public void OnStageChange(EIdStage idStage, ESituationScene situationScene) { if (this.idStage != idStage) { return; } this.currentSituationScene = situationScene; if ((int)this.currentSituationScene >= (int)this.sceneOfChange) { this._renderer.enabled = true; } }
public void OnStageChange(EIdStage idStage, ESituationScene situationScene) { if (this.idStage != idStage) { return; } int index = (int)situationScene; if (index >= this.materials.Length) { index = this.materials.Length - 1; } this.situationScene = situationScene; this.renderer.material = materials [index]; }
public void OnStageChange(EIdStage idStage, ESituationScene situationScene) { if (this.idStage != idStage) { return; } this.currentSituationScene = situationScene; if ((int)this.currentSituationScene >= (int)this.sceneOfChange) { for (int i = 0; i < _particleSystems.Length; i++) { this._particleSystems[i].enableEmission = false; } } }