Esempio n. 1
0
    public static Boolean CheckQuadInput(PosObj po)
    {
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;
        UInt32      num      = ETb.KeyOn() & (UInt32)((instance.gMode != 1) ? EventInput.Lcircle : (EventInput.Lcircle | 524288u));

        if (num > 0u)
        {
            Obj obj = instance.TreadQuad(po, 4);
            if (obj != null && EventCollision.IsQuadTalkable(po, obj))
            {
                if (num == 524288u && instance.Request(obj, 1, 8, false))
                {
                    EventCollision.ClearPathFinding(po);
                    EMinigame.SetQuadmistOpponentId(obj);
                    return(true);
                }
                if (instance.Request(obj, 1, 3, false))
                {
                    EventCollision.ClearPathFinding(po);
                    return(true);
                }
            }
        }
        return(false);
    }
Esempio n. 2
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        public void Increment()
        {
            Int32 oldValue = Number;
            Int32 newValue = oldValue + Configuration.Hacks.FrogCatchingIncrement;

            if (newValue > MaxReward && newValue > Int16.MaxValue)
            {
                newValue = Int16.MaxValue;
            }
            else
            {
                for (Int32 i = 0; i < Rewards.Length; i++)
                {
                    Int16 maxValue = Rewards[i];

                    if (oldValue >= maxValue)
                    {
                        continue;
                    }

                    if (newValue > maxValue)
                    {
                        newValue = maxValue;
                    }

                    break;
                }
            }

            Number = (Int16)newValue;
            EMinigame.Catching99FrogAchievement(newValue);
        }
Esempio n. 3
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    public static void SetQuadmistOpponentId(Obj gCur)
    {
        Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;
        Int32 uid      = (Int32)gCur.uid;

        EMinigame.quadmistOpponentId = EMinigame.CreateNPCID(fldMapNo, uid);
        EMinigame.SetGroupingOpponentId();
    }
Esempio n. 4
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    public static void SetFatChocoboId(Obj gCur)
    {
        Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;

        if (fldMapNo == 2955 && gCur.uid == 9)
        {
            EMinigame.SetQuadmistOpponentId(gCur);
        }
    }
Esempio n. 5
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 public static void ChanbaraBonusPoints(Obj s1, EBin eBin)
 {
     if (FF9StateSystem.Common.FF9.fldMapNo == 64 && s1.sid == 4 && s1.ip == 223)
     {
         Int32 num = eBin.getVarManually(12505);
         num += num / 10 * 3;
         EMinigame.GetEncoreChanbaraAchievement(num);
         eBin.setVarManually(12505, num);
     }
 }
Esempio n. 6
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    public override void HonoAwake()
    {
        global::Debug.Log("WMScriptDirector.HonoAwake(): This should be called first of all things in WorldMap, than other WM* signletons.");
        if (!FF9StateSystem.World.IsBeeScene)
        {
            EMinigame.InitializeAllTreasureAchievement();
            EMinigame.InitializeAllSandyBeachAchievement();
        }
        ff9.w_moveDummyCharacter = new GameObject("moveDummy").AddComponent <WMActor>();
        ff9.w_moveDummyCharacter.transform.parent = Singleton <WMWorld> .Instance.WorldMapRoot;
        ff9.w_moveDummyCharacter.originalActor    = new Actor();
        PersistenSingleton <HonoInputManager> .Instance.IgnoreCheckingDirectionSources = true;
        Transform transform = GameObject.Find("Bee").transform;

        UnityEngine.Object.Destroy(transform.gameObject);
        Application.targetFrameRate = 20;
        Singleton <WMWorld> .Instance.Initialize();

        this.World = Singleton <WMWorld> .Instance;
        this.World.ClipDistance       = 300000;
        this.World.Settings.WrapWorld = true;
        this.World.OnInitialize();
        if (FF9StateSystem.World.IsBeeScene)
        {
            Singleton <WMAnimationBank> .Instance.Initialize();

            WMActor.Initialize();
            Singleton <WMBeeMovementAnimation> .Instance.Initialize();
        }
        PersistenSingleton <FF9StateSystem> .Instance.mode = 3;
        this.FF9                  = FF9StateSystem.Common.FF9;
        this.FF9Sys               = PersistenSingleton <FF9StateSystem> .Instance;
        this.FF9World             = FF9StateSystem.World.FF9World;
        this.FF9WorldMap          = FF9StateSystem.World.FF9World.map;
        this.FF9WorldMap.nextMode = 3;
        ff9.ff9InitStateWorldMap((Int32)this.FF9.wldMapNo);
        base.StartCoroutine(PersistenSingleton <FF9TextTool> .Instance.UpdateFieldText(68));
        if (!FF9StateSystem.World.IsBeeScene)
        {
            PersistenSingleton <EventEngine> .Instance.ServiceEvents();
        }
        ff9.w_frameSystemConstructor();
        if (!FF9StateSystem.World.IsBeeScene)
        {
            ff9.w_frameMapConstructor();
        }
        if (FF9StateSystem.World.IsBeeScene)
        {
            this.BeeMovementAnimation = Singleton <WMBeeMovementAnimation> .Instance;
        }
        this.RenderTextureBank = Singleton <WMRenderTextureBank> .Instance;
        RenderSettings.fog     = true;
    }
Esempio n. 7
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    public static void SetQuadmistStadiumOpponentId(Obj gCur, Int32 minigameFlag)
    {
        Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;

        if ((fldMapNo == 903 && gCur.sid == 11) || (fldMapNo == 1903 && gCur.sid == 15))
        {
            EMinigame.quadmistOpponentId = fldMapNo * 1000 + minigameFlag + 100;
        }
        else if (fldMapNo == 112 && gCur.sid == 7)
        {
            EMinigame.SetQuadmistOpponentId(gCur);
        }
    }
Esempio n. 8
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    public static void AllSandyBeachAchievement()
    {
        if (PersistenSingleton <SceneDirector> .Instance.CurrentScene != SceneDirector.WorldMapSceneName)
        {
            return;
        }
        Int32 num = EMinigame.CountVisitedSandyBeach();

        if (EMinigame.lastNumOfVisitedSandyBeach != num)
        {
            AchievementManager.ReportAchievement(AcheivementKey.AllSandyBeach, num);
            EMinigame.lastNumOfVisitedSandyBeach = num;
        }
    }
Esempio n. 9
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    public static void SetThiefId(Obj gCur)
    {
        Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;

