Esempio n. 1
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    public SDictionary <int, UnityEngine.Object> LoadAll(string bundleName, ELoadType loadType)
    {
        if (string.IsNullOrEmpty(bundleName))
        {
            return(null);
        }

        LoadedAssetBundle loaded = ABManager.Instance.GetLoadedBundle(bundleName.GetHashCode());

        if (loaded != null)
        {
            loaded.Count();
        }
        else
        {
            loaded = LoadSyn(bundleName);
        }

        if (loaded != null)
        {
            loaded.mLoadType = loadType;
            if (loaded.mAssetBundle != null)
            {
                loaded.MapAssets();
                ABManager.Instance.AfterLoad(loaded);
            }
            return(loaded.GetAllAssets());
        }
        return(null);
    }
Esempio n. 2
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    public static void SetActive(GameObject obj, bool state, ELoadType loadType = ELoadType.Max)
    {
        //obj.SetActive(state);
        switch (loadType)
        {
        case ELoadType.Sound:
            obj.SetActive(state);
            break;

        case ELoadType.Effect:
            obj.SetActive(state);
            break;

        default:
            if (state)
            {
                obj.transform.position = Vector3.zero;
            }
            else
            {
                obj.transform.position = InvalidPosition;
            }
            break;
        }
    }
Esempio n. 3
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    public void DeSpawn(ELoadType loadType, GameObject Instance, bool bImediate = false)
    {
        SpawnPool pool = null;

        if (m_Pools == null)
        {
            Debug.Log("Despaw() Instance.name:" + Instance.name + " m_Pools had destroyed");
            return;
        }
        if (m_Pools.TryGetValue(loadType, out pool))
        {
            if (pool != null && pool.isActiveAndEnabled && Instance != null)
            {
                Instance.transform.parent = pool.transform;
                if (!bImediate && pool.delayDelTime > 0.0f)
                {
                    pool.Despawn(Instance, pool.delayDelTime);
                }
                else
                {
                    pool.Despawn(Instance);
                }
            }
        }
    }
Esempio n. 4
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    public void UnLoad(string bundleName, ELoadType loadType, bool unloadAllLoadedObjects = false) // ELoadType
    {
        string strFullBundleName = BundleLoaderManager.GetBundleName(bundleName, loadType);
        int    nBundleId         = strFullBundleName.GetHashCode();

        //Debug.Log("<color=yellow>资源:bundleName: " + strFullBundleName + "</color>");
        BundleLoaderManager.Instance.UnloadAssetBundle(nBundleId, unloadAllLoadedObjects);
    }
Esempio n. 5
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    //获取实例化资源的地方(同步方式加载预设)
    public GameObject RGet(string bundleName, string assetName, ELoadType loadType, GameObject parent = null)
    {
        if (string.IsNullOrEmpty(bundleName))
        {
            return(null);
        }

        string strFullBundleName = BundleLoaderManager.GetBundleName(bundleName, loadType);
        string strFullAssetName  = BundleLoaderManager.GetAssertName(bundleName, assetName, ABPathHelper.PrefabSuffix, loadType);
        //Debug.Log("<color=yellow>资源:bundleName: " + strFullBundleName + " assetName: " + strFullAssetName + "</color>");

        Object source = null;

#if UNITY_EDITOR
        if (GameUtils.ScriptLoad && loadType == ELoadType.UI)
        {
            source = UnityEditor.AssetDatabase.LoadAssetAtPath(strFullAssetName, typeof(UnityEngine.Object));
        }
        else
#endif
        {
            source = BundleLoaderManager.Instance.Load(strFullBundleName, strFullAssetName, loadType);
        }

        if (source is GameObject)
        {
            GameObject go = GameObject.Instantiate(source) as GameObject;
            MaterialUtils.ResetGameObjectMaterials(go);

            if (loadType == ELoadType.UI)
            {
                AutoDestroy autoDestroyCom = go.GetComponent <AutoDestroy>();
                if (autoDestroyCom == null)
                {
                    autoDestroyCom = go.AddComponent <AutoDestroy>();
                }
            }
            go.name = go.name.Replace("(Clone)", "");

            int nBundleId = strFullBundleName.GetHashCode();
            m_AllGameObjects.Add(go, nBundleId);
            if (parent != null)
            {
                go.transform.parent        = parent.transform;
                go.transform.localPosition = Vector3.zero;
                go.transform.localScale    = Vector3.one;
                go.transform.localRotation = Quaternion.identity;
            }
            return(go);
        }
        else
        {
            Debug.Log("<color=red> object is null: " + strFullAssetName + "\n" + "</color>");
        }
        return(null);
    }
Esempio n. 6
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    public Object Load(string bundleName, string assetName, ELoadType loadType)
    {
        if (string.IsNullOrEmpty(bundleName))
        {
            return(null);
        }

        int nHashCode = bundleName.GetHashCode();

