public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); PlayerSpawn script = instantiated.AddComponent <PlayerSpawn>(); script.Name = e.GetPropertyValue("Name"); if (script.Name.Equals(string.Empty)) { Debug.LogWarning("Found player_spawn without name! Please set name in Torii."); } script.ExcludeFromRandomSpawns = e.GetSpawnflagValue(0, 2); script.ForceSpawnOnDayOne = e.GetSpawnflagValue(1, 2); EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); DreamDirector.PlayerSpawns.Add(script); if (script.ForceSpawnOnDayOne) // player spawn should be forced if it's day 1 { DreamDirector.PlayerSpawnForced = true; DreamDirector.ForcedSpawnIndex = DreamDirector.PlayerSpawns.Count - 1; } return(instantiated); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); TriggerLink script = instantiated.AddComponent <TriggerLink>(); script.ForceFadeColor = e.GetSpawnflagValue(0, 4); script.LinkToSpecificLevel = e.GetSpawnflagValue(1, 4); script.ForceSpawnPoint = e.GetSpawnflagValue(2, 4); script.PlayLinkSound = e.GetSpawnflagValue(3, 4); if (script.LinkToSpecificLevel) { script.LinkedLevel = IOUtil.PathCombine("levels", e.GetPropertyValue("Linked level")); } if (script.ForceFadeColor) { script.ForcedLinkColor = EntityUtil.TryParseColor("Forced link color", e); } if (script.ForceSpawnPoint) { script.SpawnPointName = e.GetPropertyValue("Spawn point name"); } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); instantiated.AddComponent <BoxCollider>().isTrigger = true; return(instantiated); }
public frmLISTAPRECIOS(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cPRODUCTO = CONTROLADORA.cPRODUCTO.ObtenerInstancia(); cCATEGORIA_PRODUCTOS = CONTROLADORA.cCATEGORIA_PRODUCTOS.ObtenerInstancia(); }
private float _GetImperil(ENTITY entity_type) { float imperil; _EntityImperils.TryGetValue(entity_type, out imperil); return(imperil); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); TriggerTeleport script = instantiated.AddComponent <TriggerTeleport>(); script.TargetName = e.GetPropertyValue("Target name"); if (script.TargetName.Equals(string.Empty)) { Debug.LogWarning("Trigger_teleport has no target, please fix in Torii!"); } script.FadeOnTeleport = e.GetSpawnflagValue(0, 1); if (script.FadeOnTeleport) { script.FadeColor = EntityUtil.TryParseColor("Fade color", e); script.FadeInTime = EntityUtil.TryParseFloat("Fade in time", e); script.FadeOutTime = EntityUtil.TryParseFloat("Fade out time", e); } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); instantiated.AddComponent <BoxCollider>().isTrigger = true; return(instantiated); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); AudioSourceObject script = instantiated.AddComponent <AudioSourceObject>(); script.Source = instantiated.AddComponent <AudioSource>(); script.AudioClip = e.GetPropertyValue("Audio clip"); script.MinDistance = EntityUtil.TryParseFloat("Min distance", e); script.LoopAudio = e.GetSpawnflagValue(0, 1); if (script.LoopAudio) { script.LoopDelay = EntityUtil.TryParseFloat("Loop delay", e); } script.Source.loop = script.LoopAudio; script.Source.minDistance = script.MinDistance; script.Source.spatialBlend = 1; // 3D audio script.Source.outputAudioMixerGroup = _masterMixer.FindMatchingGroups("SFX")[0]; EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); script.StartCoroutine(IOUtil.LoadOGGIntoSource(IOUtil.PathCombine("sfx", script.AudioClip), script.Source)); return(instantiated); }
