Esempio n. 1
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 /// <summary>
 /// Contructs a column object with name, operation on column, text align in column & width
 /// </summary>
 /// <param name="ColumnName"></param>
 /// <param name="Operation"></param>
 /// <param name="Align"></param>
 /// <param name="ColumnWidth"></param>
 public Column(string ColumnName, EOperation Operation, EAlign Align, double ColumnWidth)
 {
     _ColumnName  = ColumnName;
     _Operation   = Operation;
     _Align       = Align;
     _ColumnWidth = ColumnWidth;
 }
Esempio n. 2
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 //* -----------------------------------------------------------------------*
 /// <summary>描画処理を予約します。</summary>
 ///
 /// <param name="tex">テクスチャ</param>
 /// <param name="pos">描画先座標</param>
 /// <param name="halign">位置揃え(横)</param>
 /// <param name="valign">位置揃え(縦)</param>
 /// <param name="srcRect">描画元矩形</param>
 /// <param name="color">色</param>
 /// <param name="fLayer">レイヤ番号</param>
 /// <param name="blend">合成モード</param>
 public void add(
     Texture2D tex, Vector2 pos, EAlign halign, EAlign valign, Rectangle srcRect,
     Color color, float fLayer, SpriteBlendMode blend
     )
 {
     add(tex, pos, halign, valign, srcRect, color, 0, Vector2.One, SpriteEffects.None, fLayer, blend);
 }
Esempio n. 3
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        public void setText(Control control, string langKey, Control refControl, EAlign align)
        {
            this.setText(control, langKey);

            switch (align)
            {
            case EAlign.None:
                break;

            case EAlign.Left:
                control.Left = refControl.Left;
                break;

            case EAlign.Right:
                control.Left = refControl.Left + refControl.Width - control.Width;
                break;

            case EAlign.Center:
                control.Left = refControl.Left + (refControl.Width - control.Width) / 2;
                break;

            default:
                break;
            }
        }
Esempio n. 4
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        //* -----------------------------------------------------------------------*
        /// <summary>描画処理を予約します。</summary>
        ///
        /// <param name="tex">テクスチャ</param>
        /// <param name="pos">描画先座標</param>
        /// <param name="halign">位置揃え(横)</param>
        /// <param name="valign">位置揃え(縦)</param>
        /// <param name="srcRect">描画元矩形</param>
        /// <param name="color">色</param>
        /// <param name="fRotate">回転(ラジアン)</param>
        /// <param name="scale">拡大率</param>
        /// <param name="effects">反転効果</param>
        /// <param name="fLayer">レイヤ番号</param>
        /// <param name="blend">合成モード</param>
        public void add(
            Texture2D tex, Vector2 pos, EAlign halign, EAlign valign, Rectangle srcRect, Color color,
            float fRotate, Vector2 scale, SpriteEffects effects, float fLayer, SpriteBlendMode blend
            )
        {
            Vector2 origin = Vector2.Zero;

            switch (halign)
            {
            case EAlign.Center:
                origin.X = (float)(srcRect.Width) * 0.5f;
                break;

            case EAlign.RightBottom:
                origin.X = srcRect.Width;
                break;
            }
            switch (valign)
            {
            case EAlign.Center:
                origin.Y = (float)(srcRect.Height) * 0.5f;
                break;

            case EAlign.RightBottom:
                origin.Y = srcRect.Height;
                break;
            }
            add(tex, new Rectangle((int)(pos.X), (int)(pos.Y),
                                   (int)(srcRect.Width * scale.X), (int)(srcRect.Height * scale.Y)),
                srcRect, color, fRotate, origin, effects, fLayer, blend);
        }
Esempio n. 5
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        //* -----------------------------------------------------------------------*
        /// <summary>文字を表示します。</summary>
        ///
        /// <param name="locate">基準カーソル位置。</param>
        /// <param name="hAlign">水平位置揃え情報。</param>
        /// <param name="color">文字色。</param>
        /// <param name="text">テキスト。</param>
        /// <returns>フォント オブジェクト。</returns>
        protected CFont print(Point locate, EAlign hAlign, Color color, string text)
        {
            CFont result = danmaq.ball.misc.CMisc.create98Font(locate, hAlign, color, text);

            taskManager.Add(result);
            return(result);
        }
Esempio n. 6
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 //* -----------------------------------------------------------------------*
 /// <summary>描画処理を予約します。</summary>
 ///
 /// <param name="tex">テクスチャ</param>
 /// <param name="pos">描画先座標</param>
 /// <param name="halign">位置揃え(横)</param>
 /// <param name="valign">位置揃え(縦)</param>
 /// <param name="srcRect">描画元矩形</param>
 /// <param name="color">色</param>
 /// <param name="rotate">回転(ラジアン)</param>
 /// <param name="scale">拡大率</param>
 /// <param name="effects">反転効果</param>
 /// <param name="layer">重ね合わせ深度。</param>
 /// <param name="blend">合成モード</param>
 public void add(
     Texture2D tex, Vector2 pos, EAlign halign, EAlign valign, Rectangle srcRect, Color color,
     float rotate, Vector2 scale, SpriteEffects effects, float layer, SpriteBlendMode blend)
 {
     add(tex, pos, halign, valign, srcRect, color, rotate, scale, TextureAddressMode.Clamp,
         SpriteEffects.None, layer, blend);
 }
Esempio n. 7
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 //* -----------------------------------------------------------------------*
 /// <summary>コンストラクタ。</summary>
 ///
 /// <param name="strText">テキスト。</param>
 /// <param name="pos">基準カーソル位置。</param>
 /// <param name="hAlign">水平位置揃え情報。</param>
 /// <param name="color">文字色。</param>
 public CPrint(string strText, Vector2 pos, EAlign hAlign, Color color)
     : base(strText)
 {
     nextState       = CState98.instance;
     font            = font98;
     sprite          = CStateMainLoopDefault.instance.sprite;
     this.pos        = pos;
     alignHorizontal = hAlign;
     this.color      = color;
 }
Esempio n. 8
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        //* -----------------------------------------------------------------------*
        /// <summary>よゆ風固定ピッチフォントを生成します。</summary>
        ///
        /// <param name="locate">基準カーソル位置。</param>
        /// <param name="hAlign">水平位置揃え情報。</param>
        /// <param name="color">文字色。</param>
        /// <param name="text">テキスト。</param>
        /// <returns>フォント オブジェクト。</returns>
        public static CFont create98Font(Point locate, EAlign hAlign, Color color, string text)
        {
            CFont result = new CFont(CONTENT.texFont98, text);

