// Update is called once per frame void Update() { if (restart) { if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } if ((MyERC.getGameOver() || (failures > maxFailures)) && DataHolder.instance.nRestarts >= 1) { peopleSavedList.Add(peopleSaved); peopleNotSavedList.Add(allPeople - peopleSaved); allPeopleList.Add(allPeople); maxPeopleSaved = Mathf.Max(maxPeopleSaved, peopleSaved); maxPeopleNotSaved = Mathf.Max(maxPeopleNotSaved, allPeople - peopleSaved); float rTimes = 0; for (var i = 0; i < responseTimes.Count; i++) { rTimes += responseTimes[i]; } rTimes = rTimes / responseTimes.Count; float bRatios = 0; for (var i = 0; i < burnedRatio.Count; i++) { bRatios += burnedRatio[i]; } bRatios = bRatios / burnedRatio.Count; DataHolder.instance.SendData(rTimes, peopleSavedList, peopleNotSavedList, allPeopleList, maxResponseTime, maxPeopleSaved, maxPeopleNotSaved, Time.time - runningTime, bRatios, ImpossibleEmergencies, MyERC.wastedAmbulances, MyERC.wastedFiretrucks); if (DataHolder.instance.nRestarts == 1) { DataHolder.instance.WriteFile(); restart = true; gameOverText.text = "Simulation Failed!"; restartText.text = "Press 'R' for Restart"; Time.timeScale = 0; DataHolder.instance.nRestarts--; } else { DataHolder.instance.nRestarts--; RestartAll(); } } //else if ((MyERC.getGameOver() || (failures > maxFailures)) && DataHolder.instance.nRestarts == 1) //{ // peopleSavedList.Add(peopleSaved); // peopleNotSavedList.Add(allPeople - peopleSaved); // allPeopleList.Add(allPeople); // maxPeopleSaved = Mathf.Max(maxPeopleSaved, peopleSaved); // maxPeopleNotSaved = Mathf.Max(maxPeopleNotSaved, allPeople - peopleSaved); // float rTimes = 0; // for (var i = 0; i < responseTimes.Count; i++) // { // rTimes += responseTimes[i]; // } // rTimes = rTimes / responseTimes.Count; // float bRatios = 0; // for (var i = 0; i < burnedRatio.Count; i++) // { // bRatios += burnedRatio[i]; // } // bRatios = bRatios / burnedRatio.Count; // DataHolder.instance.SendData(rTimes, peopleSavedList, peopleNotSavedList, allPeopleList, maxResponseTime, maxPeopleSaved, maxPeopleNotSaved, Time.time - runningTime, bRatios, ImpossibleEmergencies, MyERC.wastedAmbulances, MyERC.wastedFiretrucks); // DataHolder.instance.WriteFile(); // restart = true; // gameOverText.text = "Simulation Failed!"; // restartText.text = "Press 'R' for Restart"; // Time.timeScale = 0; // DataHolder.instance.nRestarts--; //} }