        if (fldMapNo == 908 || fldMapNo == 1908)
        {
            Int32 num  = EMinigame.CreateNPCID(fldMapNo, (Int32)gCur.uid);
            Int32 num2 = num;
            if (num2 == 908009 || num2 == 1908006)
            {
                EMinigame.SetGroupingOpponentId();
            }
        }
    }
Esempio n. 10
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    private bool IsInQuadHotFix(Quad quad, float x, float z)
    {
        if (this.gMode != 1)
        {
            return(this.IsInQuad(quad, x, z));
        }
        int npcid = EMinigame.CreateNPCID(FF9StateSystem.Common.FF9.fldMapNo, quad.sid);

        if (EventEngineUtils.QuadCircleData.ContainsKey(npcid))
        {
            return(EventEngineUtils.QuadCircleData[npcid].IsCollisionEnter(x, z));
        }
        return(this.IsInQuad(quad, x, z));
    }
Esempio n. 11
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    private static Boolean IsQuadTalkable(PosObj ctrl, Obj quad)
    {
        if (PersistenSingleton <EventEngine> .Instance.gMode == 1)
        {
            Obj   obj      = (Obj)null;
            Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;
            Int32 uid      = (Int32)quad.uid;
            Int32 key      = EMinigame.CreateNPCID(fldMapNo, uid);
            if (EventEngineUtils.QuadTalkableData.ContainsKey(key))
            {
                obj = PersistenSingleton <EventEngine> .Instance.GetObjUID(EventEngineUtils.QuadTalkableData[key]);
            }
            if (obj != null)
            {
                Int32 num = fldMapNo;
                Int32 num2;
                if (num == 2108)
                {
                    num2 = EventCollision.GetDir((Actor)ctrl);
                    return(num2 > 90 && num2 < 160);
                }
                if (num == 2109)
                {
                    num2 = EventCollision.GetDir((Actor)ctrl);
                    return(num2 > 159 && num2 < 223);
                }
                if (num == 2103)
                {
                    num2 = EventCollision.GetDir((Actor)ctrl);
                    return(num2 > 159 && num2 < 223);
                }
                if (num != 2802)
                {
                    num2 = EventCollision.CollisionAngle(ctrl, obj);
                    return(num2 > -880 && num2 < 880);
                }
                Obj objUID = PersistenSingleton <EventEngine> .Instance.GetObjUID(18);

                Single num3 = 0f;
                if (PersistenSingleton <EventEngine> .Instance.isPosObj(objUID))
                {
                    num3 = -((PosObj)objUID).pos[1];
                }
                num2 = EventCollision.GetDir((Actor)ctrl);
                return(num2 > 16 && num2 < 112 && num3 > 950f);
            }
        }
        return(true);
    }
Esempio n. 12
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    public static void JumpingRopeAchievement(String lang, Int32 mesId)
    {
        Int32 num         = 0;
        Int32 fldMapNo    = (Int32)FF9StateSystem.Common.FF9.fldMapNo;
        Int32 varManually = PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(220);

        if (fldMapNo == 103)
        {
            num = 11209;
        }
        if (fldMapNo == 2456 && varManually >= 10300)
        {
            num = 15305;
        }
        if (num == 0)
        {
            return;
        }
        Int32 varManually2 = PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(num);

        if (FF9StateSystem.Settings.IsFastTrophyMode)
        {
            if (varManually2 == 5)
            {
                AchievementManager.ReportAchievement(AcheivementKey.Rope100, 1);
            }
            if (varManually2 == 10)
            {
                AchievementManager.ReportAchievement(AcheivementKey.Rope1000, 1);
            }
            return;
        }
        Boolean flag = EMinigame.IsCongratMessage(lang, mesId, fldMapNo);

        if (varManually2 == 100 && flag)
        {
            AchievementManager.ReportAchievement(AcheivementKey.Rope100, 1);
        }
        if (varManually2 >= 1000 && flag)
        {
            AchievementManager.ReportAchievement(AcheivementKey.Rope1000, 1);
        }
    }
Esempio n. 13
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    public static Boolean PollCollisionIcon(Obj targetObject)
    {
        Boolean result = false;

        if (EventHUD.CurrentHUD == MinigameHUD.MogTutorial)
        {
            return(result);
        }
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;

        if (instance.gMode == 1)
        {
            Boolean flag  = instance.GetIP((Int32)targetObject.sid, 3, targetObject.ebData) != instance.nil && 1 < targetObject.level;
            Boolean flag2 = instance.GetIP((Int32)targetObject.sid, 8, targetObject.ebData) != instance.nil && 1 < targetObject.level;
            if (flag && flag2)
            {
                EIcon.PollFIcon(2);
                result = true;
            }
            else if (flag && instance.IsActuallyTalkable(targetObject))
            {
                EIcon.PollFIcon(1);
                result = true;
            }
        }
        else
        {
            Boolean flag = instance.GetIP((Int32)targetObject.sid, 2, targetObject.ebData) != instance.nil && 1 < targetObject.level;
            if (flag)
            {
                if (EMinigame.CheckBeachMinigame() && !EventCollision.IsWorldTrigger())
                {
                    EIcon.PollFIcon(4);
                }
                else
                {
                    EIcon.PollFIcon(1);
                }
                result = true;
            }
        }
        return(result);
    }
Esempio n. 14
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	public override void HonoAwake()
	{
		EMinigame.InitializeDigUpKupoAchievement();
		this.FF9Sys = PersistenSingleton<FF9StateSystem>.Instance;
		this.FF9 = FF9StateSystem.Common.FF9;
		this.FF9Field = FF9StateSystem.Field.FF9Field;
		this.FF9FieldMap = FF9StateSystem.Field.FF9Field.loc.map;
		this.FF9.fldLocNo = (Int16)EventEngineUtils.eventIDToMESID[(Int32)this.FF9.fldMapNo];
		PersistenSingleton<FF9StateSystem>.Instance.mode = 1;
		String text = FF9DBAll.EventDB[(Int32)this.FF9.fldMapNo];
		FF9StateSystem.Field.SceneName = EventEngineUtils.eventIDToFBGID[(Int32)this.FF9.fldMapNo];
		this.ee = PersistenSingleton<EventEngine>.Instance;
		HonoluluFieldMain.eventEngineRunningCount = 0;
		this.cumulativeTime = 0f;
		this.isInside = false;
		this.stringToEdit = this.FF9.fldMapNo.ToString();
		this.scString = PersistenSingleton<EventEngine>.Instance.eBin.getVarManually(EBin.SC_COUNTER_SVR).ToString();
		this.mapIDString = PersistenSingleton<EventEngine>.Instance.eBin.getVarManually(EBin.MAP_INDEX_SVR).ToString();
		this.ff9InitStateFieldLocation((Int32)this.FF9.fldLocNo);
	}
Esempio n. 15
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    public static bool PollCollisionIcon(Obj targetObject)
    {
        if (EventHUD.CurrentHUD == MinigameHUD.MogTutorial)
        {
            return(false);
        }

        bool flag1 = false;

