Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     sp            = GetComponent <SteeringParams>();
     charRigidBody = GetComponent <Kinematic>();
     align         = GetComponent <DynoAlign>();
     goal          = GetComponent <GoalNamespace.Goal>().getGoal();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     char_RigidBody = GetComponent <Kinematic>();
     //seek = GetComponent<DynoSeek>();
     arrive = GetComponent <DynoArrive>();
     align  = GetComponent <DynoAlign>();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     char_kinematic = GetComponent <Kinematic>();
     seek           = GetComponent <KinematicSeek>();
     arrive         = GetComponent <KinematicArrive>();
     align          = GetComponent <DynoAlign>();
 }
Esempio n. 4
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 void Start()
 {
     char_RigidBody  = GetComponent <Kinematic>();
     arrive          = GetComponent <DynoArrive>();
     align           = GetComponent <DynoAlign>();
     kinematicArrive = GetComponent <KinematicArrive>();
     isWandering     = true;
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     char_RigidBody = GetComponent <Kinematic>();
     arrive         = GetComponent <DynoArrive>();
     align          = GetComponent <DynoAlign>();
     if (recordLogs)
     {
         logWriter = GetComponent <CustomLogWriter>();
     }
 }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     char_kinematic = GetComponent <Kinematic>();
     seek           = GetComponent <KinematicSeek>();
     arrive         = GetComponent <KinematicArrive>();
     dynoAlign      = GetComponent <DynoAlign>();
     if (recordLogs)
     {
         logWriter = GetComponent <CustomLogWriter>();
     }
 }
Esempio n. 7
0
    // Use this for initialization
    void Awake()
    {
        char_RigidBody = GetComponent <Kinematic>();
        arrive         = GetComponent <DynoArrive>();
        align          = GetComponent <DynoAlign>();
        seek           = GetComponent <DynoSeek>();
        goal           = GetComponent <Goal>();
        levelManager   = GetComponent <LevelManager>();

        if (recordLogs)
        {
            logWriter = GetComponent <CustomLogWriter>();
        }

        goalObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
        goalObject.transform.position = transform.position;
        goal.setGoal(goalObject);

        currentGoal = 0;
        path        = new List <Vector3>();
        isLastGoal  = false;
    }