/// <summary> /// Sets the Angular Swing1 Motion Type /// @param ConstraintType New Constraint Type /// @param Swing1LimitAngle Size of limit in degrees /// </summary> public void SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle) { CheckIsValid(); SetAngularSwing1Limit(_this.Get(), (int)MotionType, Swing1LimitAngle); }
/// <summary> /// Sets the Angular Swing1 Motion Type /// @param ConstraintType New Constraint Type /// @param Swing1LimitAngle Size of limit in degrees /// </summary> public extern void SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle);
/// <summary> /// Sets the Angular Twist Motion Type /// @param ConstraintType New Constraint Type /// @param TwistLimitAngle Size of limit in degrees /// </summary> public void SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle) { CheckIsValid(); SetAngularTwistLimit(_this.Get(), (int)ConstraintType, TwistLimitAngle); }
/// <summary> /// Sets the Angular Twist Motion Type /// @param ConstraintType New Constraint Type /// @param TwistLimitAngle Size of limit in degrees /// </summary> public extern void SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle);