public void LoadGame() { using (ES2Reader reader = ES2Reader.Create("player")) { PlayerInfo.Instance.Data.Level.Value = reader.Read <int>("dengji"); PlayerInfo.Instance.Data.Gold.Value = reader.Read <int>("jinbi"); PlayerInfo.Instance.Data.Experience.Value = reader.Read <int>("jingyan"); PlayerInfo.Instance.Data.Life.Value = reader.Read <int>("shengming"); PlayerInfo.Instance.Data.Attack.Value = reader.Read <int>("gongji"); PlayerInfo.Instance.Data.Defence.Value = reader.Read <int>("fangyu"); PlayerInfo.Instance.Data.KeyYellow.Value = reader.Read <int>("key_yellow"); PlayerInfo.Instance.Data.KeyBlue.Value = reader.Read <int>("key_blue"); PlayerInfo.Instance.Data.KeyRed.Value = reader.Read <int>("key_red"); PlayerInfo.Instance.Data.HandBook.Value = reader.Read <bool>("daoju_tujian"); PlayerInfo.Instance.Data.Fly.Value = reader.Read <bool>("daoju_feixing"); GM.MaxFloor.Value = reader.Read <int>("maxFloor"); Dialoguer.SetGlobalBoolean(0, reader.Read <bool>("hasJinglingTalked")); Dialoguer.SetGlobalBoolean(1, reader.Read <bool>("hasDaozeiTalked")); Dialoguer.SetGlobalBoolean(2, reader.Read <bool>("hasGoodJian")); Dialoguer.SetGlobalBoolean(3, reader.Read <bool>("hasGoodDun")); Dialoguer.SetGlobalBoolean(4, reader.Read <bool>("hasGangJian")); Dialoguer.SetGlobalBoolean(5, reader.Read <bool>("hasGangDun")); } #if UNITY_WP8 for (int i = 0; i < GM.MaxFloor + 1; i++) { GM.floorGO[i].SetActive(true); using (ES2Reader reader = ES2Reader.Create("floor" + i)) { TileSystem ts_object = GameObject.Find("Floor" + i).gameObject.GetComponent <TileSystem>(); for (int x = 0; x < 11; x++) { for (int y = 0; y < 11; y++) { int hasTile = reader.Read <int>(x + "v" + y); if (sceneData[i] == null) { sceneData[i] = new int[11, 11]; } sceneData[i][x, y] = hasTile; if (sceneData[i][x, y] != null && sceneData[i][x, y] == 1) { TileData tile = ts_object.GetTile(x, y); if (tile != null) { GameObject.Destroy(tile.gameObject); tile.Clear(); } } } } } GM.floorGO[i].SetActive(false); } #else for (int i = 0; i < GM.MaxFloor.Value + 1; i++) { GM.floorGO[i].SetActive(true); sceneData[i] = ES2.Load2DArray <int>("floor" + i); TileSystem ts_object = GameObject.Find("Floor" + i).gameObject.GetComponent <TileSystem>(); for (int x = 0; x < 11; x++) { for (int y = 0; y < 11; y++) { if (sceneData[i][x, y] == 1) { TileData tile = ts_object.GetTile(x, y); if (tile != null) { GameObject.Destroy(tile.gameObject); tile.Clear(); } } } } GM.floorGO[i].SetActive(false); } #endif GM.floorGO[0].SetActive(true); DM.state = ""; PlayerPrefs.DeleteKey("loadgame"); DM.tipContent = "读取成功"; DM.tipTime = 3; }