Esempio n. 1
0
        public void build(byte[] data)
        {
            ByteBuffer buf = ByteBuffer.wrap(data);

            for (int i = 0; i < this.__flag.Length; i++)
            {
                this.__flag[i] = buf.get();
            }

            if (this.hasPlayerId())
            {
                this.playerId = buf.getInt();
            }

            if (this.hasNickname())
            {
                byte[] bytes = new byte[buf.getShort()];
                buf.get(ref bytes, 0, bytes.Length);
                this.nickname = System.Text.Encoding.UTF8.GetString(bytes);
            }

            if (this.hasAvatar())
            {
                byte[] bytes = new byte[buf.getShort()];
                buf.get(ref bytes, 0, bytes.Length);
                this.avatar = System.Text.Encoding.UTF8.GetString(bytes);
            }

            if (this.hasGender())
            {
                this.gender = buf.get();
            }

            if (this.hasGold())
            {
                this.gold = buf.getInt();
            }

            if (this.hasPos())
            {
                this.pos = buf.getInt();
            }

            if (this.hasStatus())
            {
                this.status = (ENUM_SEAT_STATUS)buf.get();
            }
        }
Esempio n. 2
0
        public void build(byte[] data)
        {
            ByteBuffer buf = ByteBuffer.wrap(data);

            for (int i = 0; i < this.__flag.Length; i++)
            {
                this.__flag[i] = buf.get();
            }

            if (this.hasPos())
            {
                this.pos = buf.getInt();
            }

            if (this.hasStatus())
            {
                this.status = (ENUM_SEAT_STATUS)buf.get();
            }
        }