// Update is called once per frame void Update() { for (int i = 0; i < WIDTH; ++i) { if (map[i, HEIGHT - 1] == null) { map[i, HEIGHT - 1] = Instantiate(prefab, new Vector3(i, 0, 0), Quaternion.identity) as GameObject; Candy candy = map[i, HEIGHT - 1].GetComponent <Candy>(); ECandyType type = GenerateCandyType(); candy.SetType(type); } } for (int i = 0; i < HEIGHT; ++i) { for (int j = 0; j < WIDTH; ++j) { if (map[j, i] == null) { map[j, i] = map[j, i + 1]; map[j, i + 1] = null; if (map[j, i] != null) { map[j, i].transform.position = new Vector3(j, i, 0); } } } } }
private void CheckToClickCandy() { if (InputManager.TouchStart() && !this.isClicked) { Ray ray = InputManager.GetTouchPointRay(); RaycastHit2D rayHit = Physics2D.Raycast(ray.origin, ray.direction, 15.0f, 1 << LayerMask.NameToLayer("Candy")); if (rayHit) { CandyController candy = rayHit.transform.gameObject.GetComponent <CandyController>(); this.selectedCandyType = candy.Type; AddSelectedCandy(candy); this.comboFont.OnLink(1, candy.transform.position); Sound.SoundManager.Instance.PlayEffectSound(Sound.EEffectSoundType.LinkCandy); } this.isClicked = true; } else if (InputManager.Touching() && this.isClicked) { if (this.selectedCandy.Count == 0) { return; } Ray ray = InputManager.GetTouchPointRay(); RaycastHit2D rayHit = Physics2D.Raycast(ray.origin, ray.direction, 15.0f, 1 << LayerMask.NameToLayer("Candy")); if (rayHit) { if (this.selectedCandy.Last().gameObject != rayHit.transform.gameObject) { if (this.selectedCandy.Count > 1 && this.selectedCandy.SecondLast().gameObject == rayHit.transform.gameObject) { RemoveLastSelectedCandy(); this.comboFont.OnLink(this.selectedCandy.Count, this.selectedCandy.Last().transform.position); Sound.SoundManager.Instance.PlayEffectSound(Sound.EEffectSoundType.DelinkCandy); } else { CandyController candy = rayHit.transform.gameObject.GetComponent <CandyController>(); if (!candy.Selected && candy.Type == this.selectedCandyType && MAX_RANGE_FOR_SELECT > Vector2.Distance(this.selectedCandy.Last().transform.position, candy.transform.position)) { AddSelectedCandy(candy); this.comboFont.OnLink(this.selectedCandy.Count, candy.transform.position); Sound.SoundManager.Instance.PlayEffectSound(Sound.EEffectSoundType.LinkCandy); } } } } } else if (InputManager.TouchEnd()) { this.isClicked = false; PangCandies(); } }
public void UseEquipedCandySkill(ECandyType _type) { this.selectedCandy.Clear(); for (int i = 0; i < this.candyList.Count; ++i) { if (this.candyList[i].Type == _type) { this.selectedCandy.Add(this.candyList[i]); } } this.isClicked = false; PangCandies(); }
internal void SetType(ECandyType type) { this.type = type; switch (type) { case ECandyType.BLACK: sptRenderer.color = Color.black; break; case ECandyType.GREEN: sptRenderer.color = Color.green; break; case ECandyType.MAGENTA: sptRenderer.color = Color.magenta; break; case ECandyType.WHITE: sptRenderer.color = Color.white; break; } }
public void SetEquipCandy(ECandyType _type) { GameController.Instance.EquipedCandy = _type; this.equipedCandy.sprite = Util.SpriteFactory.Instance.GetSprite("Default", _type.ToString()); }
public void SetEquipedCandy(ECandyType _type) { this.equipCandy.SetEquipCandy(_type); }
public void SetCandyType(ECandyType _type) { this.type = _type; }
public void SetEquipedCandy(ECandyType _type) { this.equipedCandyType = _type; this.candy.sprite = Test.Util.SpriteFactory.Instance.GetSprite("Default", _type.ToString()); }
public void SetType(ECandyType _type) { this.Type = _type; this.mySpriteRenderer.sprite = Util.SpriteFactory.Instance.GetSprite("Default", this.Type.ToString()); }