static void Server() { using (ENet.Host host = new ENet.Host()) { Console.WriteLine("Initializing server..."); host.InitializeServer(5000, 1); ENet.Peer peer = new ENet.Peer(); while (true) { ENet.Event @event; if (host.Service(15000, out @event)) { do { switch (@event.Type) { case ENet.EventType.Connect: peer = @event.Peer; // If you are using ENet 1.3.4 or newer, the following two methods will work: //peer.SetPingInterval(1000); //peer.SetTimeouts(8, 5000, 60000); Console.WriteLine("Connected to client at IP/port {0}.", peer.GetRemoteAddress()); for (int i = 0; i < 200; i++) { ENet.Packet packet = new ENet.Packet(); packet.Initialize(new byte[] { 0, 0 }, 0, 2, ENet.PacketFlags.Reliable); packet.SetUserData(i); packet.SetUserData("Test", i * i); packet.Freed += p => { Console.WriteLine("Initial packet freed (channel {0}, square of channel {1})", p.GetUserData(), p.GetUserData("Test")); }; peer.Send((byte)i, packet); } break; case ENet.EventType.Receive: byte[] data = @event.Packet.GetBytes(); ushort value = BitConverter.ToUInt16(data, 0); if (value % 1000 == 1) { Console.WriteLine(" Server: Ch={0} Recv={1}", @event.ChannelID, value); } value++; peer.Send(@event.ChannelID, BitConverter.GetBytes(value), ENet.PacketFlags.Reliable); @event.Packet.Dispose(); break; } }while (host.CheckEvents(out @event)); } } } }
public bool SendToServer(byte channelID, Byte[] data, ENet.PacketFlags PacketFlags = ENet.PacketFlags.Reliable) { try { unsafe { if (peer.NativeData != null) { peer.Send(channelID, data, PacketFlags); } } return(true); } catch (Exception ex) { } return(false); }
static void Client() { using (ENet.Host host = new ENet.Host()) { Console.WriteLine("Initializing client..."); host.Initialize(null, 1); peer = host.Connect("127.0.0.1", 1234, 1234, 200); while (true) { ENet.Event @event; if (host.Service(15000, out @event)) { do { switch (@event.Type) { case ENet.EventType.Connect: Console.WriteLine("Connected to server at IP/port {0}.", peer.GetRemoteAddress()); break; case ENet.EventType.Receive: byte[] data = @event.Packet.GetBytes(); ushort value = BitConverter.ToUInt16(data, 0); if (value % 1000 == 0) { Console.WriteLine(" Client: Ch={0} Recv={1}", @event.ChannelID, value); } value++; peer.Send(@event.ChannelID, BitConverter.GetBytes(value), ENet.PacketFlags.Reliable); @event.Packet.Dispose(); break; default: Console.WriteLine(@event.Type); break; } }while (host.CheckEvents(out @event)); } } } }
private void btnSendToClient_Click(object sender, RoutedEventArgs e) { Byte[] tmp = new Byte[] { 1, 2, 3, 4 }; peer.Send(0, tmp, ENet.PacketFlags.Reliable); }
static void Server() { using (ENet.Host host = new ENet.Host()) { Console.WriteLine("Initializing server..."); host.InitializeServer(5000, 1); ENet.Peer peer = new ENet.Peer(); while (true) { ENet.Event @event; if (host.Service(15000, out @event)) { do { switch (@event.Type) { case ENet.EventType.Connect: peer = @event.Peer; // If you are using ENet 1.3.4 or newer, the following two methods will work: //peer.SetPingInterval(1000); //peer.SetTimeouts(8, 5000, 60000); Console.WriteLine("Connected to client at IP/port {0}.", peer.GetRemoteAddress()); for (int i = 0; i < 200; i++) { ENet.Packet packet = new ENet.Packet(); packet.Initialize(new byte[] { 0, 0 }, 0, 2, ENet.PacketFlags.Reliable); packet.SetUserData(i); packet.SetUserData("Test", i * i); packet.Freed += p => { Console.WriteLine("Initial packet freed (channel {0}, square of channel {1})", p.GetUserData(), p.GetUserData("Test")); }; peer.Send((byte)i, packet); } break; case ENet.EventType.Receive: byte[] data = @event.Packet.GetBytes(); ushort value = BitConverter.ToUInt16(data, 0); if (value % 1000 == 1) { Console.WriteLine(" Server: Ch={0} Recv={1}", @event.ChannelID, value); } value++; peer.Send(@event.ChannelID, BitConverter.GetBytes(value), ENet.PacketFlags.Reliable); @event.Packet.Dispose(); break; } } while (host.CheckEvents(out @event)); } } } }