private void UpdateEnergyState() { if (currentEnergy > engineStats.overMinEnergy) { state = ENGINE_STATE.OVERPOWERED; sprite.color = overColor; } else if (currentEnergy > engineStats.baseMinEnergy) { state = ENGINE_STATE.POWERED; sprite.color = poweredColor; } else { state = ENGINE_STATE.UNDERPOWERED; sprite.color = underColor; } }
public EngineManagement() { this.FuelLevel = 0.0; this.EngineState = ENGINE_STATE.off; }