/// <summary> /// Will declare an entity in a container with a specific name and visibility /// </summary> /// <param name="to_declare">Type of the entity to declare</param> /// <param name="containerID">Identifier of the container in which declare the entity</param> /// <param name="name">Name of the declared entity</param> /// <param name="visibility">Visibility of the declared entity</param> /// <returns>Identifier of the freshly declared entity</returns> public UInt32 Declare(ENTITY to_declare, UInt32 containerID, string name, VISIBILITY visibility) { if (declarators.ContainsKey(to_declare)) { return(declarators[to_declare].Invoke(this, containerID, name, visibility)); } throw new KeyNotFoundException("No such declarator for ENTITY: " + to_declare.ToString()); }
public FieldWisdom(ENTITY[] types, Entity owner, IMapGate gate, IMapFinder finder) { _Ids = new Queue<Guid>(); _Types = types; _Owner = owner; _Gate = gate; _Finder = finder; }
public static bool IsWall(ENTITY e) { return e == Data.ENTITY.WALL_EAST || e == Data.ENTITY.WALL_EAST_AISLE || e == Data.ENTITY.WALL_NORTH|| e == Data.ENTITY.WALL_NORTH_AISLE || e == Data.ENTITY.WALL_SOUTH|| e == Data.ENTITY.WALL_SOUTH_AISLE || e == Data.ENTITY.WALL_WESTERN|| e == Data.ENTITY.WALL_WESTERN_AISLE || e == Data.ENTITY.WALL_GATE || e == Data.ENTITY.CHEST_GATE || e == Data.ENTITY.STATIC; }
public static bool IsWall(ENTITY e) { return(e == Data.ENTITY.WALL_EAST || e == Data.ENTITY.WALL_EAST_AISLE || e == Data.ENTITY.WALL_NORTH || e == Data.ENTITY.WALL_NORTH_AISLE || e == Data.ENTITY.WALL_SOUTH || e == Data.ENTITY.WALL_SOUTH_AISLE || e == Data.ENTITY.WALL_WESTERN || e == Data.ENTITY.WALL_WESTERN_AISLE || e == Data.ENTITY.WALL_GATE || e == Data.ENTITY.CHEST_GATE || e == Data.ENTITY.STATIC); }
private IEnumerable <IVisible> _FindCompanion(ENTITY type, IEnumerable <IVisible> field_of_vision) { var companions = from vis in field_of_vision where vis.EntityType == type select vis; return(from companion in companions from value in _Actors.Values where companion.Id == value.Id select companion); }
public void SetCurrentEntity(ENTITY troop) { if (troop != ENTITY.None) { //_levelController.EnableSpawnableCellsShader(); } currentEntitySelected = troop; }
public static Entity Create(ENTITY entity_type, Vector2 position, float direction) { var entity = Create(entity_type); IIndividual individual = entity; individual.SetPosition(position); individual.AddDirection(direction); return entity; }
public static void SkyDive() { int ped = PLAYER.PLAYER_PED_ID(); Vector3 vec = ENTITY.GET_ENTITY_COORDS(ped, true); ENTITY.SET_ENTITY_COORDS(ped, vec.X, vec.Y, 2500f, true, true, true, true); AI.TASK_SKY_DIVE(ped); }
public StrongholdWisdom(ENTITY[] entitys, IIndividual player, IMapGate gate, IMapFinder finder) { _Ids = new Queue<Guid>(); _Entitys = entitys; _Player = player; _Gate = gate; _Finder = finder; }
public PortalWisdom(Entity entity, string target_realm, ENTITY[] pass_entity, IMapGate gate, IMapFinder finder) { _Entity = entity; _TargetRealm = target_realm; _PassEntity = pass_entity; _Gate = gate; _Finder = finder; }
public frmEXPORTARPRODUCTO(ENTITY.USUARIO oUSU) { InitializeComponent(); oUSUARIO = oUSU; cPRODUCTO = CONTROLADORA.cPRODUCTO.ObtenerInstancia(); cCATEGORIA_PRODUCTOS = CONTROLADORA.cCATEGORIA_PRODUCTOS.ObtenerInstancia(); }
public static Entity Create(ENTITY entity_type, Vector2 position, float direction) { var entity = Create(entity_type); IIndividual individual = entity; individual.SetPosition(position); individual.AddDirection(direction); return(entity); }