        EventEngine instance = PersistenSingleton <EventEngine> .Instance;

        if (instance.gMode == 1)
        {
            bool flag2 = instance.GetIP(targetObject.sid, 3, targetObject.ebData) != instance.nil && 1 < targetObject.level;
            bool flag3 = instance.GetIP(targetObject.sid, 8, targetObject.ebData) != instance.nil && 1 < targetObject.level;
            if (flag2 && flag3)
            {
                PollFIcon(2);
                flag1 = true;
            }
            else if (flag2 && instance.IsActuallyTalkable(targetObject))
            {
                PollFIcon(1);
                flag1 = true;
            }
        }
        else if (instance.GetIP(targetObject.sid, 2, targetObject.ebData) != instance.nil && 1 < targetObject.level)
        {
            if (EMinigame.CheckBeachMinigame() && !EventCollision.IsWorldTrigger())
            {
                PollFIcon(4);
            }
            else
            {
                PollFIcon(1);
            }
            flag1 = true;
        }
        return(flag1);
    }
Esempio n. 16
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	public override void HonoUpdate()
	{
		this.frameTime = 1f / (30f * (Single)FF9StateSystem.Settings.FastForwardFactor);
		if ((MBG.Instance.IsPlaying() & 2UL) != 0UL)
		{
			this.frameTime = 1f / (15f * (Single)FF9StateSystem.Settings.FastForwardFactor);
		}
		Single deltaTime = Time.deltaTime;
		Single num = this.cumulativeTime + deltaTime;
		this.cumulativeTime = num;
		if (this.cumulativeTime >= this.frameTime)
		{
			if (!FF9StateSystem.Settings.IsFastForward)
			{
				this.cumulativeTime -= this.frameTime;
			}
			else
			{
				this.cumulativeTime = 0f;
			}
			SceneTransition transition = PersistenSingleton<SceneDirector>.Instance.Transition;
			if (!PersistenSingleton<SceneDirector>.Instance.IsReady || (PersistenSingleton<SceneDirector>.Instance.IsFading && transition != SceneTransition.FadeInFromBlack && transition != SceneTransition.FadeInFromWhite))
			{
				return;
			}
			if (this.firstFrame)
			{
				this.firstFrame = false;
				this.ff9InitStateFieldSystem();
				this.ff9InitStateFieldMap((Int32)this.FF9.fldMapNo);
				UIScene sceneFromState = PersistenSingleton<UIManager>.Instance.GetSceneFromState(PersistenSingleton<UIManager>.Instance.State);
				if (sceneFromState != (UnityEngine.Object)null)
				{
					sceneFromState.Show((UIScene.SceneVoidDelegate)null);
				}
			}
			this.FF9FieldLocationMain((Int32)this.FF9.fldLocNo);
			EMinigame.GetTheaterShipMaquetteAchievement();
		}
	}
Esempio n. 17
0
 public static void ProcessATEDialog(Dialog dialog)
 {
     if (dialog.CapType == Dialog.CaptionType.ActiveTimeEvent)
     {
         global::Debug.Log(String.Concat(new Object[]
         {
             "ProcessATBDialog: DialogManager.SelectChoice ",
             DialogManager.SelectChoice,
             ", numOfChoices ",
             dialog.ChoiceNumber
         }));
         Boolean isCompulsory = false;
         if (ETb.LastATEDialogID == -1 && dialog.Id == 0)
         {
             isCompulsory = true;
         }
         if (dialog.Id != 1 || DialogManager.SelectChoice != dialog.ChoiceNumber - 1 || dialog.ChoiceNumber <= 0)
         {
             if (dialog.Id != 0 || ETb.LastATEDialogID != 1)
             {
                 Int32 num = EMinigame.MappingATEID(dialog, DialogManager.SelectChoice, isCompulsory);
                 EMinigame.ATE80Achievement(num);
                 global::Debug.Log("ATEID = " + num);
             }
         }
         ETb.LastATEDialogID = dialog.Id;
         if (FF9StateSystem.Common.FF9.fldLocNo == 40 && FF9StateSystem.Common.FF9.fldMapNo == 206 && PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 1900)
         {
             if (DialogManager.SelectChoice == 1)
             {
                 ETb.LastATEDialogID = -1;
             }
         }
         else if (dialog.Id == 0)
         {
             ETb.LastATEDialogID = -1;
         }
     }
 }
Esempio n. 18
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    public static void AllTreasureAchievement()
    {
        if (PersistenSingleton <SceneDirector> .Instance.CurrentScene != SceneDirector.WorldMapSceneName)
        {
            return;
        }
        Boolean flag = false;
        EBin    eBin = PersistenSingleton <EventEngine> .Instance.eBin;
        Int32   num  = eBin.getVarManually(47304);

        num &= 16777215;
        Int32 num2 = EMinigame.CountOpenedTreasure();

        if (EMinigame.lastGWldItemGet0 != num && num == 16777215)
        {
            flag = true;
        }
        if (flag)
        {
            AchievementManager.ReportAchievement(AcheivementKey.AllTreasure, EMinigame.numOfTreasures);
        }
        EMinigame.lastGWldItemGet0 = num;
    }
Esempio n. 19
0
    public static Boolean CheckNPCInput(PosObj po)
    {
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;
        UInt32      num      = ETb.KeyOn() & (UInt32)((instance.gMode != 1) ? EventInput.Lcircle : (EventInput.Lcircle | 524288u));

