Esempio n. 1
0
    static int IntToEnum(IntPtr L)
    {
        int       arg0 = (int)LuaDLL.lua_tonumber(L, 1);
        ECollider o    = (ECollider)arg0;

        ToLua.Push(L, o);
        return(1);
    }
Esempio n. 2
0
 /// <summary>
 /// 设置固定界面的属性
 /// </summary>
 /// <param name="order"></param>
 /// <param name="mode"></param>
 /// <param name="collider"></param>
 public void SetFixPage(int order, EShowMode mode, ECollider collider)
 {
     context          = new PageContext();
     context.pageType = EPageType.Fixed;
     context.order    = order;
     context.showMode = mode;
     context.collider = collider;
 }
Esempio n. 3
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    private void Update()
    {
        ECollider result = ECollisionHandler.Instance.ERayCast(transform.position, transform.forward);

        if (result != null)
        {
            result.GetComponent <MeshRenderer>().material = _material;
        }
    }
Esempio n. 4
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 static int SetPage(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UIPage    obj  = (UIPage)ToLua.CheckObject(L, 1, typeof(UIPage));
         EPageType arg0 = (EPageType)ToLua.CheckObject(L, 2, typeof(EPageType));
         EShowMode arg1 = (EShowMode)ToLua.CheckObject(L, 3, typeof(EShowMode));
         ECollider arg2 = (ECollider)ToLua.CheckObject(L, 4, typeof(ECollider));
         obj.SetPage(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 5
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    private void Awake()
    {
        _triggerObjRef = GetComponent <ECollider>();

        _triggerObjRef.EOnTriggerEnter += OnTrigger;
    }
Esempio n. 6
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 /// <summary>
 /// 设置界面显示配置属性
 /// </summary>
 /// <param name="type">类型</param>
 /// <param name="mode">显示模式</param>
 /// <param name="collider">碰撞模式</param>
 public void SetPage(EPageType type, EShowMode mode, ECollider collider)
 {
     context.pageType = type;
     context.showMode = mode;
     context.collider = collider;
 }