public Entity(Rectangle boundary, string fileName, ENTITY type) : base(boundary, fileName, type) { this.position.X = boundary.X; this.position.Y = boundary.Y; this.boundary = boundary; this.fileName = fileName; this.type = type; }
public static void NoDamage(int entity) { ENTITY.SET_ENTITY_PROOFS(entity, true, true, true, true, true, true, true, true); ENTITY.SET_ENTITY_INVINCIBLE(entity, true); ENTITY.SET_ENTITY_CAN_BE_DAMAGED(entity, false); VEHICLE.SET_VEHICLE_STRONG(entity, true); VEHICLE.SET_VEHICLE_TYRES_CAN_BURST(entity, true); VEHICLE.SET_VEHICLE_WHEELS_CAN_BREAK(entity, true); }
public Entity(Rectangle boundary, Texture2D texture, ENTITY type) : base(boundary, texture.Name.ToString(), type) { this.position.X = boundary.X; this.position.Y = boundary.Y; this.boundary = boundary; this.fileName = texture.Name.ToString(); this.type = type; this.texture = texture; }
public frmAYUDA(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); this.Text = String.Format("About {0}", AssemblyTitle); this.labelProductName.Text = AssemblyProduct; this.labelVersion.Text = String.Format("Version {0}", AssemblyVersion); this.labelCopyright.Text = AssemblyCopyright; this.labelCompanyName.Text = AssemblyCompany; this.textBoxDescription.Text = AssemblyDescription; }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); ModelObject script = instantiated.AddComponent <ModelObject>(); script.ModelSrc = e.GetPropertyValue("Model src"); script.LinkedLevel = e.GetPropertyValue("Linked level"); script.AudioClip = e.GetPropertyValue("Audio clip"); script.MinDistance = EntityUtil.TryParseFloat("Min distance", e); script.SequenceName = e.GetPropertyValue("Sequence name"); script.ForceFadeColor = e.GetSpawnflagValue(0, 6); script.LinkToSpecificLevel = e.GetSpawnflagValue(1, 6); script.DisableLinking = e.GetSpawnflagValue(2, 6); script.IsSolid = e.GetSpawnflagValue(3, 6); script.PlayAudio = e.GetSpawnflagValue(4, 6); script.HasActionSequence = e.GetSpawnflagValue(5, 6); GameObject meshObject = IOUtil.LoadObject(script.ModelSrc, script.IsSolid, ResourceLifespan.LEVEL); meshObject.transform.SetParent(instantiated.transform); script.Source = instantiated.AddComponent <AudioSource>(); script.Source.playOnAwake = false; script.Source.loop = false; script.Source.spatialBlend = 1; // 3D audio script.Source.minDistance = script.MinDistance; if (!script.DisableLinking) { MeshCollider[] colliders = instantiated.GetComponentsInChildren <MeshCollider>(); foreach (MeshCollider c in colliders) { c.gameObject.tag = "Linkable"; } } if (script.ForceFadeColor) { script.FadeColor = EntityUtil.TryParseColor("Fade color", e); } if (script.PlayAudio) { script.StartCoroutine(IOUtil.LoadOGGIntoSource(IOUtil.PathCombine("sfx", script.AudioClip), script.Source)); script.LoopDelay = EntityUtil.TryParseFloat("Loop delay", e); } if (script.HasActionSequence) { DreamDirector.PostLoadEvent += script.PostLoad; } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); return(instantiated); }
public void SetColor(ENTITY type) { if (EntityData.IsWall(type)) { _Image.color = Wall; } else if (EntityData.IsActor(type)) { _Image.color = Actor; } }
public static void RagDoll(bool toggle) { int ped = PLAYER.PLAYER_PED_ID(); PED.SET_PED_CAN_RAGDOLL(ped, !toggle); PED.SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(ped, !toggle); ENTITY.SET_ENTITY_INVINCIBLE(ped, toggle); PED.SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(ped, 1); PLAYER.GIVE_PLAYER_RAGDOLL_CONTROL(ped, !toggle); PED.SET_PED_RAGDOLL_ON_COLLISION(ped, !toggle); }