        if (num > 0u)
        {
            Int32  nil      = instance.nil;
            Single nilFloat = instance.nilFloat;
            Obj    obj      = EventCollision.Collision(instance, po, 4, ref nilFloat);
            if (obj != null && EventCollision.IsNPCTalkable(obj))
            {
                EventCollision.sSysAngle = EventCollision.CollisionAngle(po, obj);
                if (EventCollision.sSysAngle > -1024 && EventCollision.sSysAngle < 1024)
                {
                    ((Actor)po).listener = obj.uid;
                    if (num == 524288u)
                    {
                        Boolean flag = instance.Request(obj, 1, 8, false);
                        if (flag)
                        {
                            EventCollision.ClearPathFinding(po);
                            EMinigame.SetQuadmistOpponentId(obj);
                            return(flag);
                        }
                    }
                    Boolean flag2 = instance.Request(obj, 1, 3, false);
                    if (flag2)
                    {
                        EventCollision.ClearPathFinding(po);
                        return(flag2);
                    }
                }
            }
        }
        return(false);
    }
    private Boolean IsInQuadHotFix(Quad quad, Single x, Single z)
    {
        if (this.gMode != 1)
        {
            return(this.IsInQuad(quad, x, z));
        }
        Int32 npcid = EMinigame.CreateNPCID((Int32)FF9StateSystem.Common.FF9.fldMapNo, (Int32)quad.sid);

        if (!EventEngineUtils.QuadCircleData.ContainsKey(npcid))
        {
            return(this.IsInQuad(quad, x, z));
        }
        QuadCircle quadCircle = EventEngineUtils.QuadCircleData[npcid];

        if (!quadCircle.UseOriginalArea)
        {
            return(quadCircle.IsCollisionEnter(x, z));
        }
        if (!quadCircle.IsCollisionEnter(x, z))
        {
            return(this.IsInQuad(quad, x, z));
        }
        return(true);
    }
Esempio n. 21
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    public void NewMesWin(Int32 mes, Int32 num, Int32 flags, PosObj targetPo)
    {
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;

        if (this.IsSkipped(instance, mes, num, flags, targetPo))
        {
            return;
        }
        this.DisposWindowByID(num);
        Dialog.CaptionType captionType = Dialog.CaptionType.None;
        Dialog.WindowStyle windowStyle;
        if ((flags & 128) > 0)
        {
            windowStyle = Dialog.WindowStyle.WindowStyleAuto;
        }
        else
        {
            windowStyle = Dialog.WindowStyle.WindowStylePlain;
            if ((flags & 8) > 0)
            {
                captionType = Dialog.CaptionType.Mognet;
            }
            else if ((flags & 64) > 0)
            {
                captionType = Dialog.CaptionType.ActiveTimeEvent;
            }
        }
        if (windowStyle == Dialog.WindowStyle.WindowStylePlain)
        {
            targetPo = (PosObj)null;
        }
        if ((flags & 16) > 0)
        {
            windowStyle = Dialog.WindowStyle.WindowStyleTransparent;
        }
        else if ((flags & 4) > 0)
        {
            windowStyle = Dialog.WindowStyle.WindowStyleNoTail;
        }
        if ((flags & 1) <= 0)
        {
            ETb.sChoose     = ETb.sChooseInit;
            ETb.sChooseInit = 0;
        }
        if (instance.gMode == 3)
        {
            targetPo = (PosObj)null;
            if (mes != 40)
            {
                if (mes == 41)
                {
                    EIcon.ShowDialogBubble(true);
                }
            }
            else
            {
                EIcon.ShowDialogBubble(false);
            }
        }
        EventHUD.CheckSpecialHUDFromMesId(mes, true);
        if (FF9StateSystem.Common.FF9.fldMapNo == 1850 && FF9StateSystem.AndroidTVPlatform && (mes == 147 || mes == 148))
        {
            NGUIText.ForceShowButton = true;
        }
        Dialog dialog = Singleton <DialogManager> .Instance.AttachDialog(num, windowStyle, mes, targetPo, this.OnDialogFinish, captionType);

        if (FF9StateSystem.Common.FF9.fldMapNo == 1657)
        {
            switch (FF9StateSystem.Settings.CurrentLanguage)
            {
            case "English(US)":
            case "English(UK)":
            case "Spanish":
            case "German":
            case "Italian":
                if (mes == 183 || mes == 166)
                {
                    dialog.FocusToActor = false;
                }
                break;

            case "Japanese":
                if (mes == 187 || mes == 170)
                {
                    dialog.FocusToActor = false;
                }
                break;

            case "French":
                if (mes == 185 || mes == 168)
                {
                    dialog.FocusToActor = false;
                }
                break;
            }
        }

        if (dialog == (UnityEngine.Object)null)
        {
            return;
        }
        if ((flags & 32) > 0)
        {
            dialog.FocusToActor = false;
        }
        if (ETb.isMessageDebug)
        {
            global::Debug.Log(String.Concat(new Object[]
            {
                "NewMesWin => sid:",
                instance.gCur.sid,
                ", mes: ",
                mes,
                ", field id:",
                FF9TextTool.FieldZoneId,
                ", num: ",
                num,
                ", flags: ",
                flags,
                ", text:",
                dialog.Phrase
            }));
        }
        this.gMesCount++;
        EIcon.SetHereIcon(0);
        String currentLanguage = FF9StateSystem.Settings.CurrentLanguage;

