[NetworkProperty] public bool HudView = false; // Hud可见 public void ChangeLifeState(EPlayerLifeState state, int time) { if (LifeState != (int)state) { LastLifeState = LifeState; LifeState = (int)state; LifeStateChangeTime = time; if (state == EPlayerLifeState.Dying) { InHurtedHp = 100; InHurtedCount++; BuffRemainTime = 0; } } }
public bool IsLastLifeState(EPlayerLifeState state) { return(LastLifeState == (int)state); }