public override void OnGUI(string searchContext)
        {
            base.OnGUI(searchContext);

            OpenAssetSetting.s_EnableCustomTextEditor.Set(EGLUtility.Toggle("使用自定义文本编辑器"
                                                                            , OpenAssetSetting.s_EnableCustomTextEditor));

            if (OpenAssetSetting.s_EnableCustomTextEditor)
            {
                DoGUI_TextEditor(OpenAssetSetting.s_LuaEditor, "Lua");
                DoGUI_TextEditor(OpenAssetSetting.s_CSharpEditor, "CSharp");
                DoGUI_TextEditor(OpenAssetSetting.s_DefaultEditor, "其他文本");
            }
        }
 private void DoGUI_TextEditor(OpenAssetSetting.TextEditor textEditor, string label)
 {
     EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
     textEditor.Foldout.Set(EditorGUILayout.Foldout(textEditor.Foldout, label));
     EditorGUILayout.EndHorizontal();
     if (!textEditor.Foldout)
     {
         return;
     }
     EditorGUI.indentLevel++;
     EditorGUILayout.BeginHorizontal();
     textEditor.Path.Set(EditorGUILayout.DelayedTextField(label, textEditor.Path));
     if (GUILayout.Button("使用当前编辑器", GUILayout.Width(100)))
     {
         textEditor.Path.Set(UnityEditorInternal.ScriptEditorUtility.GetExternalScriptEditor());
     }
     EditorGUILayout.EndHorizontal();
     textEditor.ChangeSetting.Set(EGLUtility.Toggle("更改Unity设置", textEditor.ChangeSetting));
     if (!textEditor.ChangeSetting)
     {
         textEditor.Arguments.Set(EditorGUILayout.DelayedTextField("启动参数", textEditor.Arguments));
     }
     EditorGUI.indentLevel--;
 }