        EMinigame.EidolonMuralAchievement(currentLanguage, mes);
        EMinigame.ExcellentLuckColorFortuneTellingAchievement(currentLanguage, mes);
        EMinigame.ProvokeMogAchievement(currentLanguage, mes);
        EMinigame.JumpingRopeAchievement(currentLanguage, mes);
        EMinigame.GetRewardFromQueenStellaAchievement();
        EMinigame.ShuffleGameAchievement(currentLanguage, mes);
        EMinigame.ChocoboBeakLV99Achievement(currentLanguage, mes);
        EMinigame.AtleteQueenAchievement_Debug(currentLanguage, mes);
        EMinigame.TreasureHunterSAchievement(currentLanguage, mes);
        ETb.FixChocoAccidenlyFly(dialog);
    }
Esempio n. 22
0
    public static void CollisionRequest(PosObj po)
    {
        Boolean     flag     = false;
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;
        Int32       nil      = instance.nil;
        Single      nilFloat = instance.nilFloat;
        Obj         obj;

        if (EventCollision.CheckNPCInput(po))
        {
            if (instance.gMode != 3)
            {
                return;
            }
            obj = EventCollision.Collision(instance, po, 2, ref nilFloat);
        }
        else
        {
            obj = EventCollision.Collision(instance, po, 4, ref nilFloat);
            if (obj != null)
            {
                EventCollision.sSysAngle = EventCollision.CollisionAngle(po, obj);
                if (EventCollision.sSysAngle > -1024 && EventCollision.sSysAngle < 1024)
                {
                    if (EventCollision.IsNPCTalkable(obj))
                    {
                        flag = EIcon.PollCollisionIcon(obj);
                    }
                    if (!flag)
                    {
                        obj = EventCollision.Collision(instance, po, 2, ref nilFloat);
                    }
                }
                else
                {
                    obj = EventCollision.Collision(instance, po, 2, ref nilFloat);
                }
            }
            else
            {
                obj = EventCollision.Collision(instance, po, 2, ref nilFloat);
                if (instance.gMode == 3 && obj != null)
                {
                    WMActor wmActor = ((Actor)po).wmActor;
                    if (wmActor.ControlNo == 0)
                    {
                        flag = EIcon.PollCollisionIcon(obj);
                    }
                }
            }
        }
        if (obj != null && EventCollision.CheckNPCPush((PosObj)obj))
        {
            instance.Request(obj, 1, 2, false);
        }
        if (EventCollision.CheckQuadInput(po))
        {
            return;
        }
        obj = instance.TreadQuad(po, 2);
        if (obj != null)
        {
            Boolean flag2 = EventCollision.CheckQuadPush(po, obj) && instance.Request(obj, 1, 2, false);
            if (flag2)
            {
                if (instance.GetIP((Int32)obj.sid, 8, obj.ebData) != instance.nil)
                {
                    EIcon.PollFIcon(2);
                }
                else
                {
                    Int16 fldMapNo = FF9StateSystem.Common.FF9.fldMapNo;
                    if (fldMapNo == 2108)
                    {
                        if (EventCollision.CheckQuadTalk(po, obj))
                        {
                            EIcon.PollFIcon(1);
                        }
                    }
                }
            }
        }
        obj = instance.TreadQuad(po, 4);
        if (obj != null && EventCollision.CheckQuadTalk(po, obj) && EventCollision.IsQuadTalkable(po, obj))
        {
            EIcon.PollCollisionIcon(obj);
        }
        if (instance.gMode == 3 && obj == null)
        {
            if (EventCollision.IsChocoboWalkingOrFlyingInForestArea())
            {
                EIcon.PollFIcon(1);
            }
            else if (!flag && EMinigame.CheckBeachMinigame())
            {
                EIcon.PollFIcon(3);
            }
        }
    }
Esempio n. 23
0
    public Int32 ProcessEvents()
    {
        if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 303 || (Int32)FF9StateSystem.Common.FF9.fldMapNo == 304)
        {
            if (FF9StateSystem.Settings.IsNoEncounter)
            {
                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0);

                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0);

                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52677, 0);
            }
        }
        else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 301)
        {
            if (FF9StateSystem.Settings.IsNoEncounter)
            {
                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61381, 0);

                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61125, 0);
            }
        }
        else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 302)
        {
            if (FF9StateSystem.Settings.IsNoEncounter)
            {
                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0);

                PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0);
            }
        }
        else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 2921 && FF9StateSystem.Settings.IsNoEncounter)
        {
            PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(10461, 10);
        }
        Boolean flag     = false;
        Boolean isBattle = this.gMode == 2;

        this._moveKey = false;
        for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next)
        {
            Obj obj = objList.obj;
            if ((Int32)obj.cid == 4)
            {
                Actor actor = (Actor)obj;
                FieldMapActorController mapActorController = actor.fieldMapActorController;
                if ((Int32)obj.uid == (Int32)this._context.controlUID && (Int32)obj.state == (Int32)EventEngine.stateRunning)
                {
                    if ((Int32)this._context.usercontrol != 0)
                    {
                        if (this.gMode == 1)
                        {
                            //if (!((UnityEngine.Object)mapActorController != (UnityEngine.Object)null))
                            //    ;
                            this._moveKey = FieldMapActorController.ccSMoveKey;
                        }
                        else if (this.gMode == 3)
                        {
                            Single distance = 0.0f;
                            this._moveKey = ff9.w_frameEncountEnable;
                            this.CollisionRequest((PosObj)obj);
                            PosObj posObj = (PosObj)this.Collision(this, actor, 0, ref distance);
                            if (posObj != null && distance <= 0f)
                            {
                                WMActor wmActor  = actor.wmActor;
                                WMActor wmActor2 = ((Actor)posObj).wmActor;
                                Vector2 from     = new Vector2(wmActor.pos0 - wmActor.lastx, wmActor.pos2 - wmActor.lastz);
                                Vector2 to       = new Vector2(wmActor2.pos0 - wmActor.pos0, wmActor2.pos2 - wmActor.pos2);
                                float   num2     = Vector2.Angle(from, to);
                                if (num2 >= 0f && num2 <= 90f)
                                {
                                    wmActor.transform.position = new Vector3(wmActor.lastx, wmActor.lasty, wmActor.lastz);
                                }
                            }
                        }
                        if (this._moveKey)
                        {
                            this.ResetIdleTimer(0);
                        }
                    }
                    else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null)
                    {
                        mapActorController.CopyLastPos();
                    }
                }
                else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null)
                {
                    mapActorController.CopyLastPos();
                }
                if ((Int32)obj.state == (Int32)EventEngine.stateRunning)
                {
                    if (!isBattle)
                    {
                        this.ProcessAnime((Actor)obj);
                    }
                    //if ((Int32)this._context.usercontrol == 0)
                    //    ;
                }
            }
        }
        if (isBattle)
        {
            this.SetupBattleState();
        }
        this._posUsed = false;
        Int32 num1 = this.eBin.ProcessCode(this._context.activeObj);