private Entity(EntityData data, string name, Bag bag) : this() { _Name = name; Bag = bag; _RotationMesh = data.CollisionRotation; _EntityType = data.Name; _SetBody(data.Mesh); }
private Entity(EntityData data, string name ,Bag bag ) : this() { _Name = name; Bag = bag; _RotationMesh = data.CollisionRotation; _EntityType = data.Name; _SetBody(data.Mesh); }
Guid IMapGate.Spawn(ENTITY type) { var itemProvider = new ItemProvider(); var aboriginal = _Create(_Map, type, itemProvider); aboriginal.DoneEvent += () => { _Left(aboriginal.Entity.Id); }; _Join(aboriginal); return(aboriginal.Entity.Id); }
public static int TryParseInt(string propertyName, ENTITY e) { int result; if (!int.TryParse(e.GetPropertyValue(propertyName), NumberStyles.Integer, Culture, out result)) { Debug.LogWarning("Unable to parse property \"" + propertyName + "in " + e.Classname + ": " + e.GetPropertyValue(propertyName)); return(0); } return(result); }
private Aboriginal _Create(Map map, ENTITY type, ItemProvider item_provider) { var entiry = EntityProvider.Create(type); var items = item_provider.FromStolen(); foreach (var item in items) { entiry.Bag.Add(item); } var wisdom = new StandardBehavior(entiry); var aboriginal = new Aboriginal(map, this, entiry, wisdom); return(aboriginal); }
public frmNFO_RESUMEN_DIARIO(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cVENTAS = CONTROLADORA.cVENTAS.ObtenerInstancia(); cAÑO = CONTROLADORA.cAÑO.ObtenerInstancia(); cMES = CONTROLADORA.cMES.ObtenerInstancia(); cSUELDO_EMPLEADO = CONTROLADORA.cSUELDO_EMPLEADO.ObtenerInstancia(); cCTACTE_CLIENTE = CONTROLADORA.cCTACTE_CLIENTE.ObtenerInstancia(); cMOVIMIENTO_CTACTE_CLIENTE = CONTROLADORA.cMOVIMIENTO_CTACTE_CLIENTE.ObtenerInstancia(); cMOVIMIENTO_CTACTE_PROVEEDORES = CONTROLADORA.cMOVIMIENTO_CTACTE_PROVEEDORES.ObtenerInstancia(); cCTACTE_PROVEEDOR = CONTROLADORA.cCTACTE_PROVEEDOR.ObtenerInstancia(); cGASTO_MENSUAL = CONTROLADORA.cGASTO_MENSUAL.ObtenerInstancia(); cMOVIMIENTOS_CAJAS = CONTROLADORA.cMOVIMIENTOS_CAJAS.ObtenerInstancia(); }
public static void TeleportToWaypoint() { Vector3 wp = WayPoint(); if (wp.X == 0) { return; } GAMEPLAY.GET_GROUND_Z_FOR_3D_COORD(wp.X, wp.Y, 5000.0f, RPC.FreePointer, true); float z = PS4.Extension.ReadFloat(RPC.FreePointer); int ped = PLAYER.PLAYER_PED_ID(); int veh = PED.GET_VEHICLE_PED_IS_IN(ped, false); ENTITY.SET_ENTITY_COORDS(veh == 0 ? ped : veh, wp.X, wp.Y, z, true, true, true, true); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); AnimateAction actionScript = instantiated.AddComponent <AnimateAction>(); actionScript.Name = e.GetPropertyValue("Sequence name"); actionScript.SequencePosition = EntityUtil.TryParseInt("Sequence position", e); actionScript.AnimationName = e.GetPropertyValue("Animation"); DreamDirector.PostLoadEvent += actionScript.PostLoad; EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); return(instantiated); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); TriggerSequence script = instantiated.AddComponent <TriggerSequence>(); script.SequenceName = e.GetPropertyValue("Sequence name"); DreamDirector.PostLoadEvent += script.PostLoad; EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); instantiated.AddComponent <BoxCollider>().isTrigger = true; return(instantiated); }
