/* DESC :>
     * 요리하는 과정 초기화
     * 갈비 판매 이후, 냥이를 앉히는 과정부터 시작
     */
    public void Reset()
    {
        ResetGalbi();

        goParents.recipe.SetActive(false);

        ingredients.nyang = null;
        cookState         = ECookingState.WATING;
    }
    /* DESC :>
     * 갈비를 스와이프 할 때마다, 구워짐
     */
    public void GalbiBaking(int count)
    {
        if (cookState != ECookingState.SWIPING)
        {
            return;
        }

        if (count <= 7)
        {
            Client.AudioManager.Play((int)FX_SOUND_TYPE.GRILL);
            images.galbi.sprite = resourcesManager.CreateSprite(ingredients.galbi.GetGalbiPath(count, true), new Vector2(0.5f, 0.5f));
        }

        if (count == 7)
        {
            goParents.sauce.SetActive(true);
            goParents.powder.SetActive(true);
            cookState = ECookingState.SWIPING_END;
        }
    }
    /* DESC :>
     * 냥이를 주문석에 앉힘
     */
    public void EnteredNyang(Nyang nyang)
    {
        goParents.recipe.SetActive(true);

        RecipeManager recipeManager = RecipeManager.getInstance;

        // ingredients.recipe.SetRecipe(recipeManager.GetRecipe(Random.Range(1, recipeManager.Size - 1)));
        int limGalbi  = 5;
        int limSauce  = 4;
        int limPowder = 4;

        if (GlobalData.getInstance.curDay >= 15)
        {
            limGalbi  = IngredientManager.getInstance.GetIngredients(EIngredientType.Galbi).Count;
            limSauce  = IngredientManager.getInstance.GetIngredients(EIngredientType.Sauce).Count;
            limPowder = IngredientManager.getInstance.GetIngredients(EIngredientType.Powder).Count;
        }

        // ingredients.recipe.SetRecipe(recipeManager.GetRecipe(Random.Range(1, recipeManager.Size - 1)));
        int idxGalbi  = Random.Range(1, limGalbi);
        int idxSauce  = Random.Range(1, limSauce);
        int idxPowder = Random.Range(1, limPowder);

        ingredients.recipe.SetRecipe(recipeManager.GetRecipe(idxGalbi, idxSauce, idxPowder));

        ingredients.nyang = nyang;

        cookState = ECookingState.SHOW_RECIPE;

        seatBox.size = new Vector2(600.0f, 800.0f);

        if (angryGauge)
        {
            angryGauge.SetActive(true);
            StartCoroutine("AngryGauge");
        }
    }
 public void FailGalbi()
 {
     cookState = ECookingState.FAIL;
 }
    /* DESC :>
     * 갈비, 소스, 파우더 사용
     * 갈비가 존재하지 않고, 냥이가 있을때 갈비 올림
     * 갈비가 존재하고, 소스 및 파우더가 사용되지 않았을 때 소스 및 파우더 사용
     */
    public void UseIngredient(EIngredientType type, int id)
    {
        if (GlobalData.getInstance.GetIngredientAmount(type, id) <= 0)
        {
            PopupManager.getInstance.Show(storePopup);
        }

        switch (cookState)
        {
        case ECookingState.SHOW_RECIPE:
        {
            if (type == EIngredientType.Galbi)
            {
                SetGalbi(id);

                cookState = ECookingState.SWIPING;

                GlobalData.getInstance.GetIngredient(type, id).amount--;
                GlobalData.getInstance.SetIngredient(type, id);

                // DESC :> Powder 갈비에 따른 준비 컬러값 및 좌표
                goParents.sauce.transform.localPosition  = saucePos[id - 1];
                goParents.powder.transform.localPosition = powderPos[id - 1];
                images.powder.color = powderReadyColors[id - 1];
            }

            break;
        }

        case ECookingState.SWIPING_END:
        {
            if (type == EIngredientType.Sauce)
            {
                if (ingredients.sauce.itemID < 1)
                {
                    SpreadIngredient(ingredients.sauce, id);
                    images.sauce.color = sauceColors[id - 1];
                }
            }
            if (type == EIngredientType.Powder)
            {
                if (ingredients.powder.itemID < 1)
                {
                    goParents.powder.SetActive(true);
                    SpreadIngredient(ingredients.powder, id);
                    images.powder.color = powderColors[id - 1];
                }
            }
            if (ingredients.recipe.Equals(ingredients.galbi, ingredients.sauce, ingredients.powder))
            {
                ingredients.galbi.CookComplete();
                cookState = ECookingState.COMPLETE;
            }

            break;
        }

        default:
            break;
        }
    }
    /* DESC :>
     * 쓰레기통에 갈비를 버림
     * 갈비를 올리는 과정부터 재시작
     */
    public void GarbageGalbi()
    {
        ResetGalbi();

        cookState = ECookingState.SHOW_RECIPE;
    }
Esempio n. 7
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 public TutorialWaitStateCompleted(InGameCookingController cooking, ECookingState _state)
 {
     cookingCtrl = cooking;
     state       = _state;
 }