        EventHUD.CheckUIMiniGameForMobile();
        if (num1 == 6)
        {
            num1 = 0;
        }
        else
        {
            this.gStopObj = (ObjList)null;
        }
        this._aimObj = (PosObj)null;
        this._eyeObj = (PosObj)null;
        for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next)
        {
            this.SetRenderer(objList.obj, isBattle);
        }
        //if (this.gMode != 1)
        //    ;
        if (isBattle)
        {
            for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next)
            {
                Obj p = objList.obj;
                if ((Int32)p.btlchk == 2 && this.Request(p, 3, 5, false))
                {
                    p.btlchk = (Byte)1;
                }
            }
        }
        else
        {
            for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next)
            {
                Obj    obj    = objList.obj;
                Single deltaX = 0.0f;
                Single deltaY = 0.0f;
                Single deltaZ = 0.0f;
                if ((Int32)obj.cid == 4)
                {
                    Actor actor = (Actor)obj;
                    if (this.gMode == 1)
                    {
                        if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null)
                        {
                            FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>();
                            if ((UnityEngine.Object)component != (UnityEngine.Object)null)
                            {
                                Int32 num2 = 0;
                                if ((Int32)actor.cid != 4 || (Int32)actor.model == (Int32)UInt16.MaxValue)
                                {
                                    num2 = 0;
                                }
                                //else if (component.walkMesh == null)
                                //    ;
                                if (((Int32)obj.uid != (Int32)this._context.controlUID || this.sLockTimer >= 0L) && (num2 & 1) != 0)
                                {
                                    Single distance = 0.0f;
                                    PosObj posObj   = this.fieldmap.walkMesh.Collision(actor.fieldMapActorController, 0, out distance);
                                    if (posObj != null)
                                    {
                                        actor.fieldMapActorController.ResetPos();
                                        if (((Int32)posObj.flags & 16) != 0)
                                        {
                                            this.sLockTimer = 0L;
                                        }
                                        if ((Int32)obj.uid == (Int32)this._context.controlUID)
                                        {
                                            this._collTimer = 2;
                                        }
                                    }
                                }
                            }
                        }
                        if ((Int32)obj.uid == (Int32)this._context.controlUID)
                        {
                            EIcon.ProcessHereIcon((PosObj)actor);
                            if (this.GetUserControl())
                            {
                                this.CollisionRequest((PosObj)actor);
                            }
                        }
                    }
                    else if (this.gMode == 3)
                    {
                        if (((Int32)actor.actf & EventEngine.actEye) != 0)
                        {
                            Vector3 eyePtr = ff9.w_cameraGetEyePtr();
                            eyePtr.x = actor.pos[0];
                            eyePtr.y = actor.pos[1];
                            eyePtr.z = actor.pos[2];
                            ff9.w_cameraSetEyePtr(eyePtr);
                            this._eyeObj = (PosObj)actor;
                        }
                        else if (((Int32)actor.actf & EventEngine.actAim) != 0)
                        {
                            Vector3 aimPtr = ff9.w_cameraGetAimPtr();
                            aimPtr.x = actor.pos[0];
                            aimPtr.y = actor.pos[1];
                            aimPtr.z = actor.pos[2];
                            ff9.w_cameraSetAimPtr(aimPtr);
                            this._aimObj = (PosObj)actor;
                        }
                    }
                    if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null)
                    {
                        if (this.gMode == 3)
                        {
                            WMActor wmActor = ((Actor)obj).wmActor;
                            if ((UnityEngine.Object)wmActor != (UnityEngine.Object)null)
                            {
                                deltaX = (Single)(256.0 * ((Double)wmActor.pos0 - (Double)wmActor.lastx));
                                deltaY = (Single)(256.0 * ((Double)wmActor.pos1 - (Double)wmActor.lasty));
                                deltaZ = (Single)(256.0 * ((Double)wmActor.pos2 - (Double)wmActor.lastz));
                                flag   = !EventEngineUtils.nearlyEqual(wmActor.pos0, wmActor.lastx) || !EventEngineUtils.nearlyEqual(wmActor.pos2, wmActor.lastz);
                                //if ((Int32)obj.sid != 5 && (Int32)obj.sid == 11)
                                //    ;
                            }
                        }
                        else if (this.gMode == 1)
                        {
                            FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>();
                            deltaX = component.curPos.x - component.lastPos.x;
                            deltaY = component.curPos.y - component.lastPos.y;
                            deltaZ = component.curPos.z - component.lastPos.z;
                            flag   = !EventEngineUtils.nearlyEqual(component.curPos.x, component.lastPos.x) || !EventEngineUtils.nearlyEqual(component.curPos.z, component.lastPos.z);
                        }
                        if ((Int32)actor.follow != (Int32)Byte.MaxValue && (UnityEngine.Object)Singleton <DialogManager> .Instance.GetDialogByWindowID((Int32)actor.follow) == (UnityEngine.Object)null)
                        {
                            actor.follow = Byte.MaxValue;
                            if (EventEngine.sLastTalker == actor)
                            {
                                EventEngine.sTalkTimer = 30;
                            }
                        }
                        if (this.gMode == 1)
                        {
                            this.ProcessTurn(actor);
                            if ((Int32)actor.model != (Int32)UInt16.MaxValue)
                            {
                                this.ProcessNeck(actor);
                            }
                        }
                        if (this.gMode == 3)
                        {
                            this.ProcessTurn(actor);
                        }
                        if (flag)
                        {
                            Int32 num2 = (Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afLower | EventEngine.afFreeze);
                            if (num2 == 0 || num2 == (EventEngine.afExec | EventEngine.afLower))
                            {
                                actor.animFlag &= (Byte) ~(EventEngine.afExec | EventEngine.afLower);
                                this.SetAnim(actor, (Int32)actor.speed < (Int32)actor.speedth ? (Int32)actor.walk : (Int32)actor.run);
                            }
                        }
                        else if (((Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afFreeze)) == 0 && (this._collTimer == 0 || (Int32)obj.uid != (Int32)this._context.controlUID))
                        {
                            this.SetAnim(actor, (Int32)actor.idle);
                        }
                        if (flag && (Int32)obj.uid == (Int32)this._context.controlUID && this._moveKey)
                        {
                            Single distance = this.distance(deltaX, deltaY, deltaZ);
                            if (this.gMode == 3)
                            {
                                WMActor wmActor = ((Actor)obj).wmActor;
                            }
                            this._encountTimer += distance;
                            if (!FF9StateSystem.Settings.IsNoEncounter && this.ProcessEncount(actor))
                            {
                                this._encountReserved = true;
                            }
                        }
                    }
                }
            }
        }
        if (this._collTimer > 0)
        {
            --this._collTimer;
        }
        if (EventEngine.sTalkTimer > 0 && --EventEngine.sTalkTimer != 0)
        {
            this.ClearLookTalker();
        }
        if (this._encountReserved && !this._posUsed)
        {
            this._encountReserved = false;
            num1 = 3;
        }
        if ((num1 == 3 || num1 == 7) && this.gMode == 1)
        {
            this.BackupPosObjData();
        }
        if (num1 == 7)
        {
            this.sEventContext1.copy(this.sEventContext0);
        }
        EMinigame.AllTreasureAchievement();
        EMinigame.AllSandyBeachAchievement();
        EMinigame.DigUpKupoAchievement();
        //this.printActorsInObjList(this.E.activeObj);
        return(num1);
    }
Esempio n. 24
0
 public static void InitializeAllSandyBeachAchievement()
 {
     EMinigame.lastNumOfVisitedSandyBeach = EMinigame.CountVisitedSandyBeach();
 }
Esempio n. 25
0
    public void StartEvents(Byte[] ebFileData)
    {
        EventEngine.resyncBGMSignal = 0;
        //Debug.Log("Reset resyncBGMSignal = " + (object)EventEngine.resyncBGMSignal);
        this._ff9 = FF9StateSystem.Common.FF9;
        this._ff9.charArray.Clear();
        this._ff9Sys = PersistenSingleton <FF9StateSystem> .Instance;
        BinaryReader br = new BinaryReader(new MemoryStream(ebFileData));