        LoadedAssetBundle loaded = ABManager.Instance.GetLoadedBundle(nHashCode);

        if (loaded != null)
        {
            loaded.Count();
        }
        else
        {
            loaded = LoadSyn(bundleName);
        }

        if (loaded != null)
        {
            loaded.mLoadType = loadType;
            Object asset = null;
            if (loaded.mAssetBundle != null)
            {
                AssetBundle ab = loaded.mAssetBundle;

                if (string.IsNullOrEmpty(assetName))
                {
                    asset = ab.mainAsset != null ? ab.mainAsset : ab.LoadAsset(ab.GetAllAssetNames()[0]);
                    if (asset != null)
                    {
                        loaded.SetMainAsset(asset);
                    }
                }
                else
                {
                    loaded.MapAssets();
                    asset = loaded.LoadAsset(assetName);
                }
                ABManager.Instance.AfterLoad(loaded);
                //Debug.Log("<color=yellow>assetName:" + assetName + "</color>");
            }
            else
            {
                asset = loaded.LoadAsset(assetName);
                //Debug.Log("<color=red>assetName:"+ assetName + "</color>");
            }
            return(asset);
        }
        return(null);
    }
Esempio n. 7
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    public GameObject Spawn(string bundleName, string assetName, ELoadType loadType, Transform parent = null)
    {
        if (string.IsNullOrEmpty(bundleName))
        {
            return(null);
        }

        //Debug.Log("<color=red> Spawn: " + bundleName + "/" + fileName + "\n" + "</color>");

        SpawnPool pool = null;

        if (!m_Pools.TryGetValue(loadType, out pool))
        {
            AssetManageInfo info = AssetManageConfigManager.Instance.GetInfo(loadType);
            pool            = CreateSpawnPool(loadType, info.delayDelTime);
            pool.limitCount = info.limitCount;
            if (loadType == ELoadType.Effect)
            {
                pool.transform.parent = CGameRoot.UIRoot.transform;
            }
        }

        string strFullBundleName = BundleLoaderManager.GetBundleName(bundleName, loadType);
        string strFullAssetName  = BundleLoaderManager.GetAssertName(bundleName, assetName, ABPathHelper.PrefabSuffix, loadType);

        //Debug.Log("<color=yellow>资源:bundleName: " + strFullBundleName + " assetName: " + strFullAssetName + "</color>");

        int nBundleId = strFullBundleName.GetHashCode();
        int nAssetId  = strFullAssetName.GetHashCode();

        PrefabPool prefabPool = pool.GetPrefabPool(nBundleId, nAssetId);
        GameObject inst       = null;

        if (prefabPool != null && prefabPool.prefab != null)
        {
            inst = pool.Spawn(prefabPool.prefab, nBundleId, nAssetId, parent);
        }
        else
        {
            Object source = BundleLoaderManager.Instance.Load(strFullBundleName, strFullAssetName, loadType);
            if (source != null)
            {
                inst = pool.Spawn(source, nBundleId, nAssetId, parent);
            }
            else
            {
                Debug.Log("<color=red> object is null: " + strFullAssetName + "\n" + "</color>");
            }
        }
        return(inst);
    }
Esempio n. 8
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    public AssetManageInfo GetInfo(ELoadType loadType)
    {
        if (m_Configs == null)
        {
            return(AssetManageInfo.Default);
        }
        AssetManageInfo info = null;

        if ((int)loadType < (int)ELoadType.Max)
        {
            info = m_Configs[(int)loadType];
        }

        return((info != null) ? info : AssetManageInfo.Default);
    }
Esempio n. 9
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    public SpawnPool CreateSpawnPool(ELoadType loadType, float fDelayDelTime)
    {
        if (!m_Pools.ContainsKey(loadType))
        {
            GameObject owner = new GameObject(loadType.ToString());
            owner.transform.parent              = this.transform;
            m_Pools[loadType]                   = owner.AddComponent <SpawnPool>();
            m_Pools[loadType].loadType          = loadType;
            m_Pools[loadType].delayDelTime      = fDelayDelTime;
            m_Pools[loadType].dontDestroyOnLoad = true;
            m_Pools[loadType].Init();
        }

        return(m_Pools[loadType]);
    }
Esempio n. 10
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    public bool DestroySpawnPool(ELoadType type)
    {
        SpawnPool spawnPool = null;

        if (m_Pools.TryGetValue(type, out spawnPool))
        {
            // The rest of the logic will be handled by OnDestroy() in SpawnPool
            if (spawnPool != null)
            {
                spawnPool.Destroy();
            }
            return(true);
        }

