Esempio n. 1
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        private void BTN_ECompileSave_Click(object sender, EventArgs e)
        {
            if (ECompileCFG == null)
            {
                try
                {
                    ECompileCFG = new EConfig();
                    ECompileCFG.LoadConfig(Settings.Global.Properties["ECompileCfgPath"]);
                }
                catch (Exception ex)
                {
                    ExceptionBox.ExceptionForm tmp = new ExceptionBox.ExceptionForm(ref ex);
                    tmp.ShowDialog(this);
                }
            }
            foreach (CheckBox ThisBox in PNL_ECompileFlags.Controls)
            {
                ECompileCFG.Option(ThisBox.Name.Substring(15), ThisBox.Checked);
            }

            foreach (TextBox ThisBox in PNL_ECompilePaths.Controls)
            {
                ECompileCFG.Option(ThisBox.Name.Substring(11), ThisBox.Text);
            }

            ECompileCFG.SaveConfig();
        }
Esempio n. 2
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        private void BTN_EcompileLoad_Click(object sender, EventArgs e)
        {
            try
            {
                ECompileCFG = new EConfig();
                ECompileCFG.LoadConfig(Settings.Global.Properties["ECompileCfgPath"]);

                foreach (CheckBox ThisBox in PNL_ECompileFlags.Controls)
                {
                    ThisBox.Checked = Settings.Global.ToBoolean(ECompileCFG.Option(ThisBox.Name.Substring(15)));
                    Settings.Global.Ecompile[ThisBox.Name.Substring(15)] = ECompileCFG.Option(ThisBox.Name.Substring(15));
                }
                foreach (TextBox ThisBox in PNL_ECompilePaths.Controls)
                {
                    ThisBox.Text = ECompileCFG.Option(ThisBox.Name.Substring(11));
                    Settings.Global.Ecompile[ThisBox.Name.Substring(11)] = ECompileCFG.Option(ThisBox.Name.Substring(11));
                }
                foreach (TextBox ThisBox in PNL_ECompilePathsEditTBS.Controls)
                {
                    ThisBox.Text = ECompileCFG.Option(ThisBox.Name.Substring(20));
                    Settings.Global.Ecompile[ThisBox.Name.Substring(20)] = ECompileCFG.Option(ThisBox.Name.Substring(20));
                }
            }
            catch (Exception ex)
            {
                ExceptionBox.ExceptionForm tmp = new ExceptionBox.ExceptionForm(ref ex);
                tmp.ShowDialog(this);
            }
        }
Esempio n. 3
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 /// <summary>
 ///     Build the fileSpecs_ List of files to add to the archive.
 /// </summary>
 /// <returns>
 ///     true if it was able to fully build the list.
 /// </returns>
 bool BuildFileList()
 {
     if (bool.Parse(Settings.Global.DataBackup["BackupData"]))
     {
         // Ok, they want to backup the Data Directory. Let's Scan this
         // directory to get all the files and move on.
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\data"))
         {
             fileSpecs_.Add(filename);
         }
     }
     if (bool.Parse(Settings.Global.DataBackup["BackupScripts"]))
     {
         // Ok, they want to backup all the Scripts. Let's Scan this
         // directory to get all the files and move on. Let's remember, we also
         // need to check everything within each Package Root. OH MY!
         fileSpecs_.Add(Settings.Global.Properties["POLPath"] + @"\pol.cfg");
         fileSpecs_.Add(Settings.Global.Properties["POLPath"] + @"\uoconvert.cfg");
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\config"))
         {
             fileSpecs_.Add(filename);
         }
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\regions"))
         {
             fileSpecs_.Add(filename);
         }
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\scripts"))
         {
             fileSpecs_.Add(filename);
         }
         // Now we read the PackageRoot Entries from Ecompile.Cfg in order to get
         // all the user's "pkg" directories. OH YAY!
         EConfig MyConfig = new EConfig();
         MyConfig.LoadConfig(Settings.Global.Properties["ECompileCfgPath"]);
         foreach (string pathname in MyConfig.GetPackageRoots())
         {
             foreach (string filename in FileSystemUtil.GetAllFileNames(pathname))
             {
                 fileSpecs_.Add(filename);
             }
         }
     }
     if (bool.Parse(Settings.Global.DataBackup["BackupRealms"]))
     {
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\realm"))
         {
             fileSpecs_.Add(filename);
         }
     }
     if (bool.Parse(Settings.Global.DataBackup["BackupLogs"]))
     {
         foreach (string filename in FileSystemUtil.GetAllFileNames(Settings.Global.Properties["POLPath"] + @"\log"))
         {
             fileSpecs_.Add(filename);
         }
     }
     return(fileSpecs_.Count > 0);
 }
Esempio n. 4
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    /// <summary>
    /// 碰撞到技能触发器
    /// </summary>
    /// <param name="eConfig"></param>
    /// <param name="trrigerObject"></param>
    public void OnSkillTrriger(EConfig eConfig, GameObject trrigerObject)
    {
        bool isDestroy = false;

