Esempio n. 1
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 public void StophandAnimation()
 {
     if (handImage.gameObject.activeSelf)
     {
         EGTween.Stop(handImage.gameObject);
         handImage.gameObject.SetActive(false);
     }
 }
Esempio n. 2
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    /// <summary>
    /// Sets the timer For Bar Progress
    /// this method will set and reset the timer on clearing row and column
    /// </summary>
    /// <param name="timerToIncrease">Timer to increase.</param>
    public void SetTimer(int timerToIncrease = 0)
    {
        if (GamePlayMode == GameMode.timer)
        {
            EGTween.Stop(gameObject);
            TimerValue = TimerValue + timerToIncrease;
            TimerValue = Mathf.Clamp(TimerValue, 0, TotalTimerValue);

            float currentBarProgress = ((float)TimerValue / (float)TotalTimerValue) * 100F;

            float barFillValue = (555.0F / (100 / currentBarProgress));
            Timer.sizeDelta = new Vector2(barFillValue, Timer.sizeDelta.y);
            EGTween.ValueTo(gameObject, EGTween.Hash("from", (float)Timer.sizeDelta.x, "to", 0.0f, "time", TimerValue, "onUpdate", "BarProgress", "onComplete", "OnBarCompelete", "onCompleteTarget", gameObject));
        }
    }
Esempio n. 3
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 /// <summary>
 /// Raises the disable event.
 /// </summary>
 void OnDisable()
 {
     EGTween.Stop(gameObject);
 }
Esempio n. 4
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 /// <summary>
 /// Ends the rotation.
 /// </summary>
 public void EndRotation()
 {
     EGTween.Stop(gameObject);
 }
Esempio n. 5
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 /// <summary>
 /// Updates the speed.
 /// </summary>
 void UpdateSpeed()
 {
     EGTween.Stop(gameObject);
     StartRotation();
 }
Esempio n. 6
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 void OnDisable()
 {
     GamePlay.OnScoreUpdatedEvent -= OnScoreUpdated;
     EGTween.Stop(gameObject);
     currentRing.SetActive(false);
 }
Esempio n. 7
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 public void RestartTimer(int _timerValue)
 {
     EGTween.Stop(gameObject);
     TimerValue = _timerValue;
     SetTimer(0);
 }