            result.alignHorizontal = hAlign;
            result.alignVertical   = EAlign.LeftTop;
            result.color           = color;
            result.pos             = new Vector2(locate.X * 8, locate.Y * 16);
            result.sprite          = CGame.sprite;
            result.isDrawShadow    = false;
            return(result);
        }
Esempio n. 9
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        //* -----------------------------------------------------------------------*
        /// <summary>描画処理を予約します。</summary>
        ///
        /// <param name="tex">テクスチャ</param>
        /// <param name="pos">描画先座標</param>
        /// <param name="halign">位置揃え(横)</param>
        /// <param name="valign">位置揃え(縦)</param>
        /// <param name="srcRect">描画元矩形</param>
        /// <param name="color">色</param>
        /// <param name="fRotate">回転(ラジアン)</param>
        /// <param name="scale">拡大率</param>
        /// <param name="effects">反転効果</param>
        /// <param name="fLayer">レイヤ番号</param>
        /// <param name="blend">合成モード</param>
        public void add(
            Texture2D tex, Vector2 pos, EAlign halign, EAlign valign, Rectangle srcRect, Color color,
            float fRotate, Vector2 scale, SpriteEffects effects, float fLayer, SpriteBlendMode blend
            )
        {
            Vector2 origin = new Vector2(
                halign.origin(srcRect.Width), valign.origin(srcRect.Height));

            add(tex, new Rectangle((int)(pos.X), (int)(pos.Y),
                                   (int)(srcRect.Width * scale.X), (int)(srcRect.Height * scale.Y)),
                srcRect, color, fRotate, origin, effects, fLayer, blend);
        }
 //* -----------------------------------------------------------------------*
 /// <summary>コンストラクタ。</summary>
 ///
 /// <param name="source">変換元の解像度。</param>
 /// <param name="destination">変換先の解像度。</param>
 /// <param name="alignHorizontal">水平位置揃え情報。</param>
 /// <param name="alignVertical">垂直位置揃え情報。</param>
 /// <param name="cut">
 /// アスペクト比が異り、かつこの値が<c>true</c>である場合、拡大してはみ出した
 /// 分をカットします。一方<c>false</c>の場合、縮小して余白を表示します。
 /// アスペクト比が一致する場合、この引数によって何も変化しません。
 /// </param>
 public CResolutionLetterBox(Rectangle source, Rectangle destination,
                             EAlign alignHorizontal, EAlign alignVertical, bool cut)
     : base(source, destination)
 {
     decayRate = new float[(int)EAlign.__reserved];
     decayRate[(int)EAlign.LeftTop]     = 0;
     decayRate[(int)EAlign.Center]      = 0.5f;
     decayRate[(int)EAlign.RightBottom] = 1f;
     m_alignHorizontal = alignHorizontal;
     m_alignVertical   = alignVertical;
     minmax            = cut ?
                         (Func <float, float, float>)MathHelper.Max :
                         (Func <float, float, float>)MathHelper.Min;
     calcurate();
 }
Esempio n. 11
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 /// <summary>
 /// Contruct a report parameter with name, value & alignment of a parameter
 /// </summary>
 /// <param name="Name"></param>
 /// <param name="Value"></param>
 /// <param name="Align"></param>
 public Parameter(string Name, string Value, EAlign Align)
 {
     _Name  = Name;
     _Value = Value;
     _Align = Align;
 }
 //* -----------------------------------------------------------------------*
 /// <summary>コンストラクタ。</summary>
 ///
 /// <param name="source">変換元の解像度。</param>
 /// <param name="destination">変換先の解像度。</param>
 /// <param name="alignHorizontal">水平位置揃え情報。</param>
 /// <param name="alignVertical">垂直位置揃え情報。</param>
 /// <param name="cut">
 /// アスペクト比が異り、かつこの値が<c>true</c>である場合、拡大してはみ出した
 /// 分をカットします。一方<c>false</c>の場合、縮小して余白を表示します。
 /// アスペクト比が一致する場合、この引数によって何も変化しません。
 /// </param>
 public CResolutionLetterBox(EResolution source, EResolution destination,
                             EAlign alignHorizontal, EAlign alignVertical, bool cut)
     : this(source.toRect(), destination.toRect(), alignHorizontal, alignVertical, cut)
 {
 }
Esempio n. 13
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        //* ────________________________________*
        //* methods ───────────────────────────────-*

        //* -----------------------------------------------------------------------*
        /// <summary>原点を計算します。</summary>
        ///
        /// <param name="index">位置揃え定義の列挙体。</param>
        /// <param name="width">幅。</param>
        /// <returns>原点。</returns>
        public static float origin(this EAlign index, float width)
        {
            return(coefficient[(int)index] * width);
        }