public PlayerRecord(EPlayerNetworkPresence subject) { player = subject; deaths = 0; kills = 0; spawnablesBroken = 0; }
public void SetPlayer(EPlayerNetworkPresence presence) { player = presence; }
public void SetNetworkPresence(EPlayerNetworkPresence presence, int id) { networkPresence = presence; //networkID = id; pView.RPC("RPC_SetNetworkIDOnClients", RpcTarget.All, id); }
public void AddPlayerToList(EPlayerNetworkPresence player) { PlayerRecord currRecord = new PlayerRecord(player); playerRecords.Add(currRecord); }