Guid IMapGate.SpawnEnterance(ENTITY type) { if (_EntityEnteranceResource[type] > 0) { var itemProvider = new ItemProvider(); var aboriginal = _Create(_Map, type, itemProvider); _EntityEnteranceResource[type]--; _Join(aboriginal); aboriginal.DoneEvent += () => { _EntityEnteranceResource[type]++; _Left(aboriginal.Entity.Id); }; return(aboriginal.Entity.Id); } return(Guid.Empty); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); MoveAction actionScript = instantiated.AddComponent <MoveAction>(); actionScript.Name = e.GetPropertyValue("Sequence name"); actionScript.SequencePosition = EntityUtil.TryParseInt("Sequence position", e); actionScript.TargetName = e.GetPropertyValue("Target name"); actionScript.MoveSpeed = EntityUtil.TryParseFloat("Move speed", e); actionScript.FaceMovementDir = e.GetSpawnflagValue(0, 1); DreamDirector.PostLoadEvent += actionScript.PostLoad; EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); return(instantiated); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); DreamEnvironment dreamEnvironment = instantiated.AddComponent <DreamEnvironment>(); dreamEnvironment.Staticity = EntityUtil.TryParseInt("Staticity", e); dreamEnvironment.Happiness = EntityUtil.TryParseInt("Happiness", e); dreamEnvironment.SpawnGreyman = e.GetSpawnflagValue(0, 10); dreamEnvironment.ForceSkyColor = e.GetSpawnflagValue(1, 10); dreamEnvironment.ForceFogColor = e.GetSpawnflagValue(2, 10); dreamEnvironment.MusicEnabled = e.GetSpawnflagValue(3, 10); dreamEnvironment.UseSun = e.GetSpawnflagValue(4, 10); dreamEnvironment.UseClouds = e.GetSpawnflagValue(5, 10); dreamEnvironment.UseSunburst = e.GetSpawnflagValue(6, 10); dreamEnvironment.ForceCloudColor = e.GetSpawnflagValue(7, 10); dreamEnvironment.UseGradient = e.GetSpawnflagValue(8, 10); dreamEnvironment.ForceSunColor = e.GetSpawnflagValue(9, 10); if (dreamEnvironment.ForceSkyColor) { dreamEnvironment.SkyColor = EntityUtil.TryParseColor("Sky color", e); } if (dreamEnvironment.ForceFogColor) { dreamEnvironment.FogColor = EntityUtil.TryParseColor("Fog color", e); } if (dreamEnvironment.ForceCloudColor) { dreamEnvironment.CloudColor = EntityUtil.TryParseColor("Cloud color", e); } if (dreamEnvironment.ForceSunColor) { dreamEnvironment.SunColor = EntityUtil.TryParseColor("Sun color", e); } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); GameObject.FindGameObjectWithTag("EnvironmentController") .GetComponent <EnvironmentController>() .EnvironmentEntity = dreamEnvironment; DreamDirector.CanSpawnGreyman = dreamEnvironment.SpawnGreyman; return(instantiated); }
public static void SwapToAimedPed() { int player = PLAYER.PLAYER_ID(); if (!PLAYER.GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(player, RPC.FreePointer)) { return; } int aimedEntity = PS4.Extension.ReadInt32(RPC.FreePointer); if (!ENTITY.IS_ENTITY_A_PED(aimedEntity)) { return; } ChangePed(player, aimedEntity); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); Target script = instantiated.AddComponent <Target>(); script.Name = e.GetPropertyValue("Name"); if (script.Name.Equals(string.Empty)) { Debug.LogWarning("Found target entity without name! Please set target name in Torii."); } EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); Targets.Add(script); return(instantiated); }