        //Debug.Log(string.Format("PoolManager: Unable to destroy '{0}'. Not in PoolManager", type.ToString()));
        return(false);
    }
Esempio n. 11
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        public void LoadTexture(ELoadType loadType)
        {
            switch (loadType)
            {
            case ELoadType.Res:
                var path    = TextureResPath.CombinePath(TextureName.Trim());
                var texture = ImageController.LoadLocalImage(path);    //Resources.Load<Texture2D>(TextureName);
                FinishedLoadTexture(texture, 0);
                break;

            case ELoadType.Url:
                Debug.LogError(TextureName);
//                    ImageController.LoadImageFromUrl(TextureName, FinishedLoadTexture);
                AsyncImage.Instance.GetAsyncImage(TextureName, FinishedLoadTexture);
                break;

            case ELoadType.Request:
                ImageController.LoadImageFromServerConfig(TextureName, FinishedLoadTexture);
                break;
            }
        }
Esempio n. 12
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    /// <summary>
    /// 获取ABResource目录下的Bundle目录
    /// </summary>
    /// <param name="bundleName"></param>
    /// <param name="bGroup"></param>
    /// <returns></returns>
    public static string GetBundleName(string bundleName, ELoadType loadType)
    {
        bundleName             = bundleName.ToLower();
        m_strFullName.Length   = 0;
        m_strFullName.Capacity = 128;
        AssetManageInfo info = AssetManageConfigManager.Instance.GetInfo(loadType);

        if (info != null && info.loadType == loadType)
        {
            if (loadType == ELoadType.Icon)
            {
                m_strFullName.Append(ABPathHelper.ABResourcePrefix);
            }
            else
            {
                m_strFullName.Append(info.path);
                m_strFullName.Append(ABPathHelper.Separator);
            }
            m_strFullName.Append(bundleName);
            m_strFullName.Append(ABPathHelper.Unity3dSuffix);
        }
        return(m_strFullName.ToString());
    }
Esempio n. 13
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 public void ResetInfo(string path, AssetManageMode bundleMode, AssetEncryptMode encryption, ELoadType loadType, float delayDelTime)
 {
     this.path         = path;
     this.loadType     = loadType;
     this.delayDelTime = delayDelTime;
 }
Esempio n. 14
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 public LoadEditorAssetAsync(UnityEngine.Object asset, string path)
     : base(path)
 {
     mainAsset = asset;
     loadType  = ELoadType.Prefab;
 }
Esempio n. 15
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 public LoadEditorAssetAsync(string path)
     : base(path)
 {
     loadType = ELoadType.AssetPath;
 }
Esempio n. 16
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    private IEnumerator LoadBundleByWWW(string bundleName, DependencsLoader callback, LoadFromType loadFromType, ELoadType loadType = ELoadType.Max)
    {
        if (string.IsNullOrEmpty(bundleName))
        {
            yield break;
        }
        int nHashCode            = bundleName.GetHashCode();
        LoadedAssetBundle loaded = ABManager.Instance.GetLoadedBundle(nHashCode);

        if (loaded != null)
        {
            loaded.Count();
            yield break;
        }

        if (!mLoadingReqs.Contains(nHashCode))
        {
            mLoadingReqs.Add(nHashCode);

            string strBundleUrl = "file://";
            if (loadFromType == LoadFromType.LoadFromDownLoad)
            {
                strBundleUrl += ABPathHelper.AssetsURL;
            }
            else
            {
                strBundleUrl = ABPathHelper.AssetsLocalABURL;
            }
            strBundleUrl += bundleName;

            WWW www = new WWW(strBundleUrl);
            if (www != null)
            {
                while (!www.isDone && string.IsNullOrEmpty(www.error))
                {
                    yield return(null);
                }
                if (string.IsNullOrEmpty(www.error))
                {
                    Debug.Log("<color=yellow>AddLoadedBundle:" + bundleName + "</color>  " + Time.realtimeSinceStartup);
                    ABManager.Instance.AddLoadedBundle(nHashCode, www.assetBundle);
                    if (callback != null)
                    {
                        ++callback.mDoneCnt;
                    }
                }
                www.Dispose();
            }
            mLoadingReqs.Remove(nHashCode);
        }

        yield return(null);
    }
Esempio n. 17
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    public static string GetAssertName(string bundleName, string assetName, string suffixName, ELoadType loadType)
    {
        bundleName             = bundleName.ToLower();
        m_strFullName.Length   = 0;
        m_strFullName.Capacity = 128;

        m_strFullName.Append(ABPathHelper.AssetNoResourcePrefix);
        AssetManageInfo info = AssetManageConfigManager.Instance.GetInfo(loadType);

        m_strFullName.Append(info.path);
        m_strFullName.Append(ABPathHelper.Separator);
        m_strFullName.Append(bundleName);

        if (!string.IsNullOrEmpty(assetName))
        {
            m_strFullName.Append(ABPathHelper.Separator);
            m_strFullName.Append(assetName.ToLower());
        }
        m_strFullName.Append(suffixName);
        return(m_strFullName.ToString());
    }
Esempio n. 18
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    public Object RGetNoInstance(string bundleName, string assetName = "", string suffix = ".prefab", ELoadType loadType = ELoadType.Max)
    {
        string strFullBundleName = BundleLoaderManager.GetBundleName(bundleName, loadType);
        string strFullAssetName  = BundleLoaderManager.GetAssertName(bundleName, assetName, suffix, loadType);
        Object source            = BundleLoaderManager.Instance.Load(strFullBundleName, strFullAssetName, loadType);

        return(source);
    }
Esempio n. 19
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 public SDictionary <int, Object> GetBundleObjects(string bundleName, ELoadType loadType)
 {
     return(BundleLoaderManager.Instance.LoadAll(bundleName, loadType));
 }