public SLineRendererCollider_Collider_Arg(Collision2D pCollision, EPhysicsState ePhysicsState) { this.pCollision = pCollision; this.ePhysicsState = ePhysicsState; }
public SLineRendererCollider_Trigger_Arg(Collider2D pCollider, EPhysicsState ePhysicsState) { this.pCollider = pCollider; this.ePhysicsState = ePhysicsState; }