public FMatrix(EForceInit Init) { XPlane = new FPlane(); YPlane = new FPlane(); ZPlane = new FPlane(); WPlane = new FPlane(); SetIdentity(); }
//public FQuat() { X = 0; Y = 0; Z = 0; W = 0; } public FQuat(EForceInit init) { X = 0; Y = 0; Z = 0; W = init == EForceInit.ForceInitToZero ? 0 : 1; }
public FTransform(EForceInit init = EForceInit.ForceInit) { Rotation = new FQuat(0f, 0f, 0f, 1f); Translation = new FVector(0f); Scale3D = FVector.OneVector; }