        this.SetupCodeParam(br);
        this._ff9.mapNameStr = FF9TextTool.LocationName(this._ff9.fldMapNo);
        this._defaultMapName = this._ff9.mapNameStr;
        switch (this._ff9Sys.mode)
        {
        case 1:
            this.gMode = 1;
            break;

        case 2:
            this.gMode = 2;
            break;

        case 3:
            this.gMode = 3;
            UIManager.World.EnableMapButton = true;
            break;

        case 8:
            this.gMode = 4;
            break;
        }
        EventInput.IsProcessingInput = this.gMode != 2 && this.gMode != 4;
        EMinigame.GetTheAirShipAchievement();
        EMinigame.GetHelpAllVictimsInCleyraTown();
        TimerUI.SetEnable(this._ff9.timerDisplay);
        TimerUI.SetDisplay(this._ff9.timerDisplay);
        TimerUI.SetPlay(this._ff9.timerControl);
        this.allObjsEBData = new Byte[this.sSourceObjN][];
        this.toBeAddedObjUIDList.Clear();
        for (Int32 index = 0; index < this.sSourceObjN; ++index)
        {
            br.BaseStream.Seek(128L, SeekOrigin.Begin);
            Int32 num   = (Int32)this.sObjTable[index].ofs;
            Int32 count = (Int32)this.sObjTable[index].size;
            br.BaseStream.Seek((Int64)num, SeekOrigin.Current);
            this.allObjsEBData[index] = br.ReadBytes(count);
            //if (count < 4)
            //;
        }
        if ((this.sEventContext0.inited == 1 || this.sEventContext0.inited == 3) && this.gMode == 2)
        {
            this.sEventContext1.copy(this.sEventContext0);
        }
        this._context = this.sEventContext0;
        this.InitMP();
        this.InitObj();
        EventInput.IsProcessingInput = true;
        EIcon.InitFIcon();
        EIcon.SetAIcon(0);
        for (Int32 index = 0; index < 80; ++index)
        {
            this._context.mapvar[index] = 0;
        }
        this._context.usercontrol = 0;
        this._context.controlUID  = 0;
        this._context.idletimer   = 0;
        EIcon.SetHereIcon(0);
        this.gStopObj         = null;
        this._context.dashinh = 0;
        this._context.twist_a = 0;
        this._context.twist_d = 0;
        this.eTb.gMesCount    = this.gAnimCount = 10;
        this._noEvents        = false;
        this.InitEncount();
        NewThread(0, 0);
        this._context.activeObj.obj.state = EventEngine.stateInit;
        this.SetupPartyUID();
        for (Int32 index = 0; index < 8; ++index)
        {
            this._objPtrList[index] = null;
        }
        this._opLStart = 0;
        if (this.gMode == 2)
        {
            for (Int32 index = 0; index < 4; ++index)
            {
                Int32 partyMember = this.eTb.GetPartyMember(index);
                if (partyMember >= 0)
                {
                    Actor actor = new Actor(this.sSourceObjN - 9 + partyMember, 0, EventEngine.sizeOfActor);
                }
            }
            this._context.partyObjTail = this._context.activeObjTail;
        }
        else
        {
            this._ff9.btl_rain = 0;
        }
        this._opLStart = 4;
        if (this.gMode == 1 && this.sEventContext1.inited == 1 && this.sEventContext1.lastmap == this._ff9.fldMapNo || this.gMode == 3 && this.sEventContext1.inited == 3 && this.sEventContext1.lastmap == this._ff9.wldMapNo || this._ff9Sys.prevMode == 9 && this.sEventContext1.inited != 0)
        {
            this.sEventContext0.copy(this.sEventContext1);
            this.Request(this.FindObjByUID(0), 0, 10, false);
            this.EnterBattleEnd();
        }
        else
        {
            if (this.gMode != 2 && this.gMode != 4)
            {
                Boolean flag1 = this._ff9.fldMapNo == 70;
                Boolean flag2 = this._ff9.fldMapNo == 2200 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 9450 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 9999;
                Boolean flag3 = this._ff9.fldMapNo == 150 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 1155 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 325;
                Boolean flag4 = this._ff9.fldMapNo == 1251 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 5400;
                Boolean flag5 = this._ff9.fldMapNo == 1602 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 6645 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 16;
                Boolean flag6 = this._ff9.fldMapNo == 1757 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 6740;
                Boolean flag7 = this._ff9.fldMapNo == 2752 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 11100 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 9999;
                Boolean flag8 = this._ff9.fldMapNo == 3001 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 12000 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 0;
                Boolean flag9 = this._ff9.fldMapNo == 2161 && this.eBin.getVarManually(EBin.SC_COUNTER_SVR) == 10000 && this.eBin.getVarManually(EBin.MAP_INDEX_SVR) == 32;
                if (!flag1 && !flag4 && (!flag5 && !flag6) && (!flag3 && !flag2 && (!flag7 && !flag8)) && !flag9)
                {
                    FF9StateSystem.Settings.UpdateTickTime();
                    ISharedDataSerializer serializer = FF9StateSystem.Serializer;
                    serializer.Autosave(null, (e, s) => { });
                }
            }
            this.ProcessEvents();
        }
        this._context.inited  = (Byte)this.gMode;
        this._context.lastmap = this.gMode != 1 ? (this.gMode != 3 ? (UInt16)0 : (UInt16)this._ff9.wldMapNo) : (UInt16)this._ff9.fldMapNo;
        br.Close();

