protected override void AddEntry(DateTime dateTime, ELogEntryType entryType, string message) { switch (entryType) { case ELogEntryType.None: break; case ELogEntryType.Log: Write(dateTime, message, UnityEngine.Debug.Log); break; case ELogEntryType.Warn: Write(dateTime, message, UnityEngine.Debug.LogWarning); break; case ELogEntryType.Error: // TODO: have to use this if running as a unit test - but there is no way to tell? //Write(dateTime, message, (str) => UnityEngine.TestTools.LogAssert.Expect(LogType.Error, str)); Write(dateTime, message, UnityEngine.Debug.LogError); break; case ELogEntryType.Everything: break; } }
/// <summary> /// Creates a new instance with the given arguments. /// </summary> /// <param name="logEntryType">Log entry type</param> /// <param name="message">Message to log</param> /// <param name="exception">Exception to log</param> /// <param name="pluginName">Name of the plug-in that is source of the entry</param> public ErrorLogEntry(ELogEntryType logEntryType, string message, Exception exception, string pluginName) { LogEntryType = logEntryType; Message = message; Exception = exception; PluginName = pluginName; Timestamp = DateTime.Now; }
public void Add(ELogEntryType logentrytype, string sourcename, string messsage) { CLogEntry logentry; lock (this) { logentry = new CLogEntry(logentrytype, sourcename, messsage); LogEntries.Add(logentry); } OnAddToLog(logentry); }
/// <summary> /// Adds an entry with the given arguments to the error log. /// </summary> /// <param name="logEntryType">Log entry type</param> /// <param name="pluginName">Name of the bundle that is the source of the log entry</param> /// <param name="message">Log entry message</param> /// <param name="exception">Log entry exception</param> public void Add(ELogEntryType logEntryType, string pluginName, string message, Exception exception) { if (exception == null && string.IsNullOrEmpty(message)) { throw new ArgumentException("An exception or a message must be given"); } ErrorLogEntry errorLogEntry = new ErrorLogEntry(logEntryType, message ?? exception.Message, exception, pluginName); // TODO Write error log entry into a file // Log entry if (logEntryType == ELogEntryType.Error) { _log.Error(errorLogEntry.Message + $" ({pluginName})", errorLogEntry.Exception); } else { _log.Warning(errorLogEntry.Message + $" ({pluginName})", errorLogEntry.Exception); } // Dispatch event Added.Dispatch(new object[] { this, errorLogEntry }, OnDispatchError); }
public CLogEntry(ELogEntryType logentrytype, string sourcename, string messsage) { LogEntryType = logentrytype; SourceName = sourcename; Messsage = messsage; }
protected override void AddEntry(DateTime dateTime, ELogEntryType entryType, string message) { Console.WriteLine("{0}: {1}: {2}", MakeTimeString(dateTime), entryType, message); }
public ConsoleLogger(ELogEntryType entryType, string name = "") : base(entryType, name) { }
public UnityLogger(ELogEntryType entryType, string name = "") : base(entryType, name) { }