadOptions, "3) When do you want to Load?");
        if (showLoadOptions)
        {
            //EditorGUIUtility.labelWidth = 200f;
            EditorGUI.indentLevel  = 2;
            targetObj.loadOnEnable = EditorGUILayout.Toggle("Load when Object is Enabled", targetObj.loadOnEnable);
            targetObj.loadOnAwake  = EditorGUILayout.Toggle("Load on Awake", targetObj.loadOnAwake);
            targetObj.loadOnStart  = EditorGUILayout.Toggle("Load on Start", targetObj.loadOnStart);
        }
        EditorGUI.indentLevel = 0;
        showWhatToSave        = EditorGUILayout.Foldout(showWhatToSave, "4) What do you want to Save?");
        if (showWhatToSave)
        {
            //EditorGUIUtility.labelWidth = 170f;
            EditorGUI.indentLevel         = 2;
            targetObj.savePosition        = EditorGUILayout.Toggle("Save Position", targetObj.savePosition);
            targetObj.saveRotation        = EditorGUILayout.Toggle("Save Rotation", targetObj.saveRotation);
            targetObj.saveScale           = EditorGUILayout.Toggle("Save Scale", targetObj.saveScale);
            targetObj.saveMesh            = EditorGUILayout.Toggle("Save Mesh", targetObj.saveMesh);
            targetObj.saveSphereCollider  = EditorGUILayout.Toggle("Save Sphere Collider", targetObj.saveSphereCollider);
            targetObj.saveBoxCollider     = EditorGUILayout.Toggle("Save Box Collider", targetObj.saveBoxCollider);
            targetObj.saveCapsuleCollider = EditorGUILayout.Toggle("Save Capsule Collider", targetObj.saveCapsuleCollider);
            targetObj.saveMeshCollider    = EditorGUILayout.Toggle("Save Mesh Collider", targetObj.saveMeshCollider);
        }
        EditorGUI.indentLevel = 0;
        showAdvancedSettings  = EditorGUILayout.Foldout(showAdvancedSettings, "5) Advanced Settings (optional)");
        if (showAdvancedSettings)
        {
            //EditorGUIUtility.labelWidth = 100f;
            EditorGUI.indentLevel = 2;
            targetObj.saveFile    = EditorGUILayout.TextField("Save Path:", targetObj.saveFile);
            //EditorGUIUtility.labelWidth = 200f;
            showSavePathInfo = EditorGUILayout.Foldout(showSavePathInfo, "Show Save Path Info");
            ES2FilenameData filenameData = new ES2FilenameData(targetObj.saveFile, new ES2Settings());
            if (filenameData.IsURL())
            {
                EditorGUI.indentLevel = 2;
                targetObj.webUsername = EditorGUILayout.TextField("Web Username: "******"Web Password: "******"Path leads to a ", filenameData.pathType.ToString());
                EditorGUILayout.LabelField("Is path absolute? ", filenameData.IsAbsolute().ToString());
                if (!filenameData.IsURL() && !filenameData.IsAbsolute())
                {
                    if (targetObj.saveLocation != ES2Settings.SaveLocation.PlayerPrefs)
                    {
                        EditorGUILayout.TextField("Will save to: ", filenameData.filePath);
                    }
                    else
                    {
                        EditorGUILayout.TextField("Will save using PlayerPrefs key: ", filenameData.playerPrefsPath);
                    }
                }
                if (filenameData.tag != "")
                {
                    EditorGUILayout.LabelField("Tag:", filenameData.tag);
                }
                if (filenameData.persistentPath != "")
                {
                    EditorGUILayout.TextField("Persistent Path:", filenameData.persistentPath);
                }
                if (filenameData.userFolder != "")
                {
                    EditorGUILayout.LabelField("User-Defined Folder:", filenameData.userFolder);
                }
                if (filenameData.filename != "")
                {
                    EditorGUILayout.LabelField("Filename:", filenameData.filename);
                }
                if (filenameData.extension != "")
                {
                    EditorGUILayout.LabelField("File Extension:", filenameData.extension);
                }
            }
            EditorGUI.indentLevel = 2;
            //EditorGUIUtility.labelWidth = 160f;
            targetObj.saveLocation = (ES2Settings.SaveLocation)EditorGUILayout.EnumPopup("Save Location:", (System.Enum)targetObj.saveLocation);
            targetObj.encrypt      = EditorGUILayout.Toggle("Use Encryption?", targetObj.encrypt);
            if (targetObj.encrypt)
            {
                EditorGUI.indentLevel        = 3;
                targetObj.encryptionPassword = EditorGUILayout.TextField("Encryption Password", targetObj.encryptionPassword);
            }
        }
    }
Esempio n. 2
0
 public ES2Settings(string identifier)
 {
     Init();
     filenameData = new ES2FilenameData(identifier, this);
 }