public Vertex(float X, float Y, EOwnership a_Ownership, float a_FeedingRange) { Init(X, Y, a_Ownership, a_FeedingRange); }
private void Init(float a_X, float a_Y, EOwnership a_Ownership = EOwnership.UNOWNED, float a_FeedingRange = 1) { this.X = a_X; this.Y = a_Y; this.Ownership = a_Ownership; this.FeedingRange = a_FeedingRange; }
public Vertex(float X, float Y, EOwnership a_Ownership) { Init(X, Y, a_Ownership); }