public EndOfAttackEventParameters(EAnimationAttackName attack) { m_Attack = attack; }
public BlockMovementEventParameters(EAnimationAttackName currentAttack) { m_CurrentAttack = currentAttack; }
public UnblockMovementEventParameters(EAnimationAttackName currentAttack) : base(currentAttack) { }
public UnblockAttackEventParameters(EAnimationAttackName attackToUnblock, UnblockAttackAnimEventConfig config) { m_AttackToUnblock = attackToUnblock; m_Config = config; }