private Dictionary <ENTITY, float> _InitialImperil(ENTITY type) { if (type == ENTITY.ACTOR2) { return(new Dictionary <ENTITY, float> { { ENTITY.ACTOR2, -5 }, { ENTITY.ACTOR3, 0 }, { ENTITY.ACTOR4, 0 }, { ENTITY.ACTOR5, 0 } }); } else if (type == ENTITY.ACTOR3) { return(new Dictionary <ENTITY, float> { { ENTITY.ACTOR1, 0 }, { ENTITY.ACTOR3, -10 }, { ENTITY.ACTOR4, 1 }, { ENTITY.ACTOR5, 3 } }); } else if (type == ENTITY.ACTOR4) { return(new Dictionary <ENTITY, float> { { ENTITY.ACTOR1, 0 }, { ENTITY.ACTOR3, 3 }, { ENTITY.ACTOR4, -10 }, { ENTITY.ACTOR5, 1 } }); } else if (type == ENTITY.ACTOR5) { return(new Dictionary <ENTITY, float> { { ENTITY.ACTOR1, 0 }, { ENTITY.ACTOR3, 1 }, { ENTITY.ACTOR4, 3 }, { ENTITY.ACTOR5, -10 } }); } return(new Dictionary <ENTITY, float>()); }
public static GameObject Instantiate(ENTITY e) { GameObject instantiated = new GameObject(e.Classname); SoundAction actionScript = instantiated.AddComponent <SoundAction>(); actionScript.Name = e.GetPropertyValue("Sequence name"); actionScript.SequencePosition = EntityUtil.TryParseInt("Sequence position", e); actionScript._source = instantiated.AddComponent <AudioSource>(); actionScript._source.outputAudioMixerGroup = _masterMixer.FindMatchingGroups("SFX")[0]; actionScript.PathToAudioClip = e.GetPropertyValue("Audio clip"); DreamDirector.PostLoadEvent += actionScript.PostLoad; EntityUtil.SetInstantiatedObjectTransform(e, ref instantiated); return(instantiated); }
static void Main(string[] args) { Reader reader = new Reader((Message)null, @"c:\Zouev\SLang\SLang Tests\T011.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Config Min\Version.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Tests\Core ver 0.72.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Tests\Core ver 0.6.2.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Tests\Core ver 0.7 Updated.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Tests\Comparable.slang"); // Reader reader = new Reader((Message)null,@"c:\Zouev\SLang\SLang Tests\Any.slang"); // Reader reader = new Reader(@"unit Integer is end"); Options options = new Options(); Message messagePool = new Message(options); Tokenizer tokenizer = new Tokenizer(reader, options, messagePool); ENTITY.init(tokenizer, 0, messagePool, options); COMPILATION compilation = COMPILATION.parse(); compilation.report(4); }
public frmESTADO_CTACTE_CLI_DET(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cCTACTE = CONTROLADORA.cCTACTE_CLIENTE.ObtenerInstancia(); cMOVIMIENTO_CTACTE_CLIENTE = CONTROLADORA.cMOVIMIENTO_CTACTE_CLIENTE.ObtenerInstancia(); cCLIENTE = CONTROLADORA.cCLIENTE.ObtenerInstancia(); //ARMACOMBO TIPO DE CORTE var col = cCLIENTE.ObtenerClientesConCtaCte().ToList(); cmbCLIENTES.DataSource = col; List<ENTITY.CLIENTE> lista = new List<ENTITY.CLIENTE>(); ENTITY.CLIENTE oTODOS = new ENTITY.CLIENTE(); oTODOS.CLI_NOMBREYAPELLIDO = "Seleccione Uno..."; oTODOS.CLI_ID = 0; lista.Add(oTODOS); lista.AddRange(col); cmbCLIENTES.DataSource = lista; cmbCLIENTES.DisplayMember = "CLI_NOMBREYAPELLIDO"; cmbCLIENTES.ValueMember = "CLI_ID"; //FIN COMBO TIPO DE CORTE }
public frmESTADO_CTACTE_PROV_DET(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cCTACTE = CONTROLADORA.cCTACTE_PROVEEDOR.ObtenerInstancia(); cMOVIMIENTO_CTACTE_PROVEEDORES = CONTROLADORA.cMOVIMIENTO_CTACTE_PROVEEDORES.ObtenerInstancia(); cPROVEEDOR = CONTROLADORA.cPROVEEDOR.ObtenerInstancia(); //ARMACOMBO TIPO DE CORTE var col = cPROVEEDOR.ObtenerProveedoresConCtaCte().ToList(); cmbPROVEEDORES.DataSource = col; List<ENTITY.PROVEEDOR> lista = new List<ENTITY.PROVEEDOR>(); ENTITY.PROVEEDOR oTODOS = new ENTITY.PROVEEDOR(); oTODOS.PROV_DESCRIPCION = "Seleccione Uno..."; oTODOS.PROV_ID = 0; lista.Add(oTODOS); lista.AddRange(col); cmbPROVEEDORES.DataSource = lista; cmbPROVEEDORES.DisplayMember = "PROV_DESCRIPCION"; cmbPROVEEDORES.ValueMember = "PROV_ID"; //FIN COMBO TIPO DE CORTE }
