// Use this for initialization void Start() { sp = GetComponent <SteeringParams>(); charRigidBody = GetComponent <Kinematic>(); align = GetComponent <DynoAlign>(); goal = GetComponent <GoalNamespace.Goal>().getGoal(); }
// Use this for initialization void Start() { char_RigidBody = GetComponent <Kinematic>(); //seek = GetComponent<DynoSeek>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); }
// Use this for initialization void Start() { char_kinematic = GetComponent <Kinematic>(); seek = GetComponent <KinematicSeek>(); arrive = GetComponent <KinematicArrive>(); align = GetComponent <DynoAlign>(); }
void Start() { char_RigidBody = GetComponent <Kinematic>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); kinematicArrive = GetComponent <KinematicArrive>(); isWandering = true; }
// Use this for initialization void Start() { char_RigidBody = GetComponent <Kinematic>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); if (recordLogs) { logWriter = GetComponent <CustomLogWriter>(); } }
// Use this for initialization void Start() { char_kinematic = GetComponent <Kinematic>(); seek = GetComponent <KinematicSeek>(); arrive = GetComponent <KinematicArrive>(); dynoAlign = GetComponent <DynoAlign>(); if (recordLogs) { logWriter = GetComponent <CustomLogWriter>(); } }
// Use this for initialization void Awake() { char_RigidBody = GetComponent <Kinematic>(); arrive = GetComponent <DynoArrive>(); align = GetComponent <DynoAlign>(); seek = GetComponent <DynoSeek>(); goal = GetComponent <Goal>(); levelManager = GetComponent <LevelManager>(); if (recordLogs) { logWriter = GetComponent <CustomLogWriter>(); } goalObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); goalObject.transform.position = transform.position; goal.setGoal(goalObject); currentGoal = 0; path = new List <Vector3>(); isLastGoal = false; }