Esempio n. 1
0
        public bool SendMsgEquipSystemGM2GCReqChangeGemStatus(UInt32 equipID, EGemSlot gemSlot, EGemStatus operation, UInt32 gemTPID, CBMsgEquipSystemGM2GCAckChangeGemStatus cb)
        {
            CMsgEquipSystemGC2GMReqChangeGemStatus req = new CMsgEquipSystemGC2GMReqChangeGemStatus(equipID, gemSlot, operation, gemTPID);

            CMsgEquipSystemGM2GCAckChangeGemStatus.cb = cb;
            return(CGameClient.Singleton.SendMsg(req));
        }
Esempio n. 2
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 public CMsgEquipSystemGC2GMReqChangeGemStatus(UInt32 equipID, EGemSlot gemSlot, EGemStatus operation, UInt32 gemTPID)
     : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_EQUIPSYSTEM, CEquipSystemMsgNumID.EMSGNUMID_EQUIPSYSTEM_GC2GM_REQ_CHANGE_GEM_STATUS)
 {
     m_operation = operation;
     m_equipID   = equipID;
     m_gemTPID   = gemTPID;
     m_gemSlot   = gemSlot;
 }
Esempio n. 3
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 public bool SerializeFrom(UnityUtility.CStream msgStream)
 {
     m_gemTPID = msgStream.ReadUInt();
     m_gemSlot = (EGemSlot)msgStream.ReadUInt();
     return(true);
 }