        //角色
        if (trrigerObject.CompareTag("Player"))
        {
            PlayerCtrl hitPlayerCtrl = trrigerObject.transform.GetComponent <PlayerCtrl>();
            PlayerInfo hitPlayerInfo = hitPlayerCtrl.playerInfo;
            //判断是否同个阵营的
            if (hitPlayerInfo.TeamID != playerInfo.TeamID)
            {
                hitPlayerCtrl.OnSkillHit(50);
                if (eConfig.destroyMode == DestroyMode.OnHit_DifferentCampPlayer || eConfig.destroyMode == DestroyMode.OnHit_AllPlayer)
                {
                    isDestroy = true;
                }
            }
            else
            {
                //如果是同个阵营的
                return;
            }
        }
        ////野怪
        //else if (other.CompareTag("Monster"))
        //{
        //    //让他扣血 并且让它进入对应的状态
        //}
        ////兵
        //else if (other.CompareTag("Soldier"))
        //{
        //    //如果不是同个阵营 让他扣血 并且让它进入对应的状态
        //}
        ////防御塔或者水晶
        //else if (other.CompareTag("Tower"))
        //{
        //    //如果不是同个阵营 让他扣血 并且让它进入对应的状态
        //}
        ////水晶
        //else if (other.CompareTag("Crystal"))
        //{
        //    //如果不是同个阵营 让他扣血 并且让它进入对应的状态
        //}

        //克隆爆炸特效
        if (isDestroy && eConfig.hitLoad != null)
        {
            //克隆爆炸物
            GameObject hitObj = GameObject.Instantiate(eConfig.hitLoad);
            //hitObj.transform.position = trrigerObject.transform.position;
            hitObj.transform.position = eConfig.moveRoot.gameObject.transform.position;
            //并且销毁
            Destroy(eConfig.gameObject);
        }
    }
Esempio n. 5
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        /// <summary>
        /// 在E环境中,初始化组建和插件。
        /// </summary>
        /// <param name="config">Config</param>
        public void Initialize(EConfig config)
        {
            //注册依赖
            RegisterDependencies(config);

            //启动任务
            if (!config.IgnoreStartupTasks)
            {
                RunStartupTasks();
            }
        }
Esempio n. 6
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        public RedisCacheManager(EConfig config)
        {
            if (String.IsNullOrEmpty(config.RedisCachingConnectionString))
            {
                throw  new Exception("Redis connection string is empty");
            }

            this._muxer = ConnectionMultiplexer.Connect(config.RedisCachingConnectionString);

            this._db = _muxer.GetDatabase();
            this._perRequestCacheManager = EngineContext.Current.Resolve <ICacheManager>();
        }
Esempio n. 7
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    //生成特效
    public void SpawnEffect(string key)
    {
        GameObject effect = ResManager.Instance.LoadEffect(playerInfo.HeroID, key);

        effect.transform.position    = transform.position;
        effect.transform.eulerAngles = transform.eulerAngles;
        effect.gameObject.SetActive(true);
        EConfig            eConfig  = effect.transform.GetComponent <EConfig>();
        BattleUserInputC2S skillCMD = playerCtrl.playerFSM.skillCMD.CMD;

        //playerCtrl.OnSkillTrriger 技能触发回调 由释放者
        eConfig.Init(skillCMD.RolesID, skillCMD.LockTag, skillCMD.LockID,
                     transform.forward, transform.position, playerCtrl.OnSkillTrriger);
    }
Esempio n. 8
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        /// <summary>
        /// 注册依赖
        /// </summary>
        /// <param name="config">Config</param>
        protected virtual void RegisterDependencies(EConfig config)
        {
            var builder   = new ContainerBuilder();
            var container = builder.Build();

            this._containerManager = new ContainerManager(container);

            //创造containerbuilder新实例
            //在一个containerbuilder,因为build()或update()方法只能调用一次。

            //dependencies
            var typeFinder = new WebAppTypeFinder();

            builder = new ContainerBuilder();
            builder.RegisterInstance(config).As <EConfig>().SingleInstance();         //注册config单例
            builder.RegisterInstance(this).As <IEngine>().SingleInstance();           //注册单例ECEngine
            builder.RegisterInstance(typeFinder).As <ITypeFinder>().SingleInstance(); //注册WebAppTypeFinder
            builder.Update(container);

            //register dependencies provided by other assemblies
            builder = new ContainerBuilder();
            var drTypes     = typeFinder.FindClassesOfType <IDependencyRegistrar>();
            var drInstances = new List <IDependencyRegistrar>();

            foreach (var drType in drTypes)
            {
                drInstances.Add((IDependencyRegistrar)Activator.CreateInstance(drType));
            }
            //sort
            drInstances = drInstances.AsQueryable().OrderBy(t => t.Order).ToList();
            foreach (var dependencyRegistrar in drInstances)
            {
                dependencyRegistrar.Register(builder, typeFinder, config);
            }
            builder.Update(container);

            //set dependency resolver
            DependencyResolver.SetResolver(new AutofacDependencyResolver(container));
        }
Esempio n. 9
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 internal void Init(EConfig eConfig)
 {
     this.eConfig = eConfig;
 }