        SpawnCustomChatacters();

        PersistenSingleton <CheatingManager> .Instance.ApplyDataWhenEventStart();
    }
Esempio n. 26
0
    public static UInt32 ReadInput()
    {
        UInt32 num = 0u;

        if (!EventInput.isProcessingInput)
        {
            EventInput.ResetWorldTriggerButton();
            return(num);
        }
        Int32   fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo;
        Int32   gMode    = PersistenSingleton <EventEngine> .Instance.gMode;
        Boolean isKeyboardOrJoystickInput = EventInput.IsKeyboardOrJoystickInput;

        if (Singleton <BubbleUI> .Instance.IsActive)
        {
            if (gMode == 1)
            {
                if (fldMapNo == 1420 && EventInput.CheckLadderFlag())
                {
                    num = EventInput.ProcessInput(false, false);
                }
                else
                {
                    num = EventInput.ProcessInput(false, true);
                }
            }
            else if (gMode == 3)
            {
                if (FF9StateSystem.MobilePlatform)
                {
                    num = EventInput.ProcessInput(false, isKeyboardOrJoystickInput);
                    EventInput.GetWorldTriggerButton(ref num);
                }
                else
                {
                    num = EventInput.ProcessInput(false, true);
                }
            }
        }
        else if (EventHUD.CurrentHUD != MinigameHUD.None)
        {
            MinigameHUD currentHUD = EventHUD.CurrentHUD;
            if (currentHUD != MinigameHUD.Chanbara)
            {
                if (currentHUD != MinigameHUD.RacingHippaul)
                {
                    num = EventInput.ProcessInput(false, true);
                }
                else
                {
                    num = EventInput.ProcessInput(false, false);
                }
            }
            else
            {
                num  = EventInput.ProcessInput(true, true);
                num &= EventInput.ChanbaraMask;
                if (FF9StateSystem.MobilePlatform)
                {
                    if ((num & 8u) > 0u)
                    {
                        EventInput.IsNeedAddStartSignal = true;
                    }
                    else if (EventInput.addStartSignal > 0)
                    {
                        num |= 8u;
                        EventInput.addStartSignal--;
                        EventInput.InputLog("Extra Start");
                    }
                }
            }
        }
        else if (fldMapNo == 606)
        {
            if (EventHUD.CurrentHUD == MinigameHUD.Telescope)
            {
                num = EventInput.ProcessInput(false, true);
            }
        }
        else if (fldMapNo == 2204 && TimerUI.Enable)
        {
            num = EventInput.ProcessInput(false, false);
        }
        else if (fldMapNo == 1607)
        {
            num = EventInput.ProcessInput(false, false);
        }
        else if (fldMapNo == 1420)
        {
            num = EventInput.ProcessInput(false, true);
        }
        else if (fldMapNo == 1422)
        {
            num = EventInput.ProcessInput(false, true);
        }
        else
        {
            Dialog mognetDialog = Singleton <DialogManager> .Instance.GetMognetDialog();

            if (mognetDialog != (UnityEngine.Object)null)
            {
                if (mognetDialog.IsChoiceReady)
                {
                    num = EventInput.ProcessInput(false, true);
                }
            }
            else if (FF9StateSystem.MobilePlatform)
            {
                num = EventInput.ProcessInput(false, isKeyboardOrJoystickInput);
                if (isKeyboardOrJoystickInput)
                {
                    UIManager.Input.ResetTriggerEvent();
                }
                EventInput.GetWorldTriggerButton(ref num);
            }
            else
            {
                num = EventInput.ProcessInput(false, true);
            }
        }
        num |= EventInput.eventButtonInput;
        if (EventInput.isDialogConfirm)
        {
            num |= EventInput.ConfirmMask;
            EventInput.isDialogConfirm = false;
        }
        if (HonoBehaviorSystem.Instance.IsFastForwardModeActive())
        {
            if (FF9StateSystem.MobilePlatform)
            {
                if (fldMapNo == 909 || fldMapNo == 1909)
                {
                    num = EventInput.FastForwardProcess(gMode, fldMapNo, num);
                }
            }
            else
            {
                num = EventInput.FastForwardProcess(gMode, fldMapNo, num);
            }
        }
        num &= ~EventInput.PSXCntlPadMask[0];
        if (FF9StateSystem.MobilePlatform && gMode == 3 && EventCollision.IsRidingChocobo())
        {
            if ((num & 524288u) > 0u || (num & 32768u) > 0u)
            {
                EventInput.isPressedDig = true;
            }
            else if ((num & 16777216u) > 0u || (num & 4096u) > 0u)
            {
                EventInput.isPressedDig = false;
            }
            else if ((num & EventInput.Lx) > 0u || (num & 16384u) > 0u)
            {
                EventInput.isPressedDig = false;
            }
            else if ((num & 1u) > 0u || (num & 1u) > 0u)
            {
                EventInput.isPressedDig = false;
            }
        }
        if (gMode == 3 && EventEngineUtils.IsMogCalled(PersistenSingleton <EventEngine> .Instance))
        {
            ff9.w_isMogActive = true;
        }
        if (gMode == 3 && EMinigame.CheckBeachMinigame() && EventCollision.IsWorldTrigger() && (num & CancelMask) > 0u)
        {
            num &= ~CancelMask;
            EventInput.InputLog("Remove cancel mask for <SQEX> #2893");
        }
        EventInput.eventButtonInput = 0u;
        EventInput.ResetWorldTriggerButton();
        return(num);
    }