public CharacterParamManager(string file, string character = null) { Reset(); try { param = new ParamFile(file); if (character != null) { this.character = character; } else { this.character = Path.GetFileNameWithoutExtension(file.Replace("fighter_param_vl_", "")); } //Move data (FAF, Intangibility) for (int id = 0; id < ((ParamGroup)param.Groups[0]).Chunks.Length; id++) { MoveData m = new MoveData(); m.Index = id; m.FAF = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][2].Value); m.IntangibilityStart = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][3].Value); m.IntangibilityEnd = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][4].Value); MovesData.Add(id, m); } //ECB for (int id = 0; id < ((ParamGroup)param.Groups[3]).Chunks.Length; id++) { ECB ecb = new ECB(); ecb.ID = id; ecb.Bone = Convert.ToInt32(((ParamGroup)param.Groups[3])[id][0].Value); ecb.X = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][1].Value); ecb.Y = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][2].Value); ecb.Z = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][3].Value); ECBs.Add(id, ecb); } //Hurtboxes for (int id = 0; id < ((ParamGroup)param.Groups[4]).Chunks.Length; id++) { Hurtbox hurtbox = new Hurtbox(); hurtbox.ID = id; hurtbox.X = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][0].Value); hurtbox.Y = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][1].Value); hurtbox.Z = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][2].Value); hurtbox.X2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][3].Value); hurtbox.Y2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][4].Value); hurtbox.Z2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][5].Value); hurtbox.Size = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][6].Value); hurtbox.Bone = Convert.ToInt32(((ParamGroup)param.Groups[4])[id][7].Value); hurtbox.Part = Convert.ToInt32(((ParamGroup)param.Groups[4])[id][8].Value); hurtbox.Zone = Convert.ToInt32(((ParamGroup)param.Groups[4])[id][9].Value); if (hurtbox.X == hurtbox.X2 && hurtbox.Y == hurtbox.Y2 && hurtbox.Z == hurtbox.Z2) { // It can't be anything but a sphere. I think some part of the param might // control this so this might be a crude detection method. This fixes Bowser Jr at least. hurtbox.isSphere = true; } Hurtboxes.Add(id, hurtbox); } //Ledge grabboxes for (int id = 0; id < ((ParamGroup)param.Groups[6]).Chunks.Length; id++) { LedgeGrabbox l = new LedgeGrabbox(); l.ID = id; l.Z1 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][0].Value); l.Y1 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][1].Value); l.Z2 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][2].Value); l.Y2 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][3].Value); LedgeGrabboxes.Add(id, l); } //Special Bubbles, these are used in certain moves as trigger/reflect/absorb bubbles and shields such as counters or reflectors //Read the data from the csv file that contains the param group, entry and values as well as the character and animation foreach (csvSpecialBubble sb in SpecialBubbleData) { if (sb.Character == this.character) { try { SpecialBubbles.Add(sb.ID, new SpecialBubble() { Animations = sb.Animation.ToLower().Split('|').ToList(), Type = (SpecialBubble.BubbleType)sb.Type, X = sb.X != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.X].Value) : 0, Y = sb.Y != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Y].Value) : 0, Z = sb.Z != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Z].Value) : 0, X2 = sb.X2 != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.X2].Value) : 0, Y2 = sb.Y2 != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Y2].Value) : 0, Z2 = sb.Z2 != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Z2].Value) : 0, Size = sb.Size != -1 ? Convert.ToSingle(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Size].Value) : 0, Bone = sb.SetBone ? sb.Bone :(sb.Bone != -1 ? Convert.ToInt32(((ParamGroup)param.Groups[sb.ParamGroup - 1])[sb.ParamEntry][sb.Bone].Value) : 0), ID = sb.ID, StartFrame = sb.StartFrame, EndFrame = sb.EndFrame }); }catch { //Probably wrong params, ignore it... also don't reset hurtboxes and other stuff if something goes wrong here } } } } catch { //Some error occurred (Invalid file probably) //Reset lists Reset(); } }
public CharacterParamManager(string file) { Reset(); try { ParamFile param = new ParamFile(file); //Move data (FAF, Intangibility) for (int id = 0; id < ((ParamGroup)param.Groups[0]).Chunks.Length; id++) { MoveData m = new MoveData(); m.Index = id; m.FAF = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][2].Value); m.IntangibilityStart = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][3].Value); m.IntangibilityEnd = Convert.ToInt32(((ParamGroup)param.Groups[0])[id][4].Value); MovesData.Add(id, m); } //ECB for (int id = 0; id < ((ParamGroup)param.Groups[3]).Chunks.Length; id++) { ECB ecb = new ECB(); ecb.ID = id; ecb.Bone = VBN.applyBoneThunk(Convert.ToInt32(((ParamGroup)param.Groups[3])[id][0].Value)); ecb.X = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][1].Value); ecb.Y = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][2].Value); ecb.Z = Convert.ToSingle(((ParamGroup)param.Groups[3])[id][3].Value); ECBs.Add(id, ecb); } //Hurtboxes for (int id = 0; id < ((ParamGroup)param.Groups[4]).Chunks.Length; id++) { Hurtbox hurtbox = new Hurtbox(); hurtbox.X = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][0].Value); hurtbox.Y = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][1].Value); hurtbox.Z = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][2].Value); hurtbox.X2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][3].Value); hurtbox.Y2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][4].Value); hurtbox.Z2 = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][5].Value); hurtbox.Size = Convert.ToSingle(((ParamGroup)param.Groups[4])[id][6].Value); hurtbox.Bone = VBN.applyBoneThunk(Convert.ToInt32(((ParamGroup)param.Groups[4])[id][7].Value)); hurtbox.Part = Convert.ToInt32(((ParamGroup)param.Groups[4])[id][8].Value); hurtbox.Zone = Convert.ToInt32(((ParamGroup)param.Groups[4])[id][9].Value); if (hurtbox.X == hurtbox.X2 && hurtbox.Y == hurtbox.Y2 && hurtbox.Z == hurtbox.Z2) { // It can't be anything but a sphere. I think some part of the param might // control this so this might be a crude detection method. This fixes Bowser Jr at least. hurtbox.isSphere = true; } Hurtboxes.Add(id, hurtbox); } //Ledge grabboxes for (int id = 0; id < ((ParamGroup)param.Groups[6]).Chunks.Length; id++) { LedgeGrabbox l = new LedgeGrabbox(); l.ID = id; l.X1 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][0].Value); l.Y1 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][1].Value); l.X2 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][2].Value); l.Y2 = Convert.ToSingle(((ParamGroup)param.Groups[6])[id][3].Value); LedgeGrabboxes.Add(id, l); } } catch { //Some error occurred (Invalid file probably) //Reset lists Reset(); } }