Esempio n. 1
0
        public async Task DynastyInvite(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case EUI.ok:
                if (data != null)
                {
                    Guid    id  = Guid.Parse(data);
                    Dynasty dan = await Dynasty.Load(id);

                    var mem = await dan.AddMemeber(player);

                    await DynastyCommands.DynastyHub(player, dan, mem, reaction.Channel);
                }
                else
                {
                    (Dynasty dan, DynastyMember _, string _) = await Dynasty.Load(player);

                    if (player.dynasty != null)
                    {
                        await dan.RemoveMember(player);

                        await reaction.Channel.SendMessageAsync($"You've left the {dan.name} Dynasty");
                    }
                }
                break;

            case EUI.cancel:
                await TryMSGDel(msg);

                break;
            }
        }
Esempio n. 2
0
        public async Task DynastyUpgrade(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case EUI.ok:
                _ = await Dynasty.Load(player);

                if (player.dynasty == null)
                {
                    if (Dynasty.Exist(data))
                    {
                        await reaction.Channel.SendMessageAsync(
                            $"Dyansty name {data} is already in use");

                        return;
                    }
                    Dynasty dan = await Dynasty.CreateDynasty(player, data);

                    await DynastyCommands.DynastyHub(player, dan, null, reaction.Channel);
                }
                else
                {
                    //Upgrade
                }
                break;

            case EUI.cancel:
                await TryMSGDel(msg);

                break;
            }
        }