Esempio n. 1
0
        public static Guid CreateEntityFromFile(string xmlFilePath, ref ECSContainer ecsContainer)
        {
            XmlSerializer serializer = new XmlSerializer(typeof(BaseEntity));

            using (FileStream fileStream = new FileStream(xmlFilePath, FileMode.Open))
            {
                BaseEntity entity = (BaseEntity)serializer.Deserialize(fileStream);
                return(ecsContainer.AddEntity(entity));
            }
        }
Esempio n. 2
0
        public static void GenerateRandomInventoryItemsForEntity(ECSContainer ecsContainer, Guid ownerId)
        {
            List <Guid> itemIds       = new List <Guid>();
            int         numberOfItems = Constants.Random.Next(1, 15);

            for (int i = 0; i <= numberOfItems; i++)
            {
                BaseEntity item = new BaseEntity(ComponentFlags.LABEL, ComponentFlags.DISPLAY);
                item.Label = new Label()
                {
                    Color                = Color.Black,
                    Displacement         = new Vector2(0, -4),
                    WhenToShow           = WhenToShowLabel.NEVER,
                    Origin               = Vector2.Zero,
                    Rotation             = 0f,
                    Scale                = 1f,
                    DistanceRenderBuffer = 200,
                    SpriteEffect         = SpriteEffects.None,
                    Text = "item"
                };
                item.Display = new Display()
                {
                    Color           = Color.White,
                    Layer           = DisplayLayer.FOREGROUND,
                    Opacity         = 1f,
                    Origin          = new Vector2(Constants.Sprites.ItemGrid / 2, Constants.Sprites.ItemGrid / 2),
                    Rotation        = 0f,
                    Scale           = 2f,
                    SpriteEffect    = SpriteEffects.None,
                    SpriteSheetSize = Constants.Sprites.ItemGrid,
                    SpriteSheetKey  = Constants.Sprites.ItemSheetKey,
                    SpriteSheetCol  = Constants.Random.Next(1, 22),
                    SpriteSheetRow  = Constants.Random.Next(1, 14)
                };
                Guid id = ecsContainer.AddEntity(item);
                itemIds.Add(id);
            }
            BaseEntity ownerAddition = new BaseEntity(ComponentFlags.INVENTORY);

            ownerAddition.Inventory = new Inventory()
            {
                EntitiesOwned = itemIds
            };
            ecsContainer.AppendEntity(ownerAddition, ownerId);
        }