public GlidingPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, Motors m) : base(modeId, excludes, active, m) { _bezierUtil.CreateRandomPoints(1f, 1.5f, -2, 2, -0.3f, 0.3f, 4); }
public GlidingPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, int transitionTime = 200 ) : base(modeId, config, excludes, active, transitionTime) { _bezierUtil.CreateRandomPoints(1f, 1.5f, -2, 2, -0.3f, 0.3f, 4); }
public CameraConfigItem GetCameraConfigItem(ECameraPoseMode Type) { foreach (var cameraConfigItem in PoseConfigs) { if (cameraConfigItem.CameraType.Equals(Type)) { return(cameraConfigItem); } } return(null); }
public DeadPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, DeadCameraConfig deadConfig) : base(modeId, config, excludes, active) { _config = deadConfig; CameraActionManager.AddAction(CameraActionType.Enter, SubCameraMotorType.Pose, (int)modeId, (player, state) => { player.orientation.Pitch = 0; Debug.Log("Enter dead pose"); }); _finalRotation = deadConfig.Roatation; }
public DeadPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, DeadCameraConfig deadConfig, Motors m) : base(modeId, excludes, active, m) { _motors.ActionManager.AddAction(CameraActionType.Enter, SubCameraMotorType.Pose, (int)modeId, (player, state) => { player.cameraStateOutputNew.LastPitchWhenAlive = player.cameraFinalOutputNew.EulerAngle.x; //中途加入时不切三人称 if (player.gamePlay.IsObserving()) { player.characterBoneInterface.CharacterBone.SetThridPerson(); } }); }
public DrivePoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, VehicleContext vehicleContext, FreeMoveContext freeMoveContext, Motors m ) : base(m) { _modeId = (short)modeId; _motors = m; this.excludes = new HashSet <short>(); foreach (var e in excludes) { this.excludes.Add((short)e); } _order = SingletonManager.Get <CameraConfigManager>().GetRoleConfig() .GetCameraConfigItem((ECameraPoseMode)_modeId).Order; _motors.ActionManager.AddAction(CameraActionType.Enter, SubCameraMotorType.Pose, (int)modeId, (player, state) => { if (player.IsOnVehicle()) { var vehicle = vehicleContext.GetEntityWithEntityKey(player.controlledVehicle.EntityKey); player.controlledVehicle.CameraAnchorOffset = vehicle.vehicleAssetInfo.CameraAnchorOffset; player.controlledVehicle.CameraDistance = vehicle.vehicleAssetInfo.CameraDistance; player.controlledVehicle.CameraRotationDamping = vehicle.vehicleAssetInfo.CameraRotationDamping; } var cameraEulerAngle = player.cameraFinalOutputNew.EulerAngle; var carEulerAngle = player.cameraArchor.ArchorEulerAngle; var t = cameraEulerAngle - carEulerAngle; state.FreeYaw = t.y; state.FreePitch = t.x; }); _motors.ActionManager.AddAction(CameraActionType.Leave, SubCameraMotorType.Pose, (int)modeId, (player, state) => { var rotation = player.cameraFinalOutputNew.EulerAngle; player.orientation.Yaw = YawPitchUtility.Normalize(rotation.y); player.orientation.Pitch = YawPitchUtility.Normalize(rotation.x); state.LastFreePitch = 0; state.LastFreeYaw = 0; state.FreeYaw = 0f; state.FreePitch = 0f; }); }
private int PoseTransitionTime(ECameraPoseMode lastMode, ECameraPoseMode curMode) { var config = _config.PoseConfigs[(int)curMode]; if (config.PoseTransitionItems == null) { return(config.DefaultTime); } foreach (var item in config.PoseTransitionItems) { if (item.LastState == lastMode) { return(item.BaseTime); } } return(config.DefaultTime); }
public NormalPoseMotor(ECameraPoseMode modeId, CameraConfig config, HashSet <ECameraPoseMode> excludes, IMotorActive active ) { _modeId = (short)modeId; _motorType = SubCameraMotorType.Pose; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _config = config.GetCameraConfigItem(modeId); _active = active; }
public NormalPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, int transitionTime = 200 ) { _modeId = (short)modeId; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _transitionTime = transitionTime; _config = config; _active = active; }
public NormalPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, Motors m) : base(m) { _modeId = (short)modeId; _motorType = SubCameraMotorType.Pose; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _order = SingletonManager.Get <CameraConfigManager>().GetRoleConfig() .GetCameraConfigItem((ECameraPoseMode)_modeId).Order; _active = active; }
public AirplanePoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, VehicleContext vehicleContext, FreeMoveContext freeMoveContext) : base(modeId, config, excludes, vehicleContext, freeMoveContext) { }
public AirplanePoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, VehicleContext vehicleContext, FreeMoveContext freeMoveContext, Motors m) : base(modeId, excludes, vehicleContext, freeMoveContext, m) { }