public static Entity Create(ENTITY type) { var data = Singleton<Resource>.Instance.FindEntity(type); return new Entity(data); }
public static VISTA.frmNFO_RESUMEN_DIARIO ObtenerInstancia(ENTITY.USUARIO oUSUARIO) { if (instancia == null) instancia = new VISTA.frmNFO_RESUMEN_DIARIO(oUSUARIO); if (instancia.IsDisposed) instancia = new VISTA.frmNFO_RESUMEN_DIARIO(oUSUARIO); return instancia; }
public frmINFO_GANANCIA_SIN_IVA(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cVENTAS = CONTROLADORA.cVENTAS.ObtenerInstancia(); }
public static VISTA.frmINFO_GANANCIA_SIN_IVA ObtenerInstancia(ENTITY.USUARIO oUSUARIO) { if (instancia == null) instancia = new VISTA.frmINFO_GANANCIA_SIN_IVA(oUSUARIO); if (instancia.IsDisposed) instancia = new VISTA.frmINFO_GANANCIA_SIN_IVA(oUSUARIO); return instancia; }
public bool IsWall(ENTITY entity_type) { return EntityData.IsWall(entity_type); }
public ActorMind(ENTITY entity_type) { _EntityType = entity_type; _Actors = new Dictionary<Guid, Actor>(); }
private Dictionary<ENTITY, float> _InitialImperil(ENTITY type) { if (type == ENTITY.ACTOR2) { return new Dictionary<ENTITY, float> { {ENTITY.ACTOR2, -5}, {ENTITY.ACTOR3, 0}, {ENTITY.ACTOR4, 0}, {ENTITY.ACTOR5, 0} }; } else if (type == ENTITY.ACTOR3) { return new Dictionary<ENTITY, float> { {ENTITY.ACTOR1, 2}, {ENTITY.ACTOR3, -10}, {ENTITY.ACTOR4, 1}, {ENTITY.ACTOR5, 3} }; } else if (type == ENTITY.ACTOR4) { return new Dictionary<ENTITY, float> { {ENTITY.ACTOR1, 2}, {ENTITY.ACTOR3, 3}, {ENTITY.ACTOR4, -10}, {ENTITY.ACTOR5, 1} }; } else if (type == ENTITY.ACTOR5) { return new Dictionary<ENTITY, float> { {ENTITY.ACTOR1, 2}, {ENTITY.ACTOR3, 1}, {ENTITY.ACTOR4, 3}, {ENTITY.ACTOR5, -10} }; } return new Dictionary<ENTITY, float>(); }
public frmINFO_VTA_CANCELADAS(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cVENTAS = CONTROLADORA.cVENTAS.ObtenerInstancia(); }
public static VISTA.frmINFO_VTA_CANCELADAS ObtenerInstancia(ENTITY.USUARIO oUSUARIO) { if (instancia == null) instancia = new VISTA.frmINFO_VTA_CANCELADAS(oUSUARIO); if (instancia.IsDisposed) instancia = new VISTA.frmINFO_VTA_CANCELADAS(oUSUARIO); return instancia; }
public EnteranceWisdom(ENTITY[] types, Entity owner, IMapGate gate) { _Types = types; _Owner = owner; _Gate = gate; }
public IVisible FindWounded(ENTITY type, IEnumerable<IVisible> field_of_vision) { var companions = _FindCompanion(type , field_of_vision); return companions.FirstOrDefault((companion) => companion.Status == ACTOR_STATUS_TYPE.STUN); }
public frmESTADO_CTACTE_PROV(ENTITY.USUARIO oUSUARIO) { InitializeComponent(); cCTACTE = CONTROLADORA.cCTACTE_PROVEEDOR.ObtenerInstancia(); }
private float _GetImperil(ENTITY entity_type) { float imperil ; _EntityImperils.TryGetValue(entity_type, out imperil); return imperil; }
public static VISTA.frmESTADO_CTACTE_PROV ObtenerInstancia(ENTITY.USUARIO oUSUARIO) { if (instancia == null) instancia = new VISTA.frmESTADO_CTACTE_PROV(oUSUARIO); if (instancia.IsDisposed) instancia = new VISTA.frmESTADO_CTACTE_PROV(oUSUARIO); return instancia; }
private IEnumerable<IVisible> _FindCompanion(ENTITY type, IEnumerable<IVisible> field_of_vision) { var companions = from vis in field_of_vision where vis.EntityType == type select vis; return (from companion in companions from value in _Actors.Values where companion.Id == value.Id select companion); }