Esempio n. 1
0
 private MainMenuChatItem Use()
 {
     if (mPool.Count > 0)
     {
         MainMenuChatItem item = mPool[mPool.Count - 1];
         mPool.RemoveAt(mPool.Count - 1);
         item.mDMono.gameObject.SetActive(true);
         mActive.Enqueue(item);
         item.mDMono.transform.parent           = previewTable.transform;
         item.mDMono.transform.localPosition    = Vector3.zero;
         item.mDMono.transform.localScale       = Vector3.one;
         item.mDMono.transform.localEulerAngles = Vector3.zero;
         item.mDMono.transform.SetAsFirstSibling();
         return(item);
     }
     else
     {
         MainMenuChatItem item = Object.Instantiate(mActive[mActive.Count - 1].mDMono.transform).GetMonoILRComponent <MainMenuChatItem>();
         mActive.Enqueue(item);
         item.mDMono.transform.parent           = previewTable.transform;
         item.mDMono.transform.localPosition    = Vector3.zero;
         item.mDMono.transform.localScale       = Vector3.one;
         item.mDMono.transform.localEulerAngles = Vector3.zero;
         item.mDMono.transform.SetAsFirstSibling();
         item.SetSysItemData(null);
         return(item);
     }
 }
Esempio n. 2
0
        /*private void Reposition()
         * {
         *  scrollView.InvalidateBounds();
         *  if (scrollView.canMoveVertically)
         *  {
         #if REVERSE_ORDER
         *      float target = 0.0f;
         #else
         *      float target = 1.0f;
         #endif
         *      if (mInvalid)
         *      {
         *          scrollView.SetDragAmount(1f, target, false);
         *          scrollView.SetDragAmount(1f, target, true);
         *      }
         *      else if (Mathf.Abs(target - scrollView.verticalScrollBar.value) < 0.01f)
         *      {
         *          scrollView.SetDragAmount(1f, target, false);
         *      }
         *      scrollView.UpdatePosition();
         *  }
         *  mInvalid = false;
         * }*/

        private ChatItem Use()
        {
            if (mPool.Count > 0)
            {
                ChatItem item = mPool.Dequeue();
                item.mDMono.gameObject.CustomSetActive(true);
                mActive.Enqueue(item);
                item.mDMono.transform.parent           = mainTable.transform;
                item.mDMono.transform.localPosition    = Vector3.zero;
                item.mDMono.transform.localScale       = Vector3.one;
                item.mDMono.transform.localEulerAngles = Vector3.zero;
                item.mDMono.transform.SetAsLastSibling();
                return(item);
            }
            else
            {
                DynamicMonoILR ilr  = UnityEngine.Object.Instantiate(mActive[mActive.Count - 1].mDMono);
                ChatItem       item = ilr._ilrObject as ChatItem;
                mActive.Enqueue(item);
                item.mDMono.transform.parent           = mainTable.transform;
                item.mDMono.transform.localPosition    = Vector3.zero;
                item.mDMono.transform.localScale       = Vector3.one;
                item.mDMono.transform.localEulerAngles = Vector3.zero;
                item.mDMono.transform.SetAsLastSibling();
                item.SetItemData(null);
                return(item);
            }
        }
Esempio n. 3
0
 private MainMenuChatItem Use()
 {
     if (mPool.Count > 0)
     {
         MainMenuChatItem item = mPool[mPool.Count - 1];
         mPool.RemoveAt(mPool.Count - 1);
         item.mDMono.gameObject.SetActive(true);
         mActive.Enqueue(item);
         item.mDMono.transform.SetParent(mPreviewTableTransform);
         item.mDMono.transform.localPosition    = Vector3.zero;
         item.mDMono.transform.localScale       = Vector3.one;
         item.mDMono.transform.localEulerAngles = Vector3.zero;
         item.mDMono.transform.SetAsFirstSibling();
         return(item);
     }
     else
     {
         var ilr = Object.Instantiate(mActive[mActive.Count - 1].mDMono);
         MainMenuChatItem item = ilr._ilrObject as MainMenuChatItem;
         mActive.Enqueue(item);
         item.mDMono.transform.SetParent(mPreviewTableTransform);
         item.mDMono.transform.localPosition    = Vector3.zero;
         item.mDMono.transform.localScale       = Vector3.one;
         item.mDMono.transform.localEulerAngles = Vector3.zero;
         item.mDMono.transform.SetAsFirstSibling();
         item.SetItemData(null);
         return(item);
     }
 }
Esempio n. 4
0
        static StackObject *Enqueue_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            global::DynamicMonoILRObjectAdaptor.Adaptor @item = (global::DynamicMonoILRObjectAdaptor.Adaptor) typeof(global::DynamicMonoILRObjectAdaptor.Adaptor).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            EB.CircularBuffer <global::DynamicMonoILRObjectAdaptor.Adaptor> instance_of_this_method = (EB.CircularBuffer <global::DynamicMonoILRObjectAdaptor.Adaptor>) typeof(EB.CircularBuffer <global::DynamicMonoILRObjectAdaptor.Adaptor>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.Enqueue(@item);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
Esempio n. 5
0
 private void Recycle(ChatItem item)
 {
     item.mDMono.gameObject.CustomSetActive(false);
     mPool.Enqueue(item);
 }