Esempio n. 1
0
    public bool Load()
    {
        if (isLoaded)
        {
            return(false);
        }

        if (ES2.Exists(Tag("saveParams")))
        {
            ES2Data info = ES2.LoadAll(Tag("saveParams"));
            saveParams = info.LoadDictionary <string, object>("saveParams");
            isLoaded   = true;
            return(true);
        }

        isLoaded = false;
        return(false);
    }
Esempio n. 2
0
    public ES2Data ReadAll()
    {
        ES2Data data = new ES2Data();

        if (Length <= 0)
        {
            return(data);
        }

        Reset();         // Reset so that we start from the beginning.

        while (Next())
        {
            data.loadedData[currentTag.tag] = ReadObject();
        }

        return(data);
    }
Esempio n. 3
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        public void Load()
        {
            if (ES2.Exists(file))
            {
                ES2Data es2data = ES2.LoadAll(file, settings);
                dict     = es2data.LoadDictionary <string, object>(settings.tag);
                isLoaded = true;

                if (OnLoadSuccess != null)
                {
                    OnLoadSuccess();
                }
            }
            else
            {
                isLoaded = false;
                if (OnLoadError != null)
                {
                    OnLoadError();
                }
            }
        }
Esempio n. 4
0
    public static bool Load()
    {
        bool isFirstGame = true;

        if (ES2.Exists("GameInfo.txt?encrypt=true&password=fcde34ux6sj"))
        {
            isFirstGame = false;

            Debug.Log("~~~~Exists~~~~");

            ES2Data info = ES2.LoadAll("GameInfo.txt?encrypt=true&password=fcde34ux6sj");

            Debug.Log("~~~~topScore" + (info.TagExists("topScore")?" Exists~~~~":" None~~~~"));

            Debug.Log("~~~~theme" + (info.TagExists("theme")?" Exists~~~~":" None~~~~"));
            Debug.Log("~~~~tile" + (info.TagExists("tile")?" Exists~~~~":" None~~~~"));
            Debug.Log("~~~~background" + (info.TagExists("background")?" Exists~~~~":" None~~~~"));

            Debug.Log("~~~~unlocked" + (info.TagExists("unlocked")?" Exists~~~~":" None~~~~"));

            if (info.TagExists("currentLevel"))
            {
                currentLevel = info.Load <int> ("currentLevel");
            }
            // else
            // currentLevel = Resources.LoadAll<LevelData>("LevelData")[0].backupID;

            if (info.TagExists("topScoreLevels"))
            {
                topScoreLevels = info.LoadDictionary <int, int> ("topScoreLevels");
            }
            else
            {
                topScoreLevels = new Dictionary <int, int> ();
            }

            if (info.TagExists("topScore"))
            {
                topScore = info.Load <int> ("topScore");
            }
            else
            {
                topScore = 0;
            }

            if (info.TagExists("theme"))
            {
                currentTheme = info.Load <string> ("theme");
            }
            else
            {
                currentTheme = "original";
            }

            if (info.TagExists("tile"))
            {
                currentTile = info.Load <int> ("tile");
            }
            else
            {
                currentTile = 0;
            }

            if (info.TagExists("background"))
            {
                currentBackground = info.Load <int> ("background");
            }
            else
            {
                currentBackground = 0;
            }

            if (info.TagExists("unlocked"))
            {
                unlocks = info.LoadList <string> ("unlocked");
            }
            else
            {
                unlocks = new List <string> ()
                {
                    "original",
                    "colorblind",
                    "tile 1",
                    "wallpaper 1",
                }
            };
        }
        else
        {
            topScore          = 0;
            currentTheme      = "original";
            currentTile       = 0;
            currentBackground = 0;
            unlocks           = new List <string> ()
            {
                "original",
                "colorblind",
                "tile 1",
                "wallpaper 1",
            };
        }

        